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Old 04-09-2011, 07:16 PM   #21
Langy
 
Join Date: May 2008
Location: CA
Default Re: Shedim and Kyriotate Resonances in GURPS?

A tiny note - with Permeation (Flesh; Meld 1, +150%) you take damage as your host takes damage. If you want to avoid that, you should also take Insubstantial (Only Inside a Host, -x%). Also, I don't think that Link is appropriate - the Accessibility on Mind Control is enough.
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Old 04-09-2011, 07:27 PM   #22
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Shedim and Kyriotate Resonances in GURPS?

Quote:
Originally Posted by Langy View Post
A tiny note - with Permeation (Flesh; Meld 1, +150%) you take damage as your host takes damage. If you want to avoid that, you should also take Insubstantial (Only Inside a Host, -x%). Also, I don't think that Link is appropriate - the Accessibility on Mind Control is enough.
As far as the Insubstantial, these demons already are that, so that takes care of that one.

I wasn't sure about the Link. The thing is, I don't want the demon to be able to enter the body without also simultaneously establishing Mind Control and Special Rapport. The Permeation (Flesh) part of it shouldn't be usable independently of those two abilities; otherwise the ability on its own could be used to enter people's bodies to use them as hiding places and independently moving transportation (and to easily "peep" on them); these uses are not intended. They must have Mind Control and Special Rapport on the intended host before "melding" into his body.
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