Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 06-12-2018, 10:20 PM   #1
Tim Kauffman
 
Join Date: Jul 2014
Location: Pennsylvania
Default The chance to hit a NINJA...

is -1 on the D6 roll.

Is having it a -1 CRT Column shift to the left the same thing, assuming attacks at 5to1 or greater are still automatic Xs?

I think it is, except at 1to1 odds, on a roll of 4 and using -1 to the D6 roll is a D while a column shift to the left -1 is a NE...which in the case of attacking an OGRE is the same end result, is that correct? Am I missing anything?
__________________
"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars

My Flicker Page: https://www.flickr.com/photos/128248...57680554140954

Last edited by Tim Kauffman; 06-13-2018 at 06:37 PM.
Tim Kauffman is offline   Reply With Quote
Old 06-13-2018, 12:35 PM   #2
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: The chance to hit a NINJA...

Against a unit that ignores D results it's effectively the same thing, with the exception for 5-1 [the entire column is Xs]. On the CRT, the number of Xs always changes by 1 going from column to column.

Though it brings up a question...at 3-1 and higher, what is a result of 0? The Battle Box rules don't explicitly say, but I'd imagine the smart move is probably that a roll can't go below 1 or above 6.

Against troops that Ds do affect, it doesn't hold up. NEs double or halve with each step [4-2-1-0-0-0], Xs add or subtract one with each step [1-2-3-4-5-6], then Ds fill in whatever's left...sometimes it's 1 D, sometimes it's 2.

Ogre Minis' rules for Hulks might have an effect on that, because the lowest X leaves a hulk...but the stepped progression should make it a non-issue. Don't quote me on that bit.
__________________
Andy Mull
Agent #0460
Lancaster, PA

Imgur: https://agent0460.imgur.com/

Last edited by TheAmishStig; 06-13-2018 at 02:37 PM.
TheAmishStig is offline   Reply With Quote
Old 06-13-2018, 12:59 PM   #3
ColBosch
 
ColBosch's Avatar
 
Join Date: May 2007
Default Re: The chance to hit a NINJA...

Quote:
Originally Posted by TheAmishStig View Post
...I'd imagine the smart move is probably that a roll can't go below 1 or above 6.
Correct.

Quote:
Ogre Minis' rules for Husks might have an effect on that, because the lowest X leaves a husk...but the stepped progression should make it a non-issue. Don't quote me on that bit.
Hulks, not husks.
__________________
Keeper of the GURPS Banner
See my Ogre collections!
https://flic.kr/s/aHsmcLnb7v and https://flic.kr/s/aHsksV83ZP
ColBosch is offline   Reply With Quote
Old 06-13-2018, 02:38 PM   #4
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: The chance to hit a NINJA...

Quote:
Originally Posted by ColBosch View Post
Hulks, not husks.
Correction made. That's what I get for posting on lunch instead of waiting until I got home.
__________________
Andy Mull
Agent #0460
Lancaster, PA

Imgur: https://agent0460.imgur.com/
TheAmishStig is offline   Reply With Quote
Old 06-13-2018, 06:01 PM   #5
wolf90
Ogre Line Editor
 
wolf90's Avatar
 
Join Date: Jun 2010
Default Re: The chance to hit a NINJA...

Husks are what is left behind when Ogrethulhu sucks out your SOUL . . . !

D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you!

Orders may be placed here: http://www.sjgames.com/ogre/sponsored-counters/ including adding the Strategic & Tactical Objectives sheet to your order!
wolf90 is offline   Reply With Quote
Old 06-13-2018, 06:44 PM   #6
Tim Kauffman
 
Join Date: Jul 2014
Location: Pennsylvania
Default Re: The chance to hit a NINJA...

Thanks for the confirmation guys.
Would it be superfluous nonsense to have this mentioned in the official rules, that players can use the -1 to the D6 or a -1 left column shift on the CRT and 5to1 odds are still considered automatic Xs?

I think some people (I'm one of them) may prefer the left column shift method, and if it yields the same relative results, it may be worth adding at some point.

Quote:
Originally Posted by wolf90 View Post
Husks are what is left behind when Ogrethulhu sucks out your SOUL . . . !

D.
This has to be included in the Ogrethulhu rules somehow! XD
__________________
"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars

My Flicker Page: https://www.flickr.com/photos/128248...57680554140954
Tim Kauffman is offline   Reply With Quote
Old 06-13-2018, 07:46 PM   #7
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: The chance to hit a NINJA...

Quote:
Originally Posted by Tim Kauffman View Post
Thanks for the confirmation guys.
Would it be superfluous nonsense to have this mentioned in the official rules, that players can use the -1 to the D6 or a -1 left column shift on the CRT and 5to1 odds are still considered automatic Xs?

I think some people (I'm one of them) may prefer the left column shift method, and if it yields the same relative results, it may be worth adding at some point.
I like it for the "quick reference" factor. "If I come in with A6, that's normally a 2-1, but because I'm shooting at a Ninja my chances of an X are actually...so maybe I'll come in with A9 instead", rather than actually shifting down when the roll is made.

Would rather not (personally) get into the habit of doing that as a rule of thumb, because I know I'll use it when Ds are meaningful and unintentionally throw the game's balance out of whack.
__________________
Andy Mull
Agent #0460
Lancaster, PA

Imgur: https://agent0460.imgur.com/
TheAmishStig is offline   Reply With Quote
Old 06-13-2018, 08:13 PM   #8
Tim Kauffman
 
Join Date: Jul 2014
Location: Pennsylvania
Default Re: The chance to hit a NINJA...

Quote:
Originally Posted by TheAmishStig View Post
I like it for the "quick reference" factor. "If I come in with A6, that's normally a 2-1, but because I'm shooting at a Ninja my chances of an X are actually...so maybe I'll come in with A9 instead", rather than actually shifting down when the roll is made.

Would rather not (personally) get into the habit of doing that as a rule of thumb, because I know I'll use it when Ds are meaningful and unintentionally throw the game's balance out of whack.
But isn't it all the same thing though? The -1 to hit or the -1 shift only applies when attacking a NINJA, which ignores Ds. The shifting down or the -1 to hit and looking before you roll isn't really throwing the game out anyway is it? You should be able to see ahead that way I would think.
Either method could be used to "quick reference" what you need to hit, and adjust as you see fit.
__________________
"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars

My Flicker Page: https://www.flickr.com/photos/128248...57680554140954

Last edited by Tim Kauffman; 06-13-2018 at 08:17 PM.
Tim Kauffman is offline   Reply With Quote
Old 06-13-2018, 08:32 PM   #9
dwalend
 
Join Date: Oct 2005
Default Re: The chance to hit a NINJA...

Quote:
Originally Posted by Tim Kauffman View Post
Is having it a -1 CRT Column shift to the left the same thing [as a -1 on the D6 roll], assuming attacks at 5to1 or greater are still automatic Xs?
Yes. And in play they are effectively the same as doubling defense strength.

That unaltered 1:1 column remains the statistical sweet spot.

Last edited by dwalend; 06-14-2018 at 10:24 AM.
dwalend is online now   Reply With Quote
Old 06-13-2018, 08:45 PM   #10
ColBosch
 
ColBosch's Avatar
 
Join Date: May 2007
Default Re: The chance to hit a NINJA...

Quote:
Originally Posted by Tim Kauffman View Post
But isn't it all the same thing though? The -1 to hit or the -1 shift only applies when attacking a NINJA, which ignores Ds. The shifting down or the -1 to hit and looking before you roll isn't really throwing the game out anyway is it? You should be able to see ahead that way I would think.
Either method could be used to "quick reference" what you need to hit, and adjust as you see fit.
The end effect is the same and "-1 to the die roll" is an easy mechanic to explain and remember, so there is no point in wasting word count. Plus, it means you can use the same basic rule for other units - such as Ranger infantry - without having to then explain why you're not using column shifts for them.
__________________
Keeper of the GURPS Banner
See my Ogre collections!
https://flic.kr/s/aHsmcLnb7v and https://flic.kr/s/aHsksV83ZP
ColBosch is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.