09-30-2019, 11:22 AM | #31 | |
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
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Besides, essentially this is SuperST with a different pricing/progression scheme. It certainly doesn't address any of the main complaints of SuperST. |
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09-30-2019, 02:10 PM | #32 | |
Join Date: Jan 2015
Location: UK
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Re: Price Efficiency of Super-ST [Powers/Supers]
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Assuming my spreadsheet is correct: Say you have KYOS ST 30, which gives you a BL of 1,000 kg. You look up or calculate the linear ST needed for that BL, which is 100. Done. It's also easy to front-load this into character creation and simply note the linear ST value on your sheet, for quick reference. Just be aware that you'd likely have different un-log values for Lifting ST and Striking ST. |
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09-30-2019, 02:50 PM | #33 | |
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
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The WW2 era tank normally has ST 150, DR 280/105. I'd normally convert this to the KYOS log scale for ST 34 DR 35/30. He's slightly stronger for ST contests and his damage is enough that he can do a bit of damage (which comes off HP equal to ST). How would you handle this going the other direction? |
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09-30-2019, 03:23 PM | #34 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Price Efficiency of Super-ST [Powers/Supers]
(BTW: Bill, thanks for that Super Strength table in the back of Supers.)
I just use KYOS, and add levels of Striking ST to flavor. I don't have an issue when I have a character with LogST 35, and + 48 Striking ST to get about the same damage from ST 178. ST 178 would cost 1,680 points. Super ST 11 (31/170) will cost 540 points. LogST 35 costs 250 points, and the extra 48 levels of Striking ST is 48 more points. And my character with LogST 54 and The ST 1,585 would cost them almost 16,000 points! Super ST 17 (37/1,520) costs 780. The LogST 54 costs them 440 points, and the extra, whopping 596 levels of Striking ST does make it 1,036 points. So, for a bit more than Super ST 17 (At the point costs we're talking, I consider 256 points "a bit"), you can get a bit more ST (1,585 vs 1,520) that's always accessible and doesn't cost FP. The zero-FP version would be 899 points, so, we'd be paying 137 points for an extra 20 tons of BL and 6 more dice of damage. Unloging ST is fairly easy. I have a calculator built to help me figure out how much ST a character will need, then what their old damage would be like to figure out how much damage I want them to do. For me, having a single, unified ST stat that doesn't require a "fix" like Super ST works out much better. |
09-30-2019, 03:25 PM | #35 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Price Efficiency of Super-ST [Powers/Supers]
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I don't subscribe to this method, but I do understand what he was saying. ETA- Also, I don't like your method. I consider that "The Hero method." It makes everything very similar in toughness. A Modern Main Battle Tank from High Tech, suddenly has a ST of 35, yet still has 178 HP (KYOS says to calculate HP from mass, so it doesn't change), and a DR of . . . wait, how did you calculate your DR? I get LogST 30 for DR 105, but I get LogST 39 for 280. I'm either doing it wrong, or I missed a step. By my estimation, I would get a DR of 51/34 (and 53/42 for the turret) for the MMBT. Last edited by Mark Skarr; 09-30-2019 at 03:37 PM. Reason: Added some extra thoughts |
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10-01-2019, 07:22 AM | #36 | |||
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
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Yes, there is less definition the higher the numbers get. You lose resolution between lifting 100 tons and 110 tons, and even more when you get up to higher ranges. Of course, it also makes every single level worth quite a bit as well which isn't something you can really say about the present system. I suspect there's already an acknowledgement that the difference between DR 100 -> DR 105 isn't nearly as useful as DR 20 -> DR 25. Log captures diminishing returns. You also get less of a red mist or eggshell effect. People don't have hundreds or thousands of HP, but equipment often does have that much DR. If you have a group like the new X-men, Colossus will be nigh invulnerable to physical threats even when they can one-shot the rest of the team. Finally, there are the point values. I find that you characters that are more closely matched in usefulness when ST, DR, and IT:DR aren't costing so much more than other powers. I did a few threads with sample characters (KYOS Justice League, Marvel, personal) and you can see that it makes most Avengers/X-men characters 500-1000 points with JLA movie versions around 1000. Why is that range good? Aside from being aesthetically pleasing, it's on a scale powers that makes a Mind Probe magic lasso cost about the right proportion. On a 10k Wonder Woman, where you have a few thousand points in ST and defenses, trivial powers like Mind Probe are basically perks. Furthermore, you can drop a few hundred points in skills without really affecting the value of the character. Quote:
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10-01-2019, 07:45 AM | #37 |
Join Date: Feb 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
I do not know. In general, I just have characters purchase Melee Attack if I want them to be heavy hitters. They can get Crushing Attack 15d (Melee, C-1, Dual Weapon, -10%; Super, -10%) for just 60 CP, which is a lot cheaper than Striking ST 10 (Super, -10%; Super-Effort, +400%) [245]. It does not stop being cheaper until after Striking ST 15 (Super, -10%; Super-Effort, +400%) [368], which is Crushing Attack 92 (Melee, C-1, Dual Weapon, -10%; Super, -10%). And that does not count the linear effects of extra effort, including godlike extra effort, on the Melee Attack.
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10-01-2019, 08:00 AM | #38 | |
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
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10-01-2019, 01:24 PM | #39 |
Join Date: Feb 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
I agree. For example, Affliction 1 (Will; Attribute Penalty, -20 ST, -20 DX, -20 IQ, and -20 HT, +600%; Based on Will, +20%; Malediction 3, +200%; No Signature, +20%; Permanent, Reversed in one moon, +150%; Selectivity, +10%) [100] is a fairly cheap method of crippling even the most powerful superhumans. It does not matter if Super Chipmunk has IT:DR 1,000 and Super ST 20 if they are incapable of doing anything more than drool and soil themselves.
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10-01-2019, 01:32 PM | #40 | |
Join Date: Mar 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
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