04-18-2013, 05:20 PM | #2 | ||||
Join Date: Apr 2012
Location: Chicago, IL
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Re: Shockwaves deadly underwater
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Edit again: "two hexes farther away", not a two-column shift. The orange text above is wrong. Last edited by KevinR; 04-18-2013 at 05:38 PM. |
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04-18-2013, 05:30 PM | #3 |
Join Date: Aug 2004
Location: nashville
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Re: Shockwaves deadly underwater
dont know. the whole water boundary layer thing seems to present some interesting questions in my pea sized brain. if 'nothing' is available to either intercept, redirect, or in-ert a nuke, my best 'guess' is that the target is going to vaporize in proximity to the warhead.
on the other hand, if a counternuke, explosion, boundary layer or pressure effect is present to either sop up most of the heat or pressure wave, then i would imagine some kind of a defense is possible. then we have the 'hyperspeed' effect of some of the newer underwater missiles/torpeedies to consider... thats why i like my supersize ekranoplan ogre transports. faster, stealthy, and can mount some lasers, or cloned howard cosell acoustic defense batteries. |
04-18-2013, 05:52 PM | #4 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Shockwaves deadly underwater
On land Ogres should only suffer from shockwave effects if a SB accidentally sets off the bomb. Otherwise the cruise missile (fired from 9 hexes away) takes the MB and SB shots and then goes and parks on the Ogre. (Giving AP a 12+ interception roll would of course fix this.)
Ogre survival table on land: Mark I: 17% survival (111% average payoff from 3 AU crawler) Mark II: 42% survival (154% payoff) Mark III: 79% survival (119% payoff) Fencer: 81% survival (139% payoff) etc...
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-HJC |
09-12-2013, 04:46 PM | #5 | |
Join Date: Aug 2004
Location: nashville
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Re: Shockwaves deadly underwater
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allowing your units to 'defend' against attacks from an ogre/missle/other unit in lieu of attacking...? |
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09-13-2013, 09:51 AM | #6 | |
Join Date: Feb 2009
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Re: Shockwaves deadly underwater
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Never inflict a small injury upon an enemy. |
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09-13-2013, 10:49 AM | #7 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Shockwaves deadly underwater
Yeah, except against cruise missiles. Both logically and game play wize this would help. Missile flingers would actually shockwave Ogres instead of simply all-or-nothing nuking them as is optimal now.
__________________
-HJC |
09-13-2013, 11:54 AM | #8 |
Join Date: Aug 2004
Location: San Antonio, TX
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Re: Shockwaves deadly underwater
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09-13-2013, 12:42 PM | #9 |
Join Date: Aug 2004
Location: nashville
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Re: Shockwaves deadly underwater
bummer, the billion miniature clones i have in my stasis chamber will have to wait until i can find a way to abrogate the foolish treaty. a few well placed bribes, and this crime can progress.
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09-13-2013, 12:44 PM | #10 | |
Join Date: Aug 2004
Location: nashville
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Re: Shockwaves deadly underwater
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units can forego their attack to use 1/2 of their capability as defensive fire, if within range of functional .....command posts...? or something? |
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