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#1 |
Join Date: Feb 2016
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So, I was wondering if anyone was willing to share their subspecies of dwarf? I will share one of mine. They are called the Stonesingers.
Stonesingers [40] Attribute Modifiers: IQ+2 [40] Advantages: Extended Lifespan 2 [4]; Magery 0 [5] plus Magery 3 (One College, Earth, -40%) [18]; Night Vision 5 [5] Disadvantages: Lecherousness (12-) [-15]; Weakness (1d per 30 minutes; Sunlight) [-15]; Xenophilia (12-) [-10] Spells: Seek Earth (H) IQ+3 [4] and Shape Earth (H) IQ+3 [4] Stonesingers are a subspecies of dwarf created through the transmission of the Stonesinger Plague, a STI spread among the dwarven species. Dwarves infected with the disease add the Stonesinger template to their dwarven template (children born to infected mothers are usually immune to the disease, which is one of the reasons why it has not wiped out standard dwarves). The disease can spread to other sapient humanoid species, adding the Stonesinger template to their racial template, though non-dwarves cannot transmit the infection to non-dwarves, only dwarves. The only reason why dwarves tolerate the existence of the Stonesingers is that they possess an innate ability to work earth and stone. In dwarven communities, they will be isolated and given slaves to satisfy their carnal desires, which have the added bonus of creating more Stonesingers without losing anymore dwarves. Outside of dwarven communities, Stonesingers will gather together in small underground communities, where their behaviors are accepted and celebrated. The Stonesinger Plague requires a HT roll (+4 for non-dwarves) to avoid after unprotected intimacy with an infected individual and, after infection, the transformation takes 120 days to complete, with the infected manifesting the positive traits first and then the negative traits last, and with the infected being contagious only after the transformation is completed. Last edited by AlexanderHowl; 12-19-2020 at 08:52 PM. |
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#2 |
Join Date: Oct 2010
Location: CT
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Sandspire Dwarves [+0]:
Replace Pickaxe Penchant with Sandspire Training (covers Polearm, Crossbow, Survival (Desert), Staff, Spear, and Architecture). Replace Stubbornness with Intolerance (Reptilians). Replace Resistant to Poison (+3) with Filter Lungs. Reduce Night Vision to 3 and add Temperature Tolerance 2 (Hot). I wrote it as a lens for DF dwarves. They are basically intended as desert dwarves in a setting where some dwarves maintain an ancient grudge against the reptilian races.
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Formerly known as fighting_gumby. |
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#3 |
Join Date: Apr 2005
Location: Houston, TX
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I've always wanted to see dwarves glven something like:
Altered Time Rate 1 (Non-Combat Speed, -60%; Accessibility, only for tasks involving earth, metal, or minerals, -30%) [20]They'd be twice as fast at digging, tunneling, masonry, smithing, jewelry crafting, etc. as normal humans, which seems fully in character. However, 20 points still seems kind of high for such an ability. Although I suppose I might feel differently if a PC dwarf decided to go into business as a weapon-smith or jewelry-maker and work out all the math for profits, etc.
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#4 |
Join Date: Apr 2005
Location: Houston, TX
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Do they have the ability (alchemical or magical) to create sandstone out of sand? I can imagine them building weirdly elegant, termite-mound-like towers in the middle of the desert.
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#5 | |
Join Date: Jul 2007
Location: One Mile Up
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#6 |
Join Date: Apr 2005
Location: Houston, TX
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Whoops! You're right. So, can we give them Altered Time Rate 0.5, to allow working 50% faster for 10 points?
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#7 | |
Join Date: Jun 2013
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GURPS Overhaul |
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#8 |
Join Date: Jul 2007
Location: One Mile Up
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#9 |
Join Date: Feb 2016
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Tunneling (Slow; Cosmic, No Roll Required, +100%) [10] would be better than ATR for tunneling. It would allow one yard of progress per minute and would create stable tunnels without requiring any rolls. Another idea would be Modular Abilities (Cosmic Powers; Trait-Limited, Efficient, -50%) [5], which would allow them to ignore the first -2 for taking less time, meaning that dwarves could take 20% less time to produce anything.
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#10 | |
Join Date: Apr 2005
Location: Houston, TX
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The Modular Abilities for different types of Efficient is interesting, but still seems to be beat by 300% performance for 20 points (or, notionally, 150% performance for 10).
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— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
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