12-10-2011, 02:05 PM | #21 | ||
Join Date: Aug 2004
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Re: Advice for running Macross in GURPS?
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Also, I stated up an ARMD Class Space Carrier, of which will be my PCs main base of operation Quote:
Last edited by the adventurer; 12-10-2011 at 02:08 PM. |
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12-10-2011, 02:18 PM | #22 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Advice for running Macross in GURPS?
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Missile damage is the calculated as multiplication of base dDamage by collision speed in mps. And unless you nerf missiles for your Macross game, they will likely take out a Death Star equivalent* when properly used. * == I saw very little RoboTech/Macross. |
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12-10-2011, 02:30 PM | #23 | |
Join Date: Aug 2004
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Re: Advice for running Macross in GURPS?
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*now granted, that's with two(2) ARMDs attached to it. Last edited by the adventurer; 12-10-2011 at 02:33 PM. |
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12-10-2011, 02:40 PM | #24 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Advice for running Macross in GURPS?
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12-10-2011, 03:18 PM | #25 | |
Join Date: Oct 2005
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Re: Advice for running Macross in GURPS?
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By and large, space is treated like an atmosphere in Macross. Fighters and missiles mostly behave as though they had a maximum speed much lower than their total delta-v. Indeed, their total delta-v is very, very high when compared to their thrust, and they almost never attain anything close to the true limits to their velocities. Fighters also tend to fly as if they were, well, flying. There's a constant, unidirectional thrust. They do loops, rolls, and banks and don't pivot in place while maintaining previous velocity like one would expect from fighters in true interplanetary space. Vectors tend to not be additive like they would be in space. So, for best simulation, fighters and missiles should probably be treated with the atmospheric flying rules rather than as if they were true spacecraft.
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12-12-2011, 11:39 PM | #26 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Advice for running Macross in GURPS?
One key thing I remember about the missiles is they seemed to be explosive. Spaceships assumes most of the damage from a missile is the impact due to the missile moving at high velocity. Macross missiles don't seem particularly speedy and make up for speed by being fired in swarms. As Lord Carnifex and Molokh say, treat space combat more like atmospheric combat. You'll probably need to come up with your own stats for the swarm missiles, but guns and lasers should translate fairly well as-is.
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