06-01-2014, 01:04 PM | #1 |
Join Date: Jun 2014
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Using Telekinesis for skills
Hello SJforums!
New GURPS player here, interested in playing a 'psionic rogue' type character, using his telekentic abilities in order to help him with various heists. I have a few questions in regards to this. (I would be using the rules from Psionic Powers)
Thank you for your time! |
06-01-2014, 01:08 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Using Telekinesis for skills
All skill bonuses are applied at the time you make your roll.
Use your Lockpicking skill, as that is the task at hand. Lockpicking is IQ by default, actually. No kit, unless you want to use a Fine set of tools for more bonuses. Telekinesis has a relatively short range, and doesn't say it has penalties within that range. Unless your Telekinesis is All-Out, you can take Move actions while using it. Floating shields are fun! |
06-01-2014, 01:49 PM | #3 |
Join Date: Jun 2014
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Re: Using Telekinesis for skills
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06-01-2014, 01:59 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Using Telekinesis for skills
The only time Telekinesis relies on IQ for otherwise non-IQ actions is if it has the Psi modifier. Without it, you use whatever a skill normally uses. You just get a 10 yard range, and the benefit of being an Invisible Attacker.
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06-01-2014, 02:37 PM | #5 |
Join Date: Jun 2014
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Re: Using Telekinesis for skills
Okay, I think I understand.
So, if Telekinesis is a psionic ability, meaning it has the -10% Psionic modifier, I can substitute any DX based roll with an IQ one, provided it is being manipulated by my psionic powers? Would this also continue on to ST or HT rolls? For example, could I use IQ for jumping or lifting? |
06-01-2014, 02:39 PM | #6 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Using Telekinesis for skills
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06-01-2014, 02:51 PM | #7 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Using Telekinesis for skills
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You've said this before - this is not the case. Just because it's a psionic ability doesn't mean you get to substitute your IQ all the time. That requires either "Requires IQ Roll" (-10%) or "Based on IQ, Own Roll" (+20%).
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06-02-2014, 05:20 PM | #8 |
Join Date: Aug 2004
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Re: Using Telekinesis for skills
You theoretically could use TK to improve jumping, the same way Flight would (from Powers p163), although it might not often be useful or helpful to do so.
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06-07-2014, 04:13 PM | #9 | |
Join Date: Jun 2014
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Re: Using Telekinesis for skills
Back again, still a bit confused on one aspect.
If I am using TK Grab from psionic powers, would I roll against my TK Grab skill if I was using it to grapple someone? From Psionic Powers, p.54 Quote:
Would this also be true if I was throwing an object (eg. TK Grab vs. IQ Throwing)? Or grabbing a gun with TK and shooting it? (TK Grab vs. IQ Gun) I mean, I suppose this makes sense in a way. I'm not actually manipulating a body with arms and limbs, I'm using psionic force to achieve that. I'm not actually lining up the gun with my hand, I'm using my mind to achieve the correct aim. It just seems like this might be open for exploitation. I would really only have to up skills in one thing, if I wanted to improve my offensive capabilities. |
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06-07-2014, 04:23 PM | #10 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Using Telekinesis for skills
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That's sort of the idea yes. Improve a single skill and go from there.
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Tags |
psionic powers, telekinesis |
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