07-24-2018, 08:20 AM | #191 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: The Problem With Magic
Quote:
The issue is that magic is a universal property. If you have magic in your setting, unless you come up with some artifice to explain otherwise, your whole universe has magic and it has since the beginning of time. So designing a setting with magic is a challenge on the same spectrum as designing a universe with inverse gravity. |
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07-24-2018, 09:46 AM | #192 |
Join Date: Feb 2016
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Re: The Problem With Magic
You can have a universe that resembles ours with magic, the only question is how does it interact with the other laws of nature?
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07-24-2018, 10:20 PM | #193 | |
Join Date: Mar 2013
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Re: The Problem With Magic
Quote:
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07-24-2018, 10:36 PM | #194 |
Join Date: Feb 2016
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Re: The Problem With Magic
Which is generally why I prefer Fantasy and Thaumotology. They attempt to frame magic within a number of metaphysical constraints that GMs can combine or meld as they wish. For example, if you want threahold-limited Realm Magic that uses the ritual elements and ritual parameters of Energy Accumulation, you are free to do so (it is actually a fairly awesome combination when you think about it).
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07-25-2018, 12:03 AM | #195 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: The Problem With Magic
Magic 4e was a missed opportunity. Thaumatology corrected much of those problems, but did not address the issue of metaphysics as it affects setting-building (and consequently, campaign design and character development). What the subject needs is a book like Space 3e (or Supers 4e to an extent) -- walks you through the design/rules implications of different styles/takes and assumptions about the genre.
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