Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-04-2009, 08:23 AM   #1
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default [DF] Resistant to Evil Supernatural Powers

One of the Holy abilities in DF is Resistant to Evil Supernatural Powers, but what does this mean?

Are Evil Supernatural Powers in this sense those powers that evil supernatural creatures use or only those supernatural powers that use the Evil power modifier?

I realize that the easy answer would be to have all evil supernatural creatures use powers with the Evil power modifier and allow no one else to do so. But assuming that this is not the case, how should this be adjudicated?
Dragondog is offline   Reply With Quote
Old 12-04-2009, 08:43 AM   #2
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [DF] Resistant to Evil Supernatural Powers

Quote:
Originally Posted by Dragondog View Post
One of the Holy abilities in DF is Resistant to Evil Supernatural Powers, but what does this mean?

Are Evil Supernatural Powers in this sense those powers that evil supernatural creatures use or only those supernatural powers that use the Evil power modifier?

I realize that the easy answer would be to have all evil supernatural creatures use powers with the Evil power modifier and allow no one else to do so. But assuming that this is not the case, how should this be adjudicated?
In my campaign, this would apply to ALL of the below:
  • Any Unholy power
  • Any Unholy spell
  • Any supernatural power, spell, or ability used by a Truely Evil creature, unless the power is specifically noted as not being "evil" in source *
  • Any creature power, ability, or spell noted to come from a Truely Evil source even if the creature is not specifically Truely Evil **

* examples: A demon with psionic powers, where I to allow psionic powers in my game. A demon using a magic item created by normal human enchanters. A demon who specifically practices "normal" magic learned from mortals (explicitly not the default case IMC - all magic learned in Hell™ is Evil™).

** examples: A normal goblin using a magic wand created in Hell™. Black Magic spells cast by a wizard who's turned to Black Magic as a quick route to power, but hasn't completely succumbed to the Black Price yet (and didn't get into Black Magic by the direct human sacrifice route).
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 09-06-2011, 08:14 AM   #3
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: [DF] Resistant to Evil Supernatural Powers

Does it only protect against Evil spells cast directly at you, as Magic Resistance would, or would it protect you against Evil area or missile spells too?

My gut feeling is that it doesn't protect against Evil area and missile spells.
Dragondog is offline   Reply With Quote
Old 09-06-2011, 08:26 AM   #4
tg_ambro
 
tg_ambro's Avatar
 
Join Date: Sep 2007
Location: Arkham Asylum
Default Re: [DF] Resistant to Evil Supernatural Powers

I wouldn't think so, because that would be a +3 or +8 to dodge for missile spells or Area Effect. Just a little broken if you ask me.
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama!

Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts!
tg_ambro is offline   Reply With Quote
Old 09-06-2011, 09:02 AM   #5
David Johnston2
 
Join Date: Dec 2007
Default Re: [DF] Resistant to Evil Supernatural Powers

Quote:
Originally Posted by Dragondog View Post
Does it only protect against Evil spells cast directly at you, as Magic Resistance would, or would it protect you against Evil area or missile spells too?

My gut feeling is that it doesn't protect against Evil area and missile spells.
Resistant only protects you against things you make resistance rolls against. That would include certain area spells, but nothing like Create Fire or Lightning. And it would be only against powers that had the Evil modifier. (So it would work against things that are Evil by nature, like say demons, but not against creatures that have neutral supernatural powers but hate humans.)

Last edited by David Johnston2; 09-06-2011 at 09:14 AM.
David Johnston2 is offline   Reply With Quote
Old 09-06-2011, 09:03 AM   #6
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [DF] Resistant to Evil Supernatural Powers

Resistant only gives a bonus to Resistance Rolls.

Should an area or missile effect give you a Resistance Roll, it will give you a bonus on the Resistance Roll. It won't act as DR against generic magic, and it won't give a bonus on Active Defenses.

I would, as a GM, allow a +200%-ish (not decided on the exact value) modifier to allow you to apply half (round down) the bonus to all your active defenses against Evil Supernatural Powers, should you get an active defense. "Immune to Evil Supernatural Powers" would be treated as +15 in this case, giving a +7 to active defenses against Evil Supernatural Powers.

Half bonus on the justification that a resistance roll is against full attribute, whereas active defenses are based on half skill or half attribute (or two half attributes averaged together, in the case of Dodge).
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 09-06-2011, 10:34 AM   #7
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: [DF] Resistant to Evil Supernatural Powers

Quote:
Originally Posted by Bruno View Post
... I would, as a GM, allow a +200%-ish (not decided on the exact value) modifier to allow you to apply half (round down) the bonus to all your active defenses against Evil Supernatural Powers...
A bonus to active defenses is Defense Bonus* (Limited, Evil supernatural attacks, -40%; PM, -10%) [15/level], so your modifier would need to be +300% for Resistance +3 or about +850% for Resistance +8 to be a fair price. It's probably better to just allow properly limited Enhanced Defenses as a Holy power (in addition to mundane options).

* Enhanced Defenses meta-trait from GURPS Supers, p. 34.
munin is offline   Reply With Quote
Reply

Tags
dungeon fantasy, evil powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.