09-05-2010, 12:56 AM | #1 |
Join Date: Jul 2010
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Zombie Dice House Rules
For those interested, we added a few extra rules to our Zombie Dice games last night.
If you roll 3 brains on a single roll, add one brain to the total you've already netted. (Therefore, if you had six brains eaten before you started your turn, and you roll 3 brains on your first roll, your six goes up to 7. If you get shot gunned before saving your brains, you end your turn with the 7. I hope that translated well.) If you roll 3 shotguns on a single roll, your total brains for the game is reduced to zero. If you roll 3 footsteps on a single roll, your turn ends. You cannot continue that turn. If you get shot gunned before rolling any brains, lose one of your previously accrued brains. These rules seemed to play well with the three players we had last night. Anybody else have any house rules for Zombie Dice? |
09-05-2010, 03:17 PM | #2 |
Join Date: Aug 2004
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Re: Zombie Dice House Rules
We try to rotate who goes first because going last is a big advantage. (Well, it should be an advantage, but in the end, the last player never seems to win in our games.)
However, it got too confusing for some of us to do that for each round of one game, so we usually have to do it for subsequent games. I'd be interested in house rules that forced (or encouraged) some kind of interaction between the players. I worry about larger games where you get "3 shotguns ... okay, I'm going to check the #### a second -- call me if I'm not back before my turn"
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Burke's Lore: A Heavenly Date / My Damned Best Friend Flash Fiction In A Flash 2020, Devilish & Divine Author page:http://mrburkemath.net, Math Blog:http://mrburkemath.blogspot.com (x, why?) |
10-01-2010, 12:49 PM | #3 | ||||||
Join Date: Aug 2004
Location: Iowa
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Re: Zombie Dice House Rules
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As for ideas on how to get people to interact, my first thought would be to somehow spend banked brains to be able to do something -- on the theory that zombies eat brains to gain brainpower that is constantly decaying in their dead flesh. What to do with my elevated brainpower, I do not know. There isn't much that you can do to affect another player without completely hosing them. Maybe spend a brain to have the current player roll two dice instead of three? I will have to go look at cards from the game 'Give Me The Brain' for ideas. --- My only other contribution would be the idea of how to turn Zombie Dice into a "drinking game" -- use something like this to make a number of brain-shaped jello shots. Then for each brain banked, you eat a jello brain -- of course, this would have the opposite effect to my theory above as to the reason that zombies eat brains. Maybe one jello brain per three or five brains banked would be better.
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10-02-2010, 09:30 PM | #4 | |
Join Date: Aug 2004
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Re: Zombie Dice House Rules
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If you're the first of four players, you don't know whether you should stop and bank at 10 brains or push your luck and gain nothing. If you go last, you know what the other three people have done. The first player can't know if any of the other three will have a game-ending run of brains. The last player always knows if he's lost if he'll have another turn after this one before he even rolls the dice. And if he knows it's his last turn, he's got nothing to lose by pushing his luck (unless you have some kind of multi-round scoring system).
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Burke's Lore: A Heavenly Date / My Damned Best Friend Flash Fiction In A Flash 2020, Devilish & Divine Author page:http://mrburkemath.net, Math Blog:http://mrburkemath.blogspot.com (x, why?) |
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10-02-2010, 11:27 PM | #5 |
Join Date: Nov 2009
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Re: Zombie Dice House Rules
The way we play is:
Once someone gets to 13+ brains every other player gets one more chance to beat that score. When it gets back to the player who first got to 13+, stop and compare scores. Whoever has the highest score wins. While this might mean that some players get an extra turn, it still works out well, and I've heard no complaints. It is nice not having to keep track of who went first that round, and it also removes any advantage one might gain from going last. Gameplay-wise, it makes it interesting once someone gets to 10-12 brains. Do they stop now and try to get a really big score (at the risk of other players catching up), or do they go for that 13th brain right away?
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10-04-2010, 04:24 PM | #6 |
Join Date: Aug 2004
Location: Iowa
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Re: Zombie Dice House Rules
Ah, I forgot about that part.
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10-06-2010, 07:22 AM | #7 | |
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Join Date: Jun 2007
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Re: Zombie Dice House Rules
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10-19-2010, 01:08 PM | #8 |
Join Date: Sep 2010
Location: Denmark (Odense)
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Re: Zombie Dice House Rules
Hi guys I figured a thing that I think is fun, I just bought the game from warehouse and they even threw in 2 silver pieces :-O
so I thought to myself, why not make a coin rule for ZD? and I did, the rules are as follows: Once a turn if you encounter fleeing victims you can pick a dice with feet and flip a coin, if it ends Munchkin side up you make it brains, and shotgun if it doesn't. }:) When the coin has been flipped you give it to the next in line or maybe the one with the fewest or most brains whatever catches your fancy :P It is a great way to get rid of those pesky military types (red dice) as it improves your odds from 1 in 6 to 50-50, also when you end up with one foot and wont take the chance by rolling 3 dice you can just flip about it, as well as it just adds a fun little break from the dice rolling :P Last edited by BonzaiiSheep; 10-19-2010 at 03:21 PM. Reason: removed stuff, added stuff.. just stuff y'know :D |
10-19-2010, 11:45 PM | #9 | |
Join Date: Nov 2009
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Re: Zombie Dice House Rules
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It seems to work quite well, and is pretty fair, since each player has a bit of control over whether he or she will to be the first to 13 or not (you can always press your luck and keep rolling until: oops! I got three shotguns. Guess I'm back down to 12 [or less], or stop just before getting to 13). The danger in waiting, of course, is that it gives other players a chance to catch up to you.
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