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Old 12-25-2005, 08:26 AM   #1
Tom Kalbfus
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Default Traveller and the Infinite Worlds campaign

What would be the effect if you included the GURPS Traveller setting in the Infinite Worlds campaign?
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Old 12-25-2005, 08:44 AM   #2
DrTemp
 
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Default Re: Traveller and the Infinite Worlds campaign

You mean, if Infinity discovered the OTU in 5640 Solomani Calendar or so?

Well, it would not mix well- Infinity Unlimited is about variant Earths, bur Earth is largely irrelevant in the OTU.

Another thing might be mixing the alternate history idea with OTU and variant timelines of the OTU...
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Old 12-25-2005, 09:49 AM   #3
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Default Re: Traveller and the Infinite Worlds campaign

Actually one could place the cross-time connection in the era of the First Interstellar War.

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Old 12-25-2005, 08:33 PM   #4
Tom Kalbfus
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Default Re: Traveller and the Infinite Worlds campaign

Traveller doesn't have to be at the same date as the base Infinity Unlimited campaign, their are already past historic echos, why not future ones? Actually it would more likely be a future echo of Homeline Beta where crosstime projection wasn't discovered. I heard somewhere that Parachronic projection is very sensitive to minute variations in the laws of physics that occur from timeline to timeline. The Parachronic projector was not invented in Homeline beta, because it will not work under the slightly different laws of physics in Beta, where it will work in Homeline Alpha. Similarly the GURPS Traveller timeline might not allow parachronic projectors to operate their either, though conveyors are less sensitive to these variations and if the Traveller timeline is two quanta or less from homeline alpha, then homeline can send a conveyor to the Planet Terra in the Solomani Rim sector and bring it back to homeline, if the conveyor remains in the same place on Terra. If the conveyor in not in the proper place, it cannot be retrieved back to homeline. The Imperium can built a projector, even if Infinity Unlimited tells them how, basically because Infinity Unlimited Parachonic Projection technology won't work from the Traveller Alternate, only from Homeline or Centrum. If Imperial Agents want to explore alternates, they must first gain the cooperation of Homeline or somehow gain control of a projector on homeline, then it can move converyors from the Traveller setting to an Alternate up to 4 quanta away in the direction of homeline. Of course Homeline might want to aquire some Traveller technology, of course we know what Infinity Unlimited's policy is toward civilization of higher tech levels, covert observation is probably what Infinity would do, the only way the Imperium might gain access is if it captured an infinity agent, and some how trick or persuaded them to transport Imperial personell to Homeline.

The Imperium is an Imperium after all, Homeline might not trust an interstellar Empire ruled by an Emperor after all.
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Old 12-25-2005, 08:58 PM   #5
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Default Re: Traveller and the Infinite Worlds campaign

Quote:
Originally Posted by Tom Kalbfus
Traveller doesn't have to be at the same date as the base Infinity Unlimited campaign, their are already past historic echos, why not future ones?
The Infinite Worlds book addresses this issue. For CAMPAIGN purposes, worlds with Super Powers or really advanced tech are probably too powerful for Homeline to keep from getting 'The Secret' and using it to put Homeline out of business.

Merlin, Reich 5 and Skikaku Mon, Caliph and Centrum are headaches enough.

While you could introduce it into a Traveller campaign, the idea of giving someone like Duke Lucien access to parachronic travel should deter most GMs from doing so.
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Old 12-26-2005, 06:52 AM   #6
Tom Kalbfus
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Default Re: Traveller and the Infinite Worlds campaign

Quote:
Originally Posted by Captain-Captain
The Infinite Worlds book addresses this issue. For CAMPAIGN purposes, worlds with Super Powers or really advanced tech are probably too powerful for Homeline to keep from getting 'The Secret' and using it to put Homeline out of business.

Merlin, Reich 5 and Skikaku Mon, Caliph and Centrum are headaches enough.

While you could introduce it into a Traveller campaign, the idea of giving someone like Duke Lucien access to parachronic travel should deter most GMs from doing so.
What's the worst that can happen? The thing about Parachronic travel is that its limited to the number of worlds within two quanta of homeline, and the technology is broken up into two parts. You have the projector and the conveyor. The Conveyor can go anywhere within two quanta of homeline, but in order for the conveyor to work, you need to have an operational projector within the right alternate. The laws of physics have to be just so in order for the projector to work, so lets say the the Traveller Universe doesn't have the right laws of physics. Conveyors can operate there if the projector is in the right alternate, but a projector can't operate in the Traveller Universe, so no matter how high the tech level is in the Traveller Universe, a projector can't be built there. On the other hand, the laws of physics are just right that its possible to build a projector with only Tech Level 8. Duke Lucien needs the cooperation of somebody in another universe if he wants to travel to one.

I doubt that there is something that Homeline or even Centrum can do that would mess up the Traveller Universe, so the question is whether traveller would mess up Homeline or Centrum. In Traveller itself, their are a number of worlds where the tech level is lower than the Imperial average, some are even at Tech Level 8, the same as Homeline.
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