Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 08-29-2010, 09:10 PM   #1
gloriousbattle
 
Join Date: Aug 2010
Default I enjoy Ogre but the turn order is weird

I never understood why it was move/shoot rather than shoot/move. THis has some odd effects, like actually making infantry in the defense more vulnerable. An attacking infantry unit can move into range on a dug-in defender (infantry in woods or town), and get that all-important first shot.

Granted, if he doesn't hit, the attacker is in hot water, as now he has to deal with the infantry's enhanced defense, but getting first shot on a dug-in defender seems kinda anti-realistic, IMO.
gloriousbattle is offline   Reply With Quote
Old 08-29-2010, 11:55 PM   #2
43Supporter
 
Join Date: Dec 2007
Default Re: I enjoy Ogre but the turn order is weird

Quote:
Originally Posted by gloriousbattle View Post
I never understood why it was move/shoot rather than shoot/move.
Well, for one, it would really futz with GEVs.

Most games from _O_'s era were "move/shoot", with maybe some capacity for "reaction fire" to avoid the infamous "_PanzerBush_ Problem". In fact, I can't really think of any game from that period, or any other period, which uses "shoot/move"; at any rate, there aren't any in my game collection.

Of course, what you should be focusing on is the "I-go/U-go" turn order, and the problems *that* causes.... :)
__________________
"Dale *who*?"

79er

The Jeremy Clarkson Debate Course:
1) I'm Right. 2) You're Wrong. 3) The End.
43Supporter is offline   Reply With Quote
Old 08-30-2010, 11:23 AM   #3
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: I enjoy Ogre but the turn order is weird

What do Grav Armor http://dwarfstar.brainiac.com/ds_gravarmor.html and Battlesuit http://www.boardgamegeek.com/boardgame/3271/battlesuit have in common?

-----

And GEV has always had a form of reaction fire.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 08-30-2010, 12:53 PM   #4
gloriousbattle
 
Join Date: Aug 2010
Default Re: I enjoy Ogre but the turn order is weird

Quote:
Originally Posted by hcobb View Post
What do Grav Armor http://dwarfstar.brainiac.com/ds_gravarmor.html and Battlesuit http://www.boardgamegeek.com/boardgame/3271/battlesuit have in common?

-----

And GEV has always had a form of reaction fire.
Rather than asking riddles, O Socrates, why not just make your point? (-;

On a more serious note, maybe I'm an idiot, but I don't know of any reaction fire rules in GEV. What are they, and where can I find them? Were they included in Ogre Miniatures?

Regards
gloriousbattle is offline   Reply With Quote
Old 08-30-2010, 01:08 PM   #5
grimblefig
 
grimblefig's Avatar
 
Join Date: Aug 2004
Location: Iowa
Default Re: I enjoy Ogre but the turn order is weird

I think he is referring to overrun combat.

If Ogre were shoot than move, the Ogre would be at a disadvantage. Since the Ogre player has only one unit to move, it is more important for him to be able to move into attack position and take out as many enemies as he can, before they can react. If he were to move at the end of his turn, the enemies would have an opportunity to get out of range before the Ogre could shoot at them, or at least, it would be the defending player's choice which units to leave in range of the Ogre's guns.

I always thought Battletech had an interesting turn order. You roll for initiative every turn, the loser of the init roll moves first, then the winner moves, then the winner shoots, then the loser shoots.
__________________
--Jim Tetrick
All Opinions expressed above are mine and mine alone
...unless my plot to control the Orbital Mind Control Lasers succeeds.

Last edited by grimblefig; 08-30-2010 at 01:09 PM. Reason: too many 'r's in overrrrrrun
grimblefig is offline   Reply With Quote
Old 08-30-2010, 01:13 PM   #6
gloriousbattle
 
Join Date: Aug 2010
Default Re: I enjoy Ogre but the turn order is weird

Quote:
Originally Posted by grimblefig View Post
I think he is referring to overrun combat.

If Ogre were shoot than move, the Ogre would be at a disadvantage. Since the Ogre player has only one unit to move, it is more important for him to be able to move into attack position and take out as many enemies as he can, before they can react. If he were to move at the end of his turn, the enemies would have an opportunity to get out of range before the Ogre could shoot at them, or at least, it would be the defending player's choice which units to leave in range of the Ogre's guns.
You are right of course, and Ogre never made any claims to be a super-realistic treatment of future combat, still, GEVs being able to pull into range of infantry, fire, and then pull out of range before the ground pounders can get a shot in is pretty unrealistic.

I suppose that you could justify it with some sort of handwavium stealth tech that makes moving units harder to spot than stationary ones, but that too would be pretty weird.
gloriousbattle is offline   Reply With Quote
Old 08-30-2010, 09:30 PM   #7
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: I enjoy Ogre but the turn order is weird

Jamming is all over the place in OGRE, but how about this...

At the start of a player's turn they can put Overwatch markers on any units they please. These units do not move or fire this turn, but during the other player(s) turns following after movement and before they fire the owning player can trade in these Overwatch tokens to fire with up to half the normal range of the Overwatching units (round down).

So this does Hvy Tanks (and SuperHvy) very little good, but makes the Missile Tank a little bit more useful. Ogres also seldom overwatch as they don't want to surrender the initiative.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 09-01-2010, 07:59 AM   #8
gloriousbattle
 
Join Date: Aug 2010
Default Re: I enjoy Ogre but the turn order is weird

Quote:
Originally Posted by hcobb View Post
Jamming is all over the place in OGRE, but how about this...

At the start of a player's turn they can put Overwatch markers on any units they please. These units do not move or fire this turn, but during the other player(s) turns following after movement and before they fire the owning player can trade in these Overwatch tokens to fire with up to half the normal range of the Overwatching units (round down).

So this does Hvy Tanks (and SuperHvy) very little good, but makes the Missile Tank a little bit more useful. Ogres also seldom overwatch as they don't want to surrender the initiative.
Interesting, but I don't see that in the rules. What is the form of overwatch you are talking about? Is it overrun?
gloriousbattle is offline   Reply With Quote
Old 09-01-2010, 08:13 PM   #9
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: I enjoy Ogre but the turn order is weird

Quote:
Originally Posted by gloriousbattle View Post
Interesting, but I don't see that in the rules. What is the form of overwatch you are talking about? Is it overrun?
He just made it up.
sir_pudding is offline   Reply With Quote
Old 09-02-2010, 05:00 AM   #10
enpeze
 
enpeze's Avatar
 
Join Date: May 2005
Location: Si vis pacem para bellum
Default Re: I enjoy Ogre but the turn order is weird

Quote:
Originally Posted by hcobb View Post
not much, maybe a single "a"?
enpeze is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.