11-26-2010, 01:09 PM | #81 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: GURPS Market share
Quote:
|
|
11-26-2010, 01:12 PM | #82 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: GURPS Market share
That's the image most folks have of us nowadays. Not mysterious psychos, just dorks. Which is accurate, albeit much less fun.
|
11-27-2010, 11:26 PM | #83 |
Join Date: Nov 2010
|
Re: GURPS Market share
I guess I am a "gronard" lol. I started playing DnD back when the 1st edition Players Handbook came out(1980 or so)....But They lost me on the 3.5/4th editions. I have the original 'Gurps Man to Man' books (all counters still lol), didn't like GURPS that much then, now? 4th edition? hell yeah love it. No clue what market share is at this point (obvisouly DnD still number 1) but I can't see ever going back lol
|
11-28-2010, 09:31 AM | #84 | ||
Join Date: Sep 2004
Location: Torino, Italy
|
Re: GURPS Market share
Quote:
(of course the situation is very different, I am referring to insurances that pay you in addition to medical expenses, since in Europe 99% of medical expenses will be covered by the national healthcare system). Quote:
On the other hand, injuries are very rare and in most cases they're self-inflicted and not serious at all (e.g., players slips on the wet floor and bruises his knee, or something like that). As an organizer I've had my share of "injured" players and that never caused legal problems (also because not everywhere people are 'compulsive suers' as in the US ^^)
__________________
|
||
11-28-2010, 09:42 AM | #85 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: GURPS Market share
Quote:
Depending on who the person is and what they do for a living, your liability can easily reach into the hundreds of thousands of dollars. |
|
11-28-2010, 09:46 AM | #86 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Re: GURPS Market share
This may not be true in other countries with different laws and liability caps. Just saying.
__________________
Joseph Paul |
11-28-2010, 09:52 AM | #87 | |
Join Date: Sep 2004
Location: Torino, Italy
|
Re: GURPS Market share
Quote:
Real life, luckily, works in a total different way. If it did work as you say, everybody would spend his whole day locked up in his own home, for fear of causing damages to somebody else... all human activities have risks and liabilities, but luckily people continue to do them. * Btw, even the theory is flawed. Details depend on the country / legal system, but if somebody slips on the wet floor, the organizer/venues are liable only if they failed to take appropriate precautions to prevent the accident. E.g. restaurants put the "caution - wet floor" signs for a reason... "Liability" does not mean "everything is your fault". The injured person will need to prove that the accident is the organizers' fault (and not his own recklessness, or just bad luck, or somebody else's fault.)
__________________
|
|
11-28-2010, 11:26 AM | #88 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: GURPS Market share
Quote:
The real problem, is that even if the venue/organizers win and have to pay a negligible, or no amount in damages, they've still had to go through the costly trial process, which puts a major damper on wanting to risk that type of liability again. |
|
02-18-2012, 12:52 AM | #89 |
Join Date: Oct 2004
Location: Austin, TX
|
Re: GURPS Market share
This is an old thread, but I found it as I was looking for an answer.
According to ICv2, GURPS doesn't make the top 5 (in sales). (But how could it, when new releases are years apart). ;) http://www.icv2.com/articles/news/21403.html
__________________
-Mettius Game to live, live to game... and stuff |
02-18-2012, 03:12 AM | #90 |
Join Date: Aug 2004
|
Re: GURPS Market share
World of Darkness not making the top five is also a huge blow. I haven't been following White Wolf's recent history, but they sold their assets and pretty much bowed out of new releases in the last few years, right?
The RPG landscape sure is different then it was a few years ago. GURPS, and their focus on digital sales seems positively strong with the level of support SJG still continues to provide. Even if they've pulled out of physical book sales in a big way (GURPS Horror was the last planed HC for the foreseeable future right?) Its pretty clear that Digital is the face of near future pnpRPGing, SJG at least looks like they're one of the best on top of that trend. |
Tags |
gurps_future |
|
|