05-21-2019, 12:01 PM
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#9
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Join Date: Nov 2010
Location: Arizona
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Re: Adventure for new players
Quote:
Originally Posted by Rickard
I have an intro night for my new players. We do some arena combat to learn the basic rules mechanics. Then I have them explore a 4-10 room labyrinth stocked with simple things: a couple goblin guards, rats, a green slime, etc. I usually include a trap, a hidden/locked door, a trash pile with a coin or two, and a store room with some basic supplies such as torches and a crowbar. The actually labyrinth layout doesn't matter, you can just throw down some megahex pieces as you go (or better yet, use the Random Labyrinth Drop Table in the box lid). If you are going to run a particular scenario next, this is a good place for the new player(s) to find a clue/hook for that session. I let them keep the loot they find and XPs if they survive. And I let them modify their characters afterward based on what they learned during this training time.
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That's a great way to do it!
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