10-06-2019, 01:27 AM | #1 |
Join Date: Feb 2008
Location: UK
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Defaults for technological skills
I'm sure this ought to be obvious, but: do the Tech-Level modifiers for /TL skills (pB168) define defaults for the purpose of buying multiple /TL versions of the same skill? That is, if I know a skill at one TL, can I buy the same skill more cheaply at another TL as a result?
Thanks, Paul. |
10-06-2019, 04:46 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Defaults for technological skills
Yes, although this is much more useful going downwards on the TL scale. For example, going from Surgery/TL8 to Surgery/TL7 is only -1, and buying that up from the default might well be worthwhile.
Going up from Surgery/TL8 to Surgery/TL9 is -5, and learning the skill at the new TL may be more practical. Of course, this requires buying up your TL, and/or acquiring Cutting-Edge Training perks.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
10-06-2019, 05:51 AM | #3 |
Join Date: Feb 2008
Location: UK
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Re: Defaults for technological skills
Thanks for the quick reply. That does make sense, and I thought something like that had to hold. All caveats duly noted, thanks.
Out of interest, is it stated explicitly somewhere? The box on Tech-Level Modifiers never uses the word "default", and the /TL versions don't seem to be explicitly called "specialties". Not complaining, just curious... Paul. |
10-06-2019, 06:13 AM | #4 |
Join Date: May 2019
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Re: Defaults for technological skills
You can also take note of the Anachronistic Training technique (Infinite Worlds, p. 183), which reduces TL penalties for the skill used at a lower TL than TL of the version known by the PC.
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10-06-2019, 02:33 PM | #5 |
Join Date: Feb 2008
Location: UK
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Re: Defaults for technological skills
Good point. That is actually going to be more efficient in lots of cases. Thanks!
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