Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-07-2012, 06:15 AM   #21
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by JCurwen3 View Post
I've wondered this before, but if you have the Move and SM to hit like a bullet... shouldn't there be a point when your slam counts as some kind of piercing damage?
Waaaaay back in 3e on the GURPSNet mailing list we chatted about how much ST do you need before someone punching is doing bullet-type damage. 3e of course had bullets doing a heavily-modified version of crushing rather than their own damage type, in 4e it would be large piercing. IIRC the verdict for 3e was around ST 80-100ish; when converting that to 4e I'd convert based on damage, not lifting.

It's still an interesting question, and we have more regular ways of determining bullet-y stuff in 4e now, so it would be an interesting thought experiment to run again. But off topic for this thread, so I'll go start another one.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog

Last edited by Bruno; 09-07-2012 at 06:20 AM.
Bruno is offline   Reply With Quote
Old 09-07-2012, 07:14 AM   #22
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by jeff_wilson View Post
Body slamming is intended to be a poor way to deal real injury between people, because it is.
If body slamming was highly damaging, football and hockey would be blood-sports.
Figleaf23 is offline   Reply With Quote
Old 09-07-2012, 07:21 AM   #23
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by JCurwen3 View Post
I've wondered this before, but if you have the Move and SM to hit like a bullet... shouldn't there be a point when your slam counts as some kind of piercing damage? Especially if you're slamming head first with a pointy helmet.

Now imagine a human sized hero that can shrink to bullet size and retain their mass and damage and HP and all that, and can move towards a target at the velocity of a bullet. Is this still just "crushing" damaging? If so, what would it take for them to make these sorts of slams impaling or piercing?

And isn't any cutting damage just the result of "crushing" where one dimension is appropriately thin enough relative to the other dimension and the target to count as a cut?
A full reworking of the GURPS damage/wounding functions is on my personal 5e wishlist.
Figleaf23 is offline   Reply With Quote
Old 09-07-2012, 07:26 AM   #24
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by B9anders View Post
See the Human Missile technique in Supers.
I'll add that to my list of reasons that generically applicable crunch from Supers ought to be packaged separately and made available to players. It seems like there are at least half a dozen items in that book which are frequently needed in campaigns outside of the Supers genre.

Put them in a new 'Power-Ups: Patches', find other similar items from any other genre-books, compensate the authors appropriately, and get this material into the hands of players.
Figleaf23 is offline   Reply With Quote
Old 09-07-2012, 07:32 AM   #25
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by Figleaf23 View Post
I'll add that to my list of reasons that generically applicable crunch from Supers ought to be packaged separately and made available to players. It seems like there are at least half a dozen items in that book which are frequently needed in campaigns outside of the Supers genre.

Put them in a new 'Power-Ups: Patches', find other similar items from any other genre-books, compensate the authors appropriately, and get this material into the hands of players.
Generally applicable? There I can't think of a single use for that rule outside of supers... not all of supers is 4-color supers. Camp Halfblood is as much a supers setting as Marvel's Manhattan.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 09-07-2012, 07:36 AM   #26
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by roguebfl View Post
Generally applicable? There I can't think of a single use for that rule outside of supers... not all of supers is 4-color supers. Camp Halfblood is as much a supers setting as Marvel's Manhattan.
Well, Field Sense is something that would be appropriate in any of:
Bestiary,
Bio-Tech,
Aliens
Ultra-Tech,
Teenage Mutant Platypodes.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 09-07-2012, 07:45 AM   #27
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by vicky_molokh View Post
Well, Field Sense is something that would be appropriate in any of:
Field sense is not Human Missile though.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 09-07-2012, 07:52 AM   #28
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by Bruno View Post
Field sense is not Human Missile though.
Figleaf said there is stuff (at least a half-dozen items) found in Supers that will be useful outside Supers. Human Missile may or may not be applicable outside Supers too. Maybe in Wuxia or even Mecha.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 09-07-2012, 08:06 AM   #29
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by roguebfl View Post
Generally applicable? There I can't think of a single use for that rule outside of supers... not all of supers is 4-color supers. Camp Halfblood is as much a supers setting as Marvel's Manhattan.
Whatever the name happens to be, if the 'Human Missile' mechanic is the key to unlocking the threshold between two damage types, then I think it's pretty generically important.
Figleaf23 is offline   Reply With Quote
Old 09-07-2012, 08:19 AM   #30
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Slam Damage is Very Weak

Quote:
Originally Posted by Figleaf23 View Post
Whatever the name happens to be, if the 'Human Missile' mechanic is the key to unlocking the threshold between two damage types, then I think it's pretty generically important.
It's not, though. It's (basically) like the Lethal Punch/Kick technique, but for the kinds of flying characters that can slam by putting their fists together over the head and ramming something.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Reply

Tags
damage, slam

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.