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07-31-2009, 02:09 PM | #1 |
Join Date: Feb 2008
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what to do with 1000 pt
well i'm about to play a 1000 point character in a futuristic (lt10), heroes/heroic game, also the gm has allowed no disadvantage limit (so as many disadvantages as is playable... erm probably not good to abuse that)... so can anyone help me out making a good (ok it doesn't have to be a "good") hero?
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07-31-2009, 02:27 PM | #2 |
Join Date: Feb 2005
Location: Psionic Ward
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Re: what to do with 1000 pt
If the game will have a lot of combat, I'd probably start with unkillable 2-3 (and/or supernatural durability) and extreme regeneration. Add some elastic skin and mimicry and call yourself a terminator.
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07-31-2009, 02:42 PM | #3 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: what to do with 1000 pt
Quote:
BTW you can go for a 'low' key 1000 pt dude. Instead of going all combat mad, it could be a psi with a bit of PK thrown in. That will eat into your points with no problems. |
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07-31-2009, 02:50 PM | #4 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: what to do with 1000 pt
If you want a hero, there are Heroic disadvantages to Consider, Such as Code of Honor and Duty.
One Question, why style of Adventure are you going to play. then there is what role do you want to fulfill. Just be aware you can play Supers with 1000pt. Combind with the High tech there is a lot of options. |
07-31-2009, 03:11 PM | #5 |
Join Date: May 2008
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Re: what to do with 1000 pt
If I had that kind of point budget, I'd go for a serious Possession build.
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07-31-2009, 03:26 PM | #6 |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: what to do with 1000 pt
Or you could make "Normal" guy for 600-700 points (maybe some implants Bio/hardware) and Multi-Multi millioner with his Private nasty Space ship(or fleet),some Allie Group and bankroll all adventures in your fight for:
-Galaxy domination -Destruction of evil -Hunting down Pirates(they killed your parents and youre sick of them) Ofc brains to "organise/lead" rest of party(semiDemigods). With 600-700 points you can make really whatever you like and he/she wont be really that much weaker from 1000 points ones than 150 point char is from 450-550 one. If you go with "brains"(IQ skills) you can easily make mage/psionic on that base,just specialise him/her in limited field where hell be as strong as others in 2-3 fields...Money will do rest ;)) Who doesnt want to have his personal Imperial Star Destroyer or two ,heck or dozen with all goodies on them roflol. Edit: 1000 points char can be made to look almost "normal/believable" OR can be Demigoods as Superman/Hulk.... |
07-31-2009, 05:04 PM | #7 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: what to do with 1000 pt
For 1000 points you could start looking at stuff like:
Astral Entities (with Psionics), Psionic Supermen ("Ghosts" from Starcraft?) Aliens versus Predator-style/power aliens Cyborgs, Super Soldiers Minor Gods, Powerful Spirits, Angels. Various empowered humans, such as arch mages, Psionicists, etc. You need to set some sort of theme before you start designing though, it's hard for us to help out before it has been made clear what exactly you are looking for. ;)
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
07-31-2009, 09:26 PM | #8 |
Join Date: Jul 2009
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Re: what to do with 1000 pt
I've generated a character with 175 and she's totally not a nutter. A massive hedonist, yes, and she's got 65 points of Enemies (a warbot stalker, a company her business competes with, local free bioroid activists, and a company she's joined a terrorist group to fight against), but she's not nuts.
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07-31-2009, 11:28 PM | #9 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: what to do with 1000 pt
A character that I'd want to play would be the smartest human ever; IQ 25, EM, Intuitive Mathematician, Quick Gadgeteer, and some Bang Skills:
Name: Smart Guy Race: Human Attributes [460] ST 13 [30] HP 13 Basic Lift 34 DX 12 [40] Will 25 Damage 1d/2d-1 IQ 25 [300] Per 25 Basic Speed 9 [50] HT 14 [40] FP 14 Basic Move 9 Ground Move 9 Water Move 1.8 Social Background TL: 10 [15] Cultural Familiarities: Languages: Native Language (Native) [0]; Second language (Accented) [2]; Third language (Accented) [2]. Advantages [475] Animal Empathy [5] Channeling [10] Common Sense [10] Compartmentalized Mind (1) [50] Danger Sense [15] Eidetic Memory [5] Empathy [15] Enhanced Time Sense [45] Fit [5] Gadgeteer [25] Intuition [15] Intuitive Mathematician [5] Language Talent [10] Less Sleep (4) [8] Luck [15] Magery (3) [30] Magery 0 [5] Mind Shield (2) [8] Serendipity (1) [15] Spirit Empathy [10] Status (3) [0] includes: +3 from 'Wealth' Telepathy Talent (1) [5] Unfazeable [15] Versatile [5] Wealth (Multimillionaire 2) [100] Wild Talent (Skills) (1) (Retention) [25] Disadvantages [-65] Charitable (12 or less) [-15] Chummy [-5] Code of Honor (Professional) [-5] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Phantom Voices (Annoying) [-5] Social Stigma (Minority Group) [-10] Xenophilia (12 or less) [-10] Quirks [-5] _Unused Quirk 2 [-1] _Unused Quirk 3 [-1] _Unused Quirk 4 [-1] _Unused Quirk 5 [-1] Congenial [-1] Skills [130] Accounting IQ/H - IQ-5 20 [0] Acting IQ/A - IQ-1 24 [1] Administration IQ/A - IQ-3 22 [0] Animal Handling (Dogs) IQ/A - IQ-1 24 [1] Animal Handling (Equines) IQ/A - IQ-10 15 [0] Area Knowledge (Home) IQ/E - IQ+0 25 [1] Armoury/TL9 (Battlesuits) IQ/A - IQ-5 20 [0] Armoury/TL9 (Body Armor) IQ/A - IQ-1 24 [1] Armoury/TL9 (Small Arms) IQ/A - IQ-1 24 [1] Artist (Body Art) IQ/H - IQ-2 23 [1] Artist (Drawing) IQ/H - IQ-6 19 [0] Artist (Painting) IQ/H - IQ-6 19 [0] Artist (Pottery) IQ/H - IQ-8 17 [0] Artist (Sculpting) IQ/H - IQ-8 17 [0] Artist (Woodworking) IQ/H - IQ-8 17 [0] Bioengineering/TL9 (Genetic Engineering) IQ/H - IQ-2 23 [1] Biology/TL9 (Earthlike) IQ/VH - IQ-3 22 [1] Body Language (Human) Per/A - Per-1 24 [1] Brawling DX/E - DX+2 14 [4] Breath Control HT/H - HT-2 12 [1] Camouflage IQ/E - IQ-3 22 [0] Camouflaged Mind Block (Mind Block) Tech/H - def+1 21 [2] Carpentry IQ/E - IQ-9 16 [0] Cartography/TL9 IQ/A - IQ-1 24 [1] Chemistry/TL9 IQ/H - IQ-2 23 [1] Climbing DX/A - DX+0 12 [2] Computer Hacking/TL9 IQ/VH - IQ-3 22 [1] Computer Operation/TL9 IQ/E - IQ+0 25 [1] Computer Programming/TL9 IQ/H - IQ-2 23 [1] Connoisseur (Literature) IQ/A - IQ-1 24 [1] Connoisseur (Visual Arts) IQ/A - IQ-1 24 [1] Criminology/TL9 IQ/A - IQ-1 24 [1] Cryptography/TL9 IQ/H - IQ-2 23 [1] Current Affairs/TL9 (Business) IQ/E - IQ+0 25 [1] Current Affairs/TL9 (Politics) IQ/E - IQ+0 25 [1] Current Affairs/TL9 (Popular Culture) IQ/E - IQ+0 25 [1] Current Affairs/TL9 (Science & Technology) IQ/E - IQ+0 25 [1] Current Affairs/TL9 (Travel) IQ/E - IQ+0 25 [1] Dancing DX/A - DX-1 11 [1] Detect Lies Per/H - Per+1 26 [1] includes: +3 from 'Empathy' Diagnosis/TL9 (Human) IQ/H - IQ-5 20 [0] Diplomacy IQ/H - IQ+0 25 [4] Disguise/TL9 (Human) IQ/A - IQ-10 15 [0] Dreaming Will/H - Will-2 23 [1] Driving/TL9 (Automobile) DX/A - DX+3 15 [1] Economics IQ/H - IQ-2 23 [1] Electrician/TL9 IQ/A - IQ-1 24 [1] Electronics Operation/TL9 (Electronic Warfare) IQ/A - IQ-1 24 [1] Electronics Operation/TL9 (Medical) IQ/A - IQ-5 20 [0] Electronics Operation/TL9 (Surveillance) IQ/A - IQ-1 24 [1] Electronics Repair/TL9 (Computers) IQ/A - IQ-3 22 [0] Electronics Repair/TL9 (Electronic Warfare) IQ/A - IQ-1 24 [1] Engineer/TL9 (Civil) IQ/H - IQ-2 23 [1] Engineer/TL9 (Electrical) IQ/H - IQ-2 23 [1] Engineer/TL9 (Electronics) IQ/H - IQ-2 23 [1] Engineer/TL9 (Materials) IQ/H - IQ-2 23 [1] Engineer/TL9 (Microtechnology) IQ/H - IQ-2 23 [1] Engineer/TL9 (Nanotechnology) IQ/H - IQ-2 23 [1] Expert Skill (Epidemiology) IQ/H - IQ-2 23 [1] Expert Skill (Samoa Culture) IQ/H - IQ-2 23 [1] Expert Skill (Xenology) IQ/H - IQ-2 23 [1] Fast-Talk IQ/A - IQ+0 25 [2] First Aid/TL9 (Human) IQ/E - IQ+0 25 [1] Fishing Per/E - Per+0 25 [1] Forensics/TL9 IQ/H - IQ-2 23 [1] Forgery/TL9 IQ/H - IQ-2 23 [1] Fortune-Telling (Dream Interpretation) IQ/A - IQ+0 25 [0] includes: +3 from 'Empathy' Gambling IQ/A - IQ-7 18 [0] Hazardous Materials/TL9 (Biological) IQ/A - IQ-1 24 [1] Hazardous Materials/TL9 (Chemical) IQ/A - IQ-6 19 [0] Heraldry IQ/A - IQ-3 22 [0] Holdout IQ/A - IQ-10 15 [0] Housekeeping IQ/E - IQ-9 16 [0] Intelligence Analysis/TL9 IQ/H - IQ-2 23 [1] Interrogation IQ/A - IQ-4 21 [0] Intimidation Will/A - Will-1 24 [1] Knife DX/E - DX+0 12 [1] Law (local) IQ/H - IQ-2 23 [1] Leadership IQ/A - IQ+0 25 [2] Leatherworking DX/E - DX-4 8 [0] Linguistics IQ/H - IQ-2 23 [1] Lip Reading Per/A - Per-15 10 [0] Literature IQ/H - IQ-2 23 [1] Lockpicking/TL9 IQ/A - IQ-1 24 [1] Machinist/TL9 IQ/A - IQ-1 24 [1] Market Analysis IQ/H - IQ-4 21 [0] Masonry IQ/E - IQ-9 16 [0] Mathematics/TL9 (Applied) IQ/H - IQ-2 23 [1] Mathematics/TL9 (Computer Science) IQ/H - IQ-2 23 [1] Mathematics/TL9 (Cryptology) IQ/H - IQ-2 23 [1] Mathematics/TL9 (Pure) IQ/H - IQ-2 23 [1] Mathematics/TL9 (Statistics) IQ/H - IQ-2 23 [1] Mathematics/TL9 (Surveying) IQ/H - IQ-4 21 [0] Mechanic/TL9 (Micromachines) IQ/A - IQ-6 19 [0] Meditation Will/H - Will-2 23 [1] Merchant IQ/A - IQ+0 25 [2] Metallurgy/TL9 IQ/H - IQ-2 23 [1] Mimicry (Animal Sounds) IQ/H - IQ-8 17 [0] Mind Block Will/A - Will-1 24 [1] Musical Composition IQ/H - IQ-2 23 [1] Naturalist (Earth) IQ/H - IQ-2 23 [1] Navigation/TL9 (Air) IQ/A - IQ-1 24 [1] Navigation/TL9 (Hyperspace) IQ/A - IQ-1 24 [1] Navigation/TL9 (Land) IQ/A - IQ-3 22 [0] Navigation/TL9 (Sea) IQ/A - IQ-3 22 [0] Navigation/TL9 (Space) IQ/A - IQ-1 24 [1] Observation Per/A - Per-1 24 [1] Occultism IQ/A - IQ-1 24 [1] Packing IQ/A - IQ-10 15 [0] Performance IQ/A - IQ-2 23 [0] Pharmacy/TL9 (Herbal) IQ/H - IQ-2 23 [1] Pharmacy/TL9 (Synthetic) IQ/H - IQ-2 23 [1] Philosophy (Animism) IQ/H - IQ-11 14 [0] Philosophy (Secular) IQ/H - IQ-2 23 [1] Physician/TL9 (Human) IQ/H - IQ-1 24 [2] Physics/TL9 IQ/VH - IQ-3 22 [1] Physiology/TL9 (Human) IQ/H - IQ-6 19 [0] Piloting/TL9 (Aerospace) DX/A - DX+2 14 [1] Piloting/TL9 (Helicopter) DX/A - DX+2 14 [1] Poetry IQ/A - IQ-10 15 [0] Poisons/TL9 IQ/H - IQ-2 23 [1] Politics IQ/A - IQ-5 20 [0] Propaganda/TL9 IQ/A - IQ-1 24 [1] Psychology (Human) IQ/H - IQ-2 23 [1] Public Speaking IQ/A - IQ+0 25 [2] Research/TL9 IQ/A - IQ-1 24 [1] Riding (Equines) DX/A - DX+9 21 [1] Savoir-Faire (High Society) IQ/E - IQ+0 25 [1] Savoir-Faire (Mafia) IQ/E - IQ+0 25 [1] Scrounging Per/E - Per-9 16 [0] Search Per/A - Per-1 24 [1] Sewing/TL9 DX/E - DX-4 8 [0] Sex Appeal HT/A - HT+0 14 [2] Shadowing IQ/A - IQ-6 19 [0] Singing HT/E - HT+0 14 [1] Smith/TL9 (Iron) IQ/A - IQ-10 15 [0] Smuggling IQ/A - IQ-1 24 [1] Spear DX/A - DX+0 12 [2] Speed-Reading IQ/A - IQ-1 24 [1] Stealth DX/A - DX+3 15 [0] Strategy (Interstellar) IQ/H - IQ-2 23 [1] Strategy (Land) IQ/H - IQ-2 23 [1] Strategy (Naval) IQ/H - IQ-2 23 [1] Strategy (Space) IQ/H - IQ-2 23 [1] Streetwise IQ/A - IQ-10 15 [0] Surgery/TL9 (Human) IQ/VH - IQ-6 19 [0] Survival (Island/Beach) Per/A - Per-1 24 [1] Survival (Woodlands) Per/A - Per-4 21 [0] Swimming HT/E - HT+0 14 [1] Tactics IQ/H - IQ-2 23 [1] Teaching IQ/A - IQ-1 24 [1] Teamster (Equines) IQ/A - IQ-1 24 [1] Theology (Christian) IQ/H - IQ-11 14 [0] Thrown Weapon (Spear) DX/E - DX+0 12 [1] Tracking Per/A - Per+0 25 [2] Traps/TL9 IQ/A - IQ-1 24 [1] Urban Survival Per/A - Per-1 24 [1] Veterinary/TL9 IQ/H - IQ-6 19 [0] Weird Science IQ/VH - IQ-3 22 [1] Wrestling DX/A - DX+0 12 [2] Writing IQ/A - IQ-10 15 [0] Stats [460] Ads [475] Disads [-65] Quirks [-5] Skills [130] = Total [995] Armor & Possessions (Partial) 1 Computer, Wearable $1000 Wgt:2 Location: 1 Electronic Lockpicks $1500 Wgt:3 Location: 1 First Aid Kit $50 Wgt:2 Location: 1 Lockpicks $50 Wgt:0 Location: 1 Nanoweave Bodysuit $900 Wgt:6 Location:body, limbs 1 Ordinary Clothes $0 Wgt:2 Location: 1 Palmtop $200 Wgt:3 Location:
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Travis Foster |
08-01-2009, 03:47 AM | #10 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: what to do with 1000 pt
1000 points and you need to take unlimited disadvantages as well?
Anyway- high stats across the board; then, so that you still have a role-play game, do not make him the most powerful character in existence. Patron with equipment always available, allies, favours, contacts, wealth, many skills, some humanising quirks. I suggest GURPS: Lensman as a source; they are excellent examples of exalted humans, psychic juggernauts going up to 3000 points, if I recall correctly. Take a look, it makes the head reel. A super-powered Superman from Supertown on Superplanet (who has just been made chair of Superness at Super University) might fit the bill. As long as he's not the most Super creature in existence, of course. |
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