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Old 09-11-2013, 09:01 PM   #11
Flyndaran
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Default Re: Distractions (like pain) and CMs

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Originally Posted by starslayer View Post
wouldn't this instead be:
Compartmentalized mind (temporary disadvantage: Numb).

The compartment literally can't feel the pain, or react to it.
Numb has nothing to do with pain. Numb is not being able to localize physical sensations.
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Old 09-11-2013, 09:09 PM   #12
RyanW
 
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Default Re: Distractions (like pain) and CMs

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Originally Posted by starslayer View Post
wouldn't this instead be:
Compartmentalized mind (temporary disadvantage: Numb).

The compartment literally can't feel the pain, or react to it.
It would be interesting to have Compartmentalized Mind (No Physical Interaction), that being a mental compartment that can neither feel physical sensation nor control the body. Although from a dramatic point of view that might actually be something of a horrific problem, a la the combination Mute and Compulsive Behavior (Screaming).
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Old 09-12-2013, 01:51 AM   #13
vicky_molokh
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Default Re: Distractions (like pain) and CMs

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Originally Posted by Ulzgoroth View Post
Any point savings should be no higher than that for Compartmentalized Mind (Temporary Disadvantage: No High Pain Threshold).
In fact, it seems traditional to reduce the cost of an extra capability by applying such a TD. E.g. Extra Arms with Gad Grip.
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Old 09-12-2013, 12:49 PM   #14
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Default Re: Distractions (like pain) and CMs

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Originally Posted by Turhan's Bey Company View Post
I wouldn't regard making Concentrate maneuvers which will result in active powers, cast spells, etc. as a background task. Indeed, I'd regard that as the major benefit of CM.
What I meant was that Concentrate maneuvers wouldn't be allowed if the CM was "separating" from the physical distractions. The idea was that the CM could separate from such distractions as pain so that it could "think", focusing on memory and recollection, and knowledge and intelligence analysis, but couldn't make maneuver-level contributions to combat.
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