09-26-2019, 02:21 PM | #31 | |
Join Date: May 2005
Location: Oz
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Re: How to Depict a Broken FTL Drive (and other Superscience)
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As I said: a real danger of hard SF breaking out.
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09-26-2019, 02:22 PM | #32 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How to Depict a Broken FTL Drive (and other Superscience)
I was thinking of hunting some of those down. Any suggestions?
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09-26-2019, 02:40 PM | #33 |
Join Date: May 2005
Location: Oz
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Re: How to Depict a Broken FTL Drive (and other Superscience)
It's hard to avoid examples that cut all over the place and show you footage of pans over photos of gridlocked traffic, and just show the damned experiment. Try this: https://m.youtube.com/watch?v=qQQ1OHW1_F4
https://m.youtube.com/watch?v=eiJAZSc-IQM https://m.youtube.com/watch?v=CE7Nz78rkfQ
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-26-2019 at 02:50 PM. |
09-26-2019, 03:04 PM | #34 |
Join Date: Sep 2018
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Re: How to Depict a Broken FTL Drive (and other Superscience)
I grew up on Star Wars and my lens of space travel will always be shaped by it. I remember the Millennium Falcon making it's spin up noises then something mechanical breaks and you hear the sound of some kind of spooled engine winding down along with grinding gears.
So the description would start the same as what you want FTL to look like, aural lights surrounding the ship, frost growing over the exposed ports, a powerful vibration that makes everything unsecured rattle, Probably a jump alarm, a dull boom, that falling sensation in the pit of your stomach, then the sound of clattering parts and frustrated systems, maybe some lights blowing out as electrical systems overload. If you want not-tearing the ship apart consequences to a failed jump a lurch is good, enough kinetic inertia to do serious damage to crew if they're not secured, maybe you can make a DX save for half damage by grabbing hold of something or covering your head. The ship would probably have a problem, like a light damage result. Maybe you loose life support efficiency from a power surge or turret two takes on a quirky bug that's only a problem in emergency situations. Easy to fix with parts, but one more problem on the list. |
09-26-2019, 03:13 PM | #35 |
Join Date: Mar 2008
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Re: How to Depict a Broken FTL Drive (and other Superscience)
The Things I Won't Work With chemist blog has some fun stuff. https://blogs.sciencemag.org/pipelin...wont-work-with
Things not just deadly but stuff like selenium compounds that smell so bad that opening a bottle for a few seconds causes nausea and vomiting in a lab 100 feet away in a different building. |
09-26-2019, 03:39 PM | #36 | ||
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: How to Depict a Broken FTL Drive (and other Superscience)
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09-26-2019, 10:22 PM | #37 | |
Join Date: Feb 2007
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Re: How to Depict a Broken FTL Drive (and other Superscience)
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However, the same magnetic field that makes the circulating current work is also trying to push your loop apart. The more juice, the more the loop-battery wants to come apart. So you probably need strong structural containment to hold the things together. Also, interesting things might happen if the magnetic field gets strong enough to interfere with superconductivity itself, or the temperature gets high enough to quench it. But the interesting thing about these things is that there are no obvious signs of danger. No flammable chemicals or other familiar danger signs. So it might catch everybody by surprise when that containment vessel suddenly gives and there is shrapnel flying everywhere.
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09-26-2019, 10:28 PM | #38 |
Join Date: Feb 2007
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Re: How to Depict a Broken FTL Drive (and other Superscience)
Another hazard that could exist, if your FTL system involves any kind of gas or liquid under very high pressure, is thrust. That is, if a leak to the outside forms, and the 'stuff' starts spewing out, it'll apply thrust to your vessel. Maybe not much, but it doesn't take a lot to throw off an orbit under some circumstances.
It might also impart a spin to your ship when you don't want one. If the spin was fast enough you might get inconvenient 'gravity' effects, and if you're near a star it might cause parts of your ship that you don't want to be exposed to sunlight to be exposed to sunlight (which could lead to heating issues, or mess with delicate electronics). Speaking of electronics...if your damaged FTL system is putting out charged particles, not even necessarily very many of them, that could be inconvenient for delicate unshielded electronics. A level of ion emission that wouldn't be a problem for human health for quite some time can be enough to mess with some more delicate electronic systems.
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09-27-2019, 12:55 AM | #39 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How to Depict a Broken FTL Drive (and other Superscience)
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Familiar to the players, possibly not (though you would normally expect them to be labeled as electrical hazards), but PCs with relevant technical skills would know, and non-technical PCs are likely to overestimate the risks because electrical systems blowing themselves apart make for great graphics in ultratech action movies (or whatever equivalent entertainment they have). |
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09-27-2019, 08:16 AM | #40 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: How to Depict a Broken FTL Drive (and other Superscience)
Or their fiction so over uses the plot that non-technical PCs loop around back to underestimating it. "That only happens in 'movies'."
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