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Old 10-21-2019, 12:21 PM   #131
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Default Re: Car Wars Sixth Edition

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Originally Posted by Turhan's Bey Company View Post
Not having to pull out a spreadsheet to make sure I've got my armor cost and weight correct will, frankly, be a relief. I don't have that kind of time any more.
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Originally Posted by Whitestreak View Post
Yep, it looks like the ability to design a car quickly, without resorting to a spreadsheet makes this whole direction w winner in my opinion.

The simpler the car creation process, the more time for the fun of gaming.
Add me to that chorus as well...a first-timer being able to design a car in minutes with minimal guidance, as opposed to an hour or so with lots of assistance (even using just the white box rules, not bothering with the stuff in UACFH), is one of the things I'm most excited about. I've only been playing for a couple years so don't think of myself as qualified to talk about what CW "should be", but for my own selfish purposes reducing the intimidation factor / softening the learning curve while remaining true to the spirit of the game is a big win.
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Old 10-22-2019, 09:40 AM   #132
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Default Re: Car Wars Sixth Edition

It took more time to read all of the cards initially than to pick which to use. As I camped there for most of the weekend, I tried several different combinations too. The choices at FnordCon were comparable to the Pocket Box, I would say in the number available.
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Old 10-22-2019, 02:38 PM   #133
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Default Re: Car Wars Sixth Edition

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It took more time to read all of the cards initially than to pick which to use. As I camped there for most of the weekend, I tried several different combinations too. The choices at FnordCon were comparable to the Pocket Box, I would say in the number available.
I can confirm this -- in fact, that's part of why it took me so little time to come up with the "ferret-on-heroin" build: "OK, I need this card, and this card, and this card"; [gather cards]; [check arithmetic]; "done".

I do wonder if 1- and 2-figure arithmetic will affect design variety, by making it easier to "experiment".
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Old 10-23-2019, 02:22 AM   #134
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Default Re: Car Wars Sixth Edition

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Originally Posted by 43Supporter View Post
I can confirm this -- in fact, that's part of why it took me so little time to come up with the "ferret-on-heroin" build: "OK, I need this card, and this card, and this card"; [gather cards]; [check arithmetic]; "done".

I do wonder if 1- and 2-figure arithmetic will affect design variety, by making it easier to "experiment".
I'd also guess that far more attention has been paid to game balance for this new, unified effort.

The old Car Wars belabored under the weight of dozens of expansions, some of which were better thought out (balance wise) than others.
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Old 10-23-2019, 02:27 PM   #135
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Default Re: Car Wars Sixth Edition

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I'd also guess that far more attention has been paid to game balance for this new, unified effort.

The old Car Wars belabored under the weight of dozens of expansions, some of which were better thought out (balance wise) than others.
I was thinking more in terms of that article in _ADQ 6/1_ about "pre-designing" units: Have an index card with body, chassis, suspension, powerpack, tires, and crew "nailed down"; then a notation for how much money, weight, and space is left. One could do that with 6th-ed. as well; the big change is in the number of digits one is adding together.

Back-when, what I saw a lot of was: Someone would have a baseline design, and a brace of variants of it (for ex.: NOVA's _Blastfighter_ design, which was a Sedan with a F-mount BC and composite armor, with the B-mount dropped weapon varying depending on Divisional cost and arena type). It greatly sped up the "pre-race inspection" process. If one is only having to add together 1- or 2-figure numbers instead of 3-5 figures....
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Old 10-25-2019, 08:34 PM   #136
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Default Re: Car Wars Sixth Edition

* Autoduel Weekly: Project Stretch Goals - http://www.sjgames.com/ill/archive/O..._Stretch_Goals
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Old 10-27-2019, 11:05 PM   #137
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Default Re: Car Wars Sixth Edition

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* Autoduel Weekly: Project Stretch Goals - http://www.sjgames.com/ill/archive/O..._Stretch_Goals
I'm looking forward to the campaign. I'm sure it'll be a fun one, with lots of entertaining comments and interesting developments. :)

I know keeping up with all that is lots of work for you folks, but it's a gas for the fans. Thanks in advance.
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Old 10-28-2019, 08:47 AM   #138
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Default Re: Car Wars Sixth Edition

Any chance for some pics that tease what initial expansions are? The mysterious additional dice I've heard mention of, for example?
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Old 10-28-2019, 01:51 PM   #139
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Default Re: Car Wars Sixth Edition

More minis pics.

https://twitter.com/SJGames/status/1188902744494608390

https://twitter.com/SJGames/status/1188836299144339458
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Old 10-28-2019, 01:52 PM   #140
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Default Re: Car Wars Sixth Edition

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Any chance for some pics that tease what initial expansions are? The mysterious additional dice I've heard mention of, for example?
We will be sharing more over the next month.
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