05-06-2014, 07:12 PM | #1 |
Join Date: Mar 2012
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[RPM] Adding Skills
In most cases, putting points into skills can be easily modeled with Bestows a Bonus - a spell that raises Knife by one level is just giving a +1 to Knife rolls. A spell that raises Diplomacy from 19 to 20 is just Bestowing +1 on Diplomacy and +2 on reaction rolls.
But what about times when the points in the skill determine whether the roll even happens? Mental Strength has no default, but should be replicable with, say, a Strengthen Mind effect. Fast-Draw has no default, but could easily be a matter of a Body or Crossroads effect. With most kills, you'd just use Bestows for however much it would cost to buy up from default, but without a point in Mental Strength or Fast-Draw, you aren't allowed to roll at all, so adding to the roll doesn't help anything. How is this modeled?
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
05-06-2014, 07:18 PM | #2 |
Join Date: Aug 2008
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Re: [RPM] Adding Skills
Let CR or PK correct me, but off the top of my head, I'd use Altered Traits for 1 point in the skill, and then Bestows a Bonus from there. That or just declare the usual default to score (-4 for Easy, -5 for Average, -6 for Hard) applies and then use Bestows a Bonus. Looking at it, I'd probably do the latter. It has the least potential for abuse.
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05-06-2014, 07:24 PM | #3 |
Join Date: Mar 2012
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Re: [RPM] Adding Skills
What about an Altered Trait for Extra Option (Can default ______ at standard) [1] and then Bestows?
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
05-06-2014, 07:36 PM | #4 |
Join Date: Aug 2008
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Re: [RPM] Adding Skills
I could see that working. I'm not even sure the Extra Option is necessary, though. That could just be an effect of the Path skill. There's a lot that gets rolled into those it seems. Heck, you can just straight-up mind control a dog without having to give it Reprogrammable or anything funky like that.
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05-06-2014, 07:39 PM | #5 |
Join Date: Mar 2012
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Re: [RPM] Adding Skills
Right. Fair. I'm still developing a feel for what can be done with just effects.
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
05-06-2014, 07:39 PM | #6 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Adding Skills
Quote:
Quote:
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05-06-2014, 07:41 PM | #7 |
Join Date: Mar 2012
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Re: [RPM] Adding Skills
Lovely, thanks. Sorry I missed the previous thread!
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
05-06-2014, 07:46 PM | #8 |
Join Date: Feb 2009
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Re: [RPM] Adding Skills
Would it be possible to add this 'grant a skill' in with Creation spells?
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05-06-2014, 07:47 PM | #9 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Adding Skills
No need to apologize. :-)
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05-06-2014, 07:48 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Adding Skills
Like when making a wolf from clay or the like? Or creating a "solid" illusion? Yeah, sure, why not, if it's a skill the baseline wouldn't have.
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ritual path magic, rpm, skills |
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