12-12-2013, 02:45 PM | #31 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Mounted infantry, overruns, and ramming
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8.05.3 Ramming by other units during overruns. Any other unit which could legally ram a unit or building during regular movement may ram at the end of its first fire round, with normal effects.This is part of the issue I have in general with the lack of distinction between the basic ramming rules and the overrun rules. There is ramming in overruns, but it's not well defined what happens; especially since 6.00 says there shouldn't be any ramming in overruns. In either case, neither 6.00 rules nor 8.00 rules say how mounted INF should be handled during a ram of ANY kind.
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GranitePenguin Ogre Line Editor |
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12-12-2013, 03:00 PM | #32 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Mounted infantry, overruns, and ramming
I think the crux of the matter is this (and it should probably be a FAQ):
Mobile Armor can ram Ogres and Trains. GEVs, GEV-PCs, HVYs and SHVYs can ram Buildings. If an armor unit is carrying INF when they ram during an overrun, the INF get attacked (HVY ramming a building, SHVY ramming a building or Ogre) or go poof (any other situation) along with the armor. Obviously, this is irrelevant in games without stacking/overruns (which likely excludes ramming buildings and trains anyway).
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
12-12-2013, 04:46 PM | #33 |
Join Date: May 2007
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Re: Mounted infantry, overruns, and ramming
I've got some ideas for clarifying the rules, but since there's some actual changes involved - and a substantial amount of sections 6 and 8 would need to be revised - I'm holding off on posting them until Talorian gives an okay. I don't want to step on anyone's toes here.
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12-13-2013, 07:46 AM | #34 | |
Former Ogre Line Editor
Join Date: Dec 2011
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Re: Mounted infantry, overruns, and ramming
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Thankfully, the same principles apply. From 5.11.2, the infantry suffer an attack of equal attack strength and die result. Since an automatic X has indeterminate AS and die result, but we know it's a very strong attack, treat it as an automatic X on any mounted infantry as well. Therefore, for e.g.: A Heavy Tank (or any other vehicle) with mounted infantry, which rams an Ogre in overrun via 8.05.3, or which is rammed by an Ogre: vehicle and infantry both destroyed A GEV-PC with mounted infantry, which rams another vehicle via 8.05.3: GEV-PC and infantry both destroyed A Heavy Tank with mounted infantry, which is rammed by a GEV (6.07.3) via 8.05.3: the infantry suffer a simultaneous attack, see 5.11.2 I think that should cover it in terms of categories of mounted ramming permutations. Shout out if you find a ramming exception which doesn't logically fall into one of the above. |
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12-13-2013, 07:50 AM | #35 | |
Former Ogre Line Editor
Join Date: Dec 2011
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Re: Mounted infantry, overruns, and ramming
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It's thus only an issue for Section 8, which I believe I've covered above. If you want to play with Section 6 rules AND stacking (which is already a house rules situation), you can further decide to house rule: - Infantry will be allowed to dismount before ramming (like a house rule version of 8.06.1) - Infantry will not be allowed to dismount before ramming In either case, go ahead and follow the ramming-in-overrun consequences for infantry I've outlined above in this thread |
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12-13-2013, 08:14 AM | #36 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Mounted infantry, overruns, and ramming
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5.11.3 Mount/dismount sequencing for infantry. To mount a vehicle, an infantry squad must spend its entire movement for the turn. The vehicle may either start in the infantry’s starting hex or pass through it. The vehicle moves normally on that turn.The OLD version of the rule does, though. :-) I think that pretty much covers it, and when have I ever made noise about a rule?
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GranitePenguin Ogre Line Editor |
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12-13-2013, 10:15 AM | #37 | ||
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Mounted infantry, overruns, and ramming
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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12-13-2013, 10:42 AM | #39 | ||
Join Date: Jul 2008
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Re: Mounted infantry, overruns, and ramming
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5.11.2 indicates that two infantry riding a superheavy count as D2, but 8.04 makes no exception to the rule about infantry being divided and neither does 8.06.1, so it seems like they'd be broken down as usual. I'm not sure they're allowed to get out of the truck even after it gets blown to scrap... Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-13-2013, 12:09 PM | #40 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Mounted infantry, overruns, and ramming
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I'd say that one's pretty straightforward as a no. The only question is this: If it can legally ram during an overrun, can it fire during its fire phase and then ram, or can it only do one or the other? (Since overruns occur during movement phase, and is not considered its attack for the turn, there's a little wiggle room either way. I vote either/or, but not both.)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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