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Old 05-06-2014, 07:12 PM   #1
momothefiddler
 
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Default [RPM] Adding Skills

In most cases, putting points into skills can be easily modeled with Bestows a Bonus - a spell that raises Knife by one level is just giving a +1 to Knife rolls. A spell that raises Diplomacy from 19 to 20 is just Bestowing +1 on Diplomacy and +2 on reaction rolls.

But what about times when the points in the skill determine whether the roll even happens? Mental Strength has no default, but should be replicable with, say, a Strengthen Mind effect. Fast-Draw has no default, but could easily be a matter of a Body or Crossroads effect. With most kills, you'd just use Bestows for however much it would cost to buy up from default, but without a point in Mental Strength or Fast-Draw, you aren't allowed to roll at all, so adding to the roll doesn't help anything.

How is this modeled?
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Old 05-06-2014, 07:18 PM   #2
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Default Re: [RPM] Adding Skills

Let CR or PK correct me, but off the top of my head, I'd use Altered Traits for 1 point in the skill, and then Bestows a Bonus from there. That or just declare the usual default to score (-4 for Easy, -5 for Average, -6 for Hard) applies and then use Bestows a Bonus. Looking at it, I'd probably do the latter. It has the least potential for abuse.
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Old 05-06-2014, 07:24 PM   #3
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Default Re: [RPM] Adding Skills

What about an Altered Trait for Extra Option (Can default ______ at standard) [1] and then Bestows?
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Old 05-06-2014, 07:36 PM   #4
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Default Re: [RPM] Adding Skills

I could see that working. I'm not even sure the Extra Option is necessary, though. That could just be an effect of the Path skill. There's a lot that gets rolled into those it seems. Heck, you can just straight-up mind control a dog without having to give it Reprogrammable or anything funky like that.
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Old 05-06-2014, 07:39 PM   #5
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Default Re: [RPM] Adding Skills

Right. Fair. I'm still developing a feel for what can be done with just effects.
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Old 05-06-2014, 07:39 PM   #6
Christopher R. Rice
 
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Default Re: [RPM] Adding Skills

Quote:
Originally Posted by momothefiddler View Post
In most cases, putting points into skills can be easily modeled with Bestows a Bonus - a spell that raises Knife by one level is just giving a +1 to Knife rolls. A spell that raises Diplomacy from 19 to 20 is just Bestowing +1 on Diplomacy and +2 on reaction rolls.

But what about times when the points in the skill determine whether the roll even happens? Mental Strength has no default, but should be replicable with, say, a Strengthen Mind effect. Fast-Draw has no default, but could easily be a matter of a Body or Crossroads effect. With most kills, you'd just use Bestows for however much it would cost to buy up from default, but without a point in Mental Strength or Fast-Draw, you aren't allowed to roll at all, so adding to the roll doesn't help anything.

How is this modeled?
Quote:
Originally Posted by Humabout View Post
Let CR or PK correct me, but off the top of my head, I'd use Altered Traits for 1 point in the skill, and then Bestows a Bonus from there. That or just declare the usual default to score (-4 for Easy, -5 for Average, -6 for Hard) applies and then use Bestows a Bonus. Looking at it, I'd probably do the latter. It has the least potential for abuse.
Yeah, this is pretty much the way to do it. Now as I go into in this post in this thread there are multiple ways to go about it, but some of them can be downright abusive. H's method (which is consequently mine) works best and I'e been using it for about 3 years now.
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Old 05-06-2014, 07:41 PM   #7
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Default Re: [RPM] Adding Skills

Lovely, thanks. Sorry I missed the previous thread!
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Old 05-06-2014, 07:46 PM   #8
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Default Re: [RPM] Adding Skills

Would it be possible to add this 'grant a skill' in with Creation spells?
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Old 05-06-2014, 07:47 PM   #9
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Default Re: [RPM] Adding Skills

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Originally Posted by momothefiddler View Post
Lovely, thanks. Sorry I missed the previous thread!
No need to apologize. :-)
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Old 05-06-2014, 07:48 PM   #10
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Default Re: [RPM] Adding Skills

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Originally Posted by Kalzazz View Post
Would it be possible to add this 'grant a skill' in with Creation spells?
Like when making a wolf from clay or the like? Or creating a "solid" illusion? Yeah, sure, why not, if it's a skill the baseline wouldn't have.
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