Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-16-2015, 07:42 AM   #1
JMD
 
JMD's Avatar
 
Join Date: Nov 2009
Location: Southern NH, USA
Default GM Secrecy and Metagaming

One of the big things I noticed upon switching from DnD to GURPS about 7 years ago was the lack of any sort of monster compendium. An interesting byproduct of this is that my players, all of which own the DnD monster manual, no longer knew what sort of being they were facing. They went from a world where they knew the powers, stats, ac, and damage of every monster (or least the general idea from seeing its entry) to having no clue as to what they were facing.

This is mostly fine. The mystery is pretty great and keeps them on their toes. However, the players no longer knowing the monster forces all the math onto the GM. "I hit for 14 impaling, armor divisor 2, 4 burning follow up." The GM, if he didn't reveal the monsters DR, is now stuck mathing that out, nullifying the autocalculation feature of many GURPS aids and sheets (such as the GURPS Calculator, have you checked it out? It's insanely amazing.)

What's your policy on keeping the statistics of monsters secret? What are the pros and cons in your opinion?
JMD is offline   Reply With Quote
 

Tags
combat, damage resistance

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.