09-20-2019, 05:34 AM | #101 | |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
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09-20-2019, 12:37 PM | #102 | |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
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Ancient humans and biomes were deposited on worlds across the galaxy. Some were modified to at least have a chance, but nevertheless many died out. Those that survived adapted to become unique and sometimes very different subspecies or outright species compared to those that remained on Earth.
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09-22-2019, 10:01 PM | #103 | |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
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So, I'm not seeing a clear consensus. Should I assume that focusing on #1 but occasionally using #2 or #3 (& 3a) when appropriate is acceptable?
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09-23-2019, 08:15 AM | #104 |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
The Trek approach makes multiple aliens species interacting less problematic. But having a few properly non-humanoid species may add a dash of SPACE-ness to the setting, I think.
Though there's probably a balancing act that needs to be tread in order to avoid accidentally making the nose bump aliens seem silly by comparison.
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09-23-2019, 11:59 AM | #105 |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
I would love seeing them retcon away nosebump aliens. A few aliens as offshoots of humanity transported by ancient aliens are acceptable, but they should be rare outside of a 500 ly radius.
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09-23-2019, 12:45 PM | #106 |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
That depends on who, how, and why they were transported.
Perhaps the precursors used a strange and unique form of FTL that created way points in seemingly random points in the galaxy. Having them all be modified Earth lifeforms at least modifies the issue. But without nose bump aliens, you end up with ships not plausibly having multiple species for that Trek style. Everyone or worse everyone but one species would have to wear protective suits 24/7. Then again, Trek ships are usually 90%+ humans with a few token non-humans.
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09-23-2019, 12:52 PM | #107 |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
(I was just thinking this for one of Astromancer's ideas, but the post fits here just as well.)
Why be geocentric? Why would humanity be the root species, and not have us as an offshoot from some other world seeded across space? To answer the standing question, I'd go for #2. As a setting building exercise, I gather you want to emulate Star Trek without copying it. That means you'd have a warrior race, a logical race, a merchant race and so on, but not exactly be Klingons, Vulcans and Ferenghi. This gives you more leeway in how to write their histories and psychic powers.
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09-23-2019, 12:57 PM | #108 |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
Because that would contradict all the fossil evidence and fact that we're obviously related to all other Earth life.
I know it's been done in numerous fictional settings, but it's kind of not really done much anymore, I think. It's akin to saying that dogs are aliens, but wolves are not. It's weird to my eyes, but of course YMMV.
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09-23-2019, 01:11 PM | #109 |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
Our DNA could've been edited to seamlessly fit into Earth's ecosystem, if you give the Precursors Genesis-like and Alien-like (i.e. from the Alien movies) biotech. And there are enough gaps in the fossil record to handwave that as well. Otherwise, it suggests a number of seeding missions.
I guess I'm just being resistant to making humans extra-special without some kind of worthwhile justification.
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09-23-2019, 01:19 PM | #110 |
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
If their biotech is that advanced, why are they bothering putting similar species on different planets? They can just make up species on the fly with those capabilities.
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psionics, space, star trek, world building |
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