04-13-2012, 11:45 AM | #31 | ||
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Any plans to replace this program?
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What I'm doing right now (in the .Net version) is trying the interface locking (in some places; not a lot of interface yet). Most things seem to go fast enough to allow for that without seeming odd. Quote:
And even in this day of the Microsoft Ribbon and smart-phone button pushing, I'm much faster using menus, because they have words that say what they do, rather than cryptic icons that I constantly forget what they're for.... Armin
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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04-13-2012, 11:58 AM | #32 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Any plans to replace this program?
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But, basically, the only way things will come out more concurrently with book releases is if SJGames decides to start paying someone to write the data files while the book is in layout. And I simply don't see that as likely to happen. Even charging for the data file releases wouldn't necessarily cover the expense of someone having to do all the work, and that would get in the way of supporting GURPS with GCA. But, if folks really want that, the best place to ask for it is through other means of feedback directly to SJGames--so far as I'm aware, nobody on staff reads this forum regularly. Armin
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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04-13-2012, 12:27 PM | #33 | |
Join Date: Mar 2006
Location: Seattle, WA
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Re: Any plans to replace this program?
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Just a thought.
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Madness takes its toll. Please have correct change. |
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04-13-2012, 04:40 PM | #34 |
Join Date: Sep 2004
Location: Canada
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Re: Any plans to replace this program?
I'm going to step right in here and say Artist is about as bad a choice for UI designer as Number Cruncher.
It's much better to have an ugly but excellent UI design than a pretty but totally hostile design. An ugly design can be prettied up, a hostile design will make your users riot whether it's pretty or ugly. GCA's interface isn't hostile, but WIMP probably isn't the most excellent design pattern either, loath as I am to say it. I love WIMP and particularly dislike the damn ribbon and anything that changes my toolbars depending on what part of the program I've clicked on. Unfortunately good UI design sense is a kind of rare specialty, as it requires a mind-set that's sort of orthagonal to the usual mindset that excels at programming. I think the point I'm getting at is it's not an "Art" contest - any user (whether you can barely draw stick figures or are a master of oils) could be a person who has a great idea for the GCA interface. What we're talking about here is much more fundemental than colour schemes or what the icons should look like - it's mroe like "Where the icons should be at all" and "where are we using colour to mean something" (and are we implementing it in a way that's colour-blind friendly)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 04-13-2012 at 04:44 PM. |
04-13-2012, 05:56 PM | #35 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Any plans to replace this program?
Yeah, as Bruno says, good UI design is a complex area. And even if someone comes up with a good mock-up, it's often difficult to extend the design ideas they incorporate into other areas of the program, or to implement them at all.
One place using tried and true designs, such as toolbars and menubars, excels is that most folks already know how to use them, even if they don't actually look around to see what the bits actually do. As far as the general GCA interface, aside from the UI elements involved, GCA4 currently has two of them: the classic side-by-side lists view (embodied by all the trait tabs) and the QuickView. I'm hoping to add a third, which I call Compact, in the next version. That'll be kind of a hybrid-everything-in-one-view kinda deal. The Compact view, as I have it now, looks like this. (Elements at the top of the window look a bit cluttered. I'll be looking at places to put the tabs and context toolbars to reduce that. I hope. Nothing here is guaranteed to survive or remain as shown. But I like it.) Armin
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
04-13-2012, 06:55 PM | #36 |
Join Date: Mar 2008
Location: Mission Tx
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Re: Any plans to replace this program?
One feature request is to have money not spent in the status bar at the bottom. This way I don’t need to go to Quick View or the Attributes tab. If the total money is red have a negative value in the money not spent. This way it is easy to switch over to the advantages tab and click up the cash.
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04-13-2012, 07:04 PM | #37 | |
Join Date: Mar 2008
Location: Mission Tx
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Re: Any plans to replace this program?
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04-14-2012, 02:53 AM | #38 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Any plans to replace this program?
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(For example, if I had to go through the menu/ribbon/toolbar every time I want to go to the definition of a variable, or rename a method, or the like, I'd actually consider re-installing AutoHotKey, manually creating a macro for a mouse-click series at given coordinates, and bind it to a key combination. Ribbons and toolbars are good for lazily doing something minor with one hand while sipping coffee; they're not supposed to act like a primary workhorse interface.) |
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04-14-2012, 03:04 AM | #39 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Any plans to replace this program?
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Now where GCA does mess this up is if you want to increase the SC number on a Disadvantage. By RAW the only part that counts against your disadvantage limit is the difference between the two, but GCA (at least the last I checked) counts the whole cost of the disadvantage when you do this. |
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04-14-2012, 07:13 PM | #40 |
Join Date: Sep 2004
Location: Canada
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Re: Any plans to replace this program?
I r not interface designer, I r perl monstrous-cthuloid-code maintainer (kill it with fire!) but some principles are still dimly remembered from school and are relevant to "Modern UI stuff" and GCA.
* Show less stuff at once. Big lists don't help most people. GURPS character creation is fundamentally about churning through "big lists", so a list-driven interface is unavoidable as far as I can tell. So to cut that down to a dull roar, we need to sort things and put them in filters. GCA already lets us filter based on various categories, and has some (basic) ability to search on "One of several pre-defined Categories" or "Not in pre-defined Category XYZ". I would like to see this ability expanded. I would like to be able to filter based on things more than the Category tags, and I would like to be able to assert "Must match ALL of these conditions" AND "None of THOSE conditions". First two non-Category things I'm acutely interested in when building a character: "Do I have all the prerequisites for this?" (spells, I'm looking at you - but also taboo traits and ads/disads) and "Do I have all the points available for this?" - compare point cost vs points left. But it would also be useful to filter on things like "Traits with attack modes" or Traits with Bonuses or Traits with Conditionals. If I've got a shorter list to work with, it's a LOT easier to plow through. Filtering on all the parts of the dataset available to us is one of those modern UI design concepts that lodged in my brain, because I like it. Regardless of whether we can filter or not, I'd like "Taboo" or "not qualified" traits to be marked (in red or bold or italic or something) and I'd like to be able to sort on whether I'm "qualified" and on point cost. Frankly, if it's a column, I'd like to be able to sort by that column. I'd like to be able to add more columns to the display to show data from other tags (or to hide columns, I suppose). Like the windows Detailed file/folder view. Combined by being able to sort by arbitrary column, that gives a lot of control over how I'm working with information.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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