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Old 02-05-2016, 06:00 PM   #1
Minuteman37
 
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Default Running Dark Heresy (40K) with GURPS

So I'm contemplating running some Dark Heresy using GURPS and I'm wondering where I can find rules relevant to a game where the PCs are low level agents of an ultra powerful space SS officer sent to a planet to investigate religious dissenters and tax evasion? Namely I'm positive that the PCs won't be physically buying they're equipment with starting cash and instead they'll be issued relevant gear with wiggle room for specific items that may not be strictly necessary, but do to the PCs rank, prestige, and other influence with the higher ups will be obtainable regardless, but I'm unsure how to mechanize this.

Any help?
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Old 02-05-2016, 06:16 PM   #2
johndallman
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Default Re: Running Dark Heresy (40K) with GURPS

Get them to make Influence rolls (since that incorporates rank, status and other reaction modifiers) and give them a virtual budget according to how much they make them by?
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Old 02-05-2016, 06:20 PM   #3
Anthony
 
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Default Re: Running Dark Heresy (40K) with GURPS

Give them a total budget for issued gear. This may mean they're without gear that's obviously relevant to their job, but eh, that's the 40K universe for you.
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Old 02-05-2016, 07:04 PM   #4
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Default Re: Running Dark Heresy (40K) with GURPS

Quote:
Originally Posted by Minuteman37 View Post
So I'm contemplating running some Dark Heresy using GURPS and I'm wondering where I can find rules relevant to a game where the PCs are low level agents of an ultra powerful space SS officer sent to a planet to investigate religious dissenters and tax evasion? Namely I'm positive that the PCs won't be physically buying they're equipment with starting cash and instead they'll be issued relevant gear with wiggle room for specific items that may not be strictly necessary, but do to the PCs rank, prestige, and other influence with the higher ups will be obtainable regardless, but I'm unsure how to mechanize this.

Any help?
Social Engineering and Action 1 have a concept of "Pulling Rank" to get Cash rewards needed for objects. You could use a system based upon that.
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