06-22-2006, 08:02 AM | #1 |
Join Date: Aug 2005
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Kult to GURPS conversion?
Could someone please point me in the direction of a Kult to GURPS conversion? I can swear I have seen at least one on the web, but I'll be damned if I can find it!
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"A man is a very small thing, and the night is very large and full of wonders." -- Lord Dunsany |
09-03-2011, 04:55 PM | #2 |
Join Date: Nov 2010
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Re: Kult to GURPS conversion?
working on it
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09-03-2011, 11:17 PM | #3 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Kult to GURPS conversion?
I totally want a copy when it's out.
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
07-27-2018, 11:03 AM | #4 |
Join Date: Nov 2010
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Re: Kult to GURPS conversion?
https://www.scribd.com/document/3848...lt-0-2-Espanol
Sorry is in Spanish... |
07-27-2018, 01:10 PM | #5 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: Kult to GURPS conversion?
In my opinion, there is not so much to convert to run the Kult game world in GURPS. It may be useful to stat up a few templates for the most important monsters (like the Nepharite, Lictor, Razide, and so forth). For some monsters, it will be feasible to use standard GURPS templates (e.g., Succubi).
The magic system will of course need some work, mostly by mapping the spells to similar spells in GURPS. Background: I got the first, Swedish, edition on the game when it launched in 1991. We played it a lot, mostly with me as a GM but a lot as a player as well. The system is point buy with advantages and disadvantages, like gurps - however, GURPS provides better support for both mental disadvantages (that are very important in Kult) and supernatural abilities than Kult itself... Edit: oh, this thread is old... |
07-27-2018, 04:21 PM | #6 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Kult to GURPS conversion?
Quote:
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