01-09-2023, 07:51 PM | #11 | |
Join Date: Aug 2004
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Re: GURPS Lite and a Open gaming license?
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If Hasbro goes through with their alienation of their fan base, I think the more likely outcome will be something like Paizo releasing a Pathfinder 3e that's “20% different” or whatever's needed to be free of the OGL entirely, while still being similar enough to D&D that the disgruntled game will flock there. |
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01-09-2023, 08:44 PM | #12 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Lite and a Open gaming license?
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(seriously: tongue in cheek speculation. But really...doesn't that seem like "where angels fear to tread?")
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01-09-2023, 08:47 PM | #13 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Lite and a Open gaming license?
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So I'd 100% expect something...let's call it PF2.1.0a...to be forthcoming as soon as the math is done on current inventory, time needed to change over, and evaluating the good will there.
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01-09-2023, 08:51 PM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Lite and a Open gaming license?
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And it's not like "X percent off the top" isn't a normal practice for a LOT of things. "This could make a mediocre project unprofitable!" "Plan better." [1] [1] This 100% applies to me, by the way.
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01-09-2023, 09:50 PM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Lite and a Open gaming license?
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01-10-2023, 12:39 AM | #16 | |
Join Date: Oct 2007
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Re: GURPS Lite and a Open gaming license?
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I was mostly referring to profits as what Hasbro/WotC would think of as "lost" profits (ie. money they'd have gotten with a normal licensing agreement), sorry for not being clear about that. |
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01-10-2023, 04:54 AM | #17 | ||
Join Date: Dec 2020
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Re: GURPS Lite and a Open gaming license?
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The players and GMs will still need the Basic Set, and stuff like High Tech, Bio Tech etc for running their games. This would help both sides. Quote:
Last edited by Willy; 01-10-2023 at 04:55 AM. Reason: spelling error |
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01-10-2023, 05:11 AM | #18 | |||
Join Date: Jun 2013
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Re: GURPS Lite and a Open gaming license?
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GURPS Overhaul |
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01-10-2023, 08:42 AM | #19 |
Join Date: Jul 2006
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Re: GURPS Lite and a Open gaming license?
I already stated my strong opinions on why companies and SJ Games should have a open 3PP licensing program in the past here and elsewhere.
I will point out that no company in the industry has the manpower or capital to exploit its IP to the fullest not even Hasbro/Wizards. Given the situation with digital technology and the Internet, the market advantage is with those who effectively harness their fanbase into producing content for their system. Likewise, the social situation that surrounds RPGs systems (FATE, Savage Worlds, etc.) means that the original publisher's work is considered the premium product and the first place that the fans of the system will look. For an extreme example of this in action look at Evil Hat and Fate. |
01-10-2023, 02:07 PM | #20 |
Join Date: Aug 2004
Location: In the UFO
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Re: GURPS Lite and a Open gaming license?
Sometimes that is the case. I did some freelance work for a modest-sized company, and we produced a core book with a detailed metasystem. We did not have a huge budget, but we did a perfectly decent core book for that with good B&W art, etc. In a fit of enthusiasm, the boss opted to release almost all of the book with an open content SRD, hoping other people would use it to design adventures or support material. About 2 months later, a competing but slightly larger company released there own version of our SRD as essentially a clone of our original book-- with *better* art and *extra* content. Naturally they became "the first place fans went" and the months of design work we'd done were wasted
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