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Old 04-04-2011, 10:34 PM   #1
Phantasm
 
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Default Space Opera Setting - Spacecraft

A previous thread listed the racial packages for a space opera game I'm considering. Here are a handful of the ships that the PCs would probably have access to.

SF-2 Gnat Space Fighter

The Gnat is an aging design once fielded by American, Russian, and European Union fleets before and during the Glrrü War. Since being replaced by the Dragonfly and Slipjack in most services, most have been sold to planetary defense forces among the many colonies. While all of the surplus Gnats have been accounted for, pirate and insurrectionist groups across the Sol Sector appear to have near infinite numbers of these small, agile craft. Most people believe that an outside group has either reverse-engineered the craft or somehow obtained the design specs and is mass-producing them for these groups. Colonial Defense Intelligence suspects one of the Pondrur Free Trade Guilds to be responsible.

The stats below reflect the Gnat commonly encountered as an in-system patrol craft or used by pirate and guerrilla Anti-Unification forces. Many owners upgrade the armor to provide better protection or change out the weapons for different missions. A number of operators fill the cargo hold, originally intended to hold emergency provisions, with ECM gear or a hyperdrive. Those Gnats with hyperdrives built in have shielding installed which will cover the cockpit when the hyperdrive is engaged to help preserve the pilot's mental state while in transit (in game terms, consider this part of the stardrive engine system at no additional cost).

Front:
[1] Armor, Metallic Laminate; dDR 1, $10K
[2-3!] Major Weapons Battery, Beams; $120K
[4!] Major Weapons Battery, Beams; $60K
[5-6] Major Weapons Battery, Launcher; $120K

Middle:
[1] Armor, Metallic Laminate; dDR 1, $10K
[2] Control Room; C7 Computer, Comm/Sensor 4, 1 Control Station, $20K
[3!] Light Force Screen; dDR 15, $150K
[4-6] Cargo Hold; 1.5 t
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, $200K

Rear:
[1] Armor, Metallic Laminate; dDR 1, $10K
[2-6!] Hot Reactionless Engine; 10G accel, $150K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, $200K

Design Features:
Gravatic Compensation; $10K
Emergency Ejection; $50K
Winged; $50K

Design Switches:
Adjustable Force Screens; $150K
Multiscanner Array
Waste Heat Signature

Forward Major Battery 1 Breakdown:
Single 3MJ Laser Cannon
Option: Improved
dDam: 3d (2) burn
Range: Short
sAcc: 0
Rcl: 1

Forward Major Battery 3 Breakdown:
Single 3MJ Tractor Beam
Tractor Force: 0.3 t
ST: 55
Range: Close/Short
sAcc: 0
Rcl: 1

Forward Major Battery 4-5 Breakdown:
Single 16cm Missile Launchers
Base dDam: 6d×4 cr ex
Range: Long
sAcc: 3
Rcl: 1
Missile Shots: 5 per launcher; 10 total

Crew:
Control Room: 1

TL: 11^
dST/HP: 15
Hnd/SR: +1/4
HT: 12
Move: 10G/c
LWt: 10
Load: 1.1
SM: +4
Occ: 1SV
dDR: 1
FF dDR: 15
Cost: $1.31M
Streamlined

Atmospheric Flight:
Hnd/SR: +5/5
Move: 100/4,000
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-19-2011 at 09:43 AM. Reason: updated stats
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Old 04-04-2011, 10:37 PM   #2
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Default Re: Space Opera Setting - Spacecraft

SF-5 Oni Space Fighter

The Oni began its life as an inexpensive fighter designed by the Japanese to defend their colonies. With the inclusion of Japan in the Colonial Defense Alliance, these craft have been relegated to planetary defense forces. A number of them have shown up on the open market, where their weapons payloads, agility, and price make them popular among mercenary forces.

In mercenary hands, these ships are often extensively modified. No two mercenary Onis are exactly alike. Most are equipped with hyperdrives, despite the dangers faced by those experiencing it through unprotected cockpits (mercenaries are considered mentally unstable to begin with).

Front:
[1-3] Armor, Metallic Laminate; dDR 6, $90K
[4!] Weapons, Medium Battery, Beams; $150K
[5] Weapons, Medium Battery, Launchers; 1 unmounted, 0.5 t cargo, $100K
[6] Tactical Sensor Array; Comm/Sensor 7, $300K

Middle:
[1-3] Armor, Metallic Laminate; dDR 6, $90K
[4!] Light Force Screen; dDR 20, $500K
[5] Control Room; C7 Computer, Comm/Sensor 5, 1 Control Station, $60K
[6!] Stardrive Engine; $300K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, $600K

Rear:
[1-3] Armor, Metallic Laminate; dDR 6, $90K
[4-6!] Hot Reactionless Engine; 6G accel, $300K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, $600K

Design Features:
Emergency Ejection; $500K
Gravititc Compensator; $30K
Winged; $150K

Design Switches:
Adjustable Force Screen; $500K
Multiscanner Array
Waste Heat Signature

Forward Medium Battery 1 Breakdown:
Three Mounted 3MJ Particle Beam Cannon
Option: Improved
dDam: 3d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

Forward Medium Battery 2 Breakdown:
Two Mounted 16cm Missile Launchers
Base dDam: 6d×4 cr ex
Range: Long
sAcc: 3
Rcl: 1
Missile Shots: 5 each (10 total)

Crew:
Control Station: 1

TL: 11^
dST/HP: 20
Hnd/SR: +0/4
HT: 12
Move: 6G/c
LWt: 30
Load: 2.1
SM: +5
Occ: 1SV
dDR: 6
FF dDR: 20
Cost: $3.86M
Streamlined

Atmospheric Flight:
Hnd/SR: +4/5
Move: 60/3,100
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-19-2011 at 09:45 AM. Reason: updated stats
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Old 04-04-2011, 10:41 PM   #3
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Default Re: Space Opera Setting - Spacecraft

SF-7 Intruder Attack Fighter

The Intruder was is a heavy attack fighter once fielded by the Arabian Empire, India, and China during the Glrrü War; it has since been replaced in those forces and the CDF by the K'Hissh-built Hrrok'tar strike fighter. The Intruder lacks aerodynamics, relying on its contragravity generator when flying in an atmosphere. It is usually encountered as part of a planetary defense fleet, but is also a common sight in pirate and insurrectionist forces.

Visually, the Intruder resembles the Y-Wing as depicted in the Star Wars: Clone Wars 3D animated series; the only thing it lacks is the slot for the astromech droid. The ship is sometimes referred to as a "split" by fighter jocks.

Front:
[1-3] Armor, Metallic Laminate; dDR 9, $90K
[4!] Weapons, Medium Battery; $150K
[5] Weapons, Medium Battery; $150K
[6!] Contragravity Lifter; $300K

Middle:
[1-3] Armor, Metallic Laminate; dDR 9, $90K
[4] Control Room; C7 Computer, Comm/Sensor 5, 1 Control Station, $60K
[5!] Weapons, Medium Battery; 2 beams, 0.5 t cargo space, $100K
[6!] Stardrive Engine; $300K
[core] Power Plant, Antimatter; 4PP, 20 year endurance, $600K

Rear:
[1-3] Armor, Metallic Laminate; dDR 9, $90K
[4-5!] Hot Reactionless Engines, 4G accel, $200K
[6!] Light Force Screen; dDR 20, $500K
[core] Power Plant, Antimatter; 4PP, 20 year endurance, $600K

Design Features:
Gravatic Compensation; $30K
Emergency Ejection; $500K

Design Switches:
Adjustable Force Screen; $500K
Multiscanner Array
Waste Heat Signature

Forward Medium Weapon Battery 1 Breakdown:
Three Fixed-Mount 3MJ Particle Beam Cannon
Option: Improved
dDam: 3d (5) burn rad sur
sAcc: -3
Range: Close/Short
Rcl: 1

Forward Medium Weapon Battery 2 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
Base dDam: 6d×4 cr ex
sAcc: 3
Range: Long
Rcl: 1
Shots: 5 each; 15 total

Mid-Section Medium Weapon Battery Breakdown:
Two 3MJ Electromagnetic Disruptor Beam Cannon mounted on a single turret
Option: Improved
dDam: 3d spec.
sAcc: 0
Range: Close/Short
Rcl: 1

Crew:
Control Stations: 1
Turrets: 1
------------------
Total: 2

TL: 11^
dST/HP: 20
Hnd/SR: +0/4
HT: 12
Move: 4G/c
LWt: 30
Load: 0.6
SM: +5
Occ: 2SV
dDR: 9
FF dDR: 20
Cost: $4.26M

Atmospheric Flight:
Hnd/SR: +2/4
Move: 40/250
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-19-2011 at 09:47 AM. Reason: updated stats
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Old 04-04-2011, 10:46 PM   #4
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Default Re: Space Opera Setting - Spacecraft

Zodiac-class Fast Courier

The Zodiac is perhaps the smallest freighter on the market. Roughly the size of a shuttlecraft, the Zodiac was originally intended as a long-range scout vessel. Many of these were bought by parcel-delivery services, such as UPS, Federal Express, and Pony Express, Inc, and are now found transporting mail and packages between star systems. A number of them have also ended up in private ownership. A large number have been converted to smuggling vessels.

Front:
[1] Armor, Steel; dDR 2, $20K
[2] Control Room; C8 Computer, Comm/Sensor 6, 2 Control Stations, $200K
[3] Habitat; 1 cabin, $100K
[4!] Weapons, Medium Battery; 1 uninstalled, 1.5 t cargo, $400K
[5] Weapons, Medium Battery; 1 uninstalled, 1.5 t cargo, $400K
[6] Cargo Hold; 5 t

Middle:
[1] Armor, Steel; dDR 2, $20K
[2-6, core] Cargo Hold; 30 t

Rear:
[1] Armor, Steel; dDR 2, $20K
[2!] Contragravity Lifter; $1M
[3!] Light Force Screen; dDR30, $1.5M
[4-5!] Hot Reactionless Engines; 4G accel, $600K
[6!] Stardrive Engine; $1M
[core] Power Plant, Antimatter; 4PP, 20 year endurance, $2M

Design Features:
Artificial Gravity; $100K
Gravatic Compensation; $100K
Emergency Ejection; $500K

Design Switches:
Adjustable Force Screen; $1.5M
Multiscanner Array
Waste Heat Signature

Forward Medium Weapon Battery 1 Breakdown:
Two Fixed-Mount 10MJ Particle Beams
Option: Improved
dDam: 4d (5) burn rad sur
sAcc: -3
Range: Close/Short
Rcl: 1

Forward Medium Weapon Battery 2 Breakdown:
Two Fixed-Mount 20cm Missile Launchers
Base dDam: 6d×5 cr ex
sAcc: 3
Range: Long
Rcl: 1
Shots: 5 each; 10 total

Habitat Breakdown:
Cabins: 1 (1)

Crew:
Control Stations: 2

TL: 11^
dST/HP: 30
Hnd/SR: 0/4
HT: 12
Move: 4G/c
LWt: 100
Load: 38.1
SM: +6
Occ: 2ASV
dDR: 2
FF dDR: 30
Cost: $9.46M

Atmospheric Flight:
Hnd/SR: +2/4
Move: 40/250
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-19-2011 at 09:48 AM.
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Old 04-04-2011, 10:50 PM   #5
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Default Re: Space Opera Setting - Spacecraft

Nebula-class Light Merchantman
Larger than the Zodiac, the Nebula is a common privately-owned freighter. It is also a common pirate vessel; the centrally-located manned turrets were intended to provide defense against pirates, but the third weapon mount on the turrets is often replaced with a tractor beam.

Front:
[1] Armor, Steel; dDR 3, $150K
[2] Control Room; C8 Computer, Comm/Sensor, 7, 2 Control Stations, $550K
[3] Habitat; 2 cabins, $300K
[4!] Weapons, Medium Battery; 1 uninstalled, 5 t cargo, $1M
[5] Weapons, Medium Battery; 1 uninstalled, 5 t cargo, $1M
[6] Cargo Hold; 15 tons

Middle:
[1] Armor, Steel; dDR 3, $150K
[2a!] SM +6 Medium Weapons Battery; $600K
[2b!] SM +6 Medium Weapons Battery; $600K
[2c] SM +6 Cargo Hold; 5 tons
[3-6] Cargo Hold; 60 tons
[core] Power Plant, Antimatter; 3PP, 25 year endurance, $4.5M

Rear:
[1] Armor, Steel; dDR 3, $150K
[2-3!] Hot Reactionless Engines; 4G accel, $2M
[4!] Light Force Screen; dDR 50, $5M
[5!] Contragravity Lifter; $3M
[6!] Stardrive Engine; $3M
[core] Power Plant, Antimatter; 3PP, 25 year endurance, $4.5M

Design Features:
Artificial Gravity; $300K
Gravatic Compensation; $300K
Emergency Ejection; $500K

Design Switches:
Adjustable Force Screen; $5M
Multiscanner Array
Waste Heat Signature

Forward Medium Weapon Battery 1 Breakdown:
Two Fixed-Mount 10MJ Particle Beams
Option: Improved
dDam: 4d (5) burn rad sur
sAcc: -3
Range: Close/Short
Rcl: 1

Forward Medium Weapon Battery 2 Breakdown:
Two Fixed-Mount 20cm Missile Launchers
Base dDam: 6d×5 cr ex
sAcc: 3
Range: Long
Rcl: 1
Shots: 5 each; 10 total

Mid-Section Medium Weapon Battery 1 Breakdown:
Two 3MJ Particle Beams and one 3MJ Tractor Beam in one turret.
Particle Beams:
Option: Improved
dDam: 3d (5) burn rad sur
sAcc: -3
Range: Close/Short
Rcl: 1
Tractor Beam:
Tractor Force: 0.3 t
ST: 55
Range: Close/Short
sAcc: 0
Rcl: 1

Mid-Section Medium Weapon Battery 2 Breakdown:
Two 3MJ Particle Beams and one 3MJ Tractor Beam in one turret.
Particle Beams:
Option: Improved
dDam: 3d (5) burn rad sur
sAcc: -3
Range: Close/Short
Rcl: 1
Tractor Beam:
Tractor Force: 0.3 t
ST: 55
Range: Close/Short
sAcc: 0
Rcl: 1

Habitat Breakdown:
Cabins: 2(2), full life support

Crew:
Control Stations: 2
Turrets: 2
------------------
Total: 4

TL: 11^
dST/HP: 50
Hnd/SR: -1/5
HT: 12
Move: 4G/c
LWt: 300
Load: 90.2
SM: +7
Occ: 4ASV
dDR: 3
FF dDR: 50
Cost: $32.6M

Atmospheric Flight:
Hnd/SR: +1/5
Move: 40/250
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-19-2011 at 09:51 AM.
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Old 04-04-2011, 10:53 PM   #6
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Default Re: Space Opera Setting - Spacecraft

Endeavor-class Tramp Freighter

The Endeavor-class Tramp Freighter is a typical freighter design intended for private use and small business. While Pony Express, Inc., owns the largest fleet of these for transporting mail between systems, many more are in the hands of individual owners. It is not the only light freighter on the market, nor is it the most common. Most of the other light freighters, however, share similar statistics.

The statistics listed are for an Endeavor direct from the factory. Most owners, however, alter these considerably. Many have upgraded the armor, and some sacrifice cargo space for additional power and weapons as defense against pirates - or to engage in piracy themselves! Smugglers often convert the steerage cargo into hidden cargo.

Front:
[1] Armor, Light Alloy; dDR 5, $500K
[2] Control Room; Complexity 9, Comm./Sensor 8, 4 Control Stations, 0 Workspaces, $2M
[3-6] Cargo Hold; 200 tons

Middle:
[1] Armor, Light Alloy; dDR 5, $500K
[2-6, core] Cargo Hold; 300 tons

Rear:
[1] Armor, Light Alloy; dDR 5, $500K
[2] Habitat; 6 cabins, 0 Workspaces, $1M
[3] Engine Room; 1 Workspace, $300K
[4!] Light Force Screen; dDR 70, 0 Workspaces, $15M
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[6!] Stardrive Engine; 0 Workspaces, $10M
[core] Power Plant, Antimatter; 2 PP, 30 year endurance, 0 Workspaces, $10M

Design Features:
Artificial Gravity; $1M
Gravatic Compensation; $1M

Design Switches:
Adjustable Force Screen; $15M
Multiscanner Array

Habitat Breakdown:
Bunkrooms: 2 (2), full life support
Cabins: 1 (1), full life support
Sickbays: 1 (1), with auto med, $100K
Steerage Cargo: 10 tons (2)

Minimum Crew:
Control Room: 4
Technicians: 1
Total: 5

TL: 11^
dST/HP: 70
Hnd/SR: -1/5
HT: 12
Move: 2G/c
LWt: 1,000
Load: 460.6
SM: +8
Occ: 6ASV
dDR: 5
FF dDR: 70
Cost: $59.9M
Streamlined

Atmospheric Flight:
Hnd/SR: +1/5
Move: 20/1,750
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-05-2011 at 08:24 AM.
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Old 04-04-2011, 10:56 PM   #7
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Default Re: Space Opera Setting - Spacecraft

That about does it for the ships I'd be allowing the PCs to own/operate. I've got a few more that I'm lumping in as "targets": bulk freighters, cargo containers, smaller "conveyor" ships designed to handle the containers, interstellar passenger liners, etc, but I'm still hammering out a few details.
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"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-05-2011, 08:42 AM   #8
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Default Re: Space Opera Setting - Spacecraft

Here's the first of the "targets" that I've come up with:

Oberon-class Modular Conveyor
The Oberon is a common vessel used to transport free-floating cargo containers. It is a long vessel designed to have a number of cargo containers clamped onto it; one Oberon can carry up to eight cargo containers. While not aerodynamic, the Oberon can land planet-side due to its contragravity lifter; this makes it useful for transporting containers to and from orbit for bulk freighters that cannot make the landing.

Ships of the Oberon class are named after characters from famous and classical works of fiction.

Front:
[1] Armor, Light Alloy; dDR 10, $1.5M
[2] Control Room; C9 Computer, Comm/Sensor 9, 6 Control Stations, $6M
[3-4] External Clamps; $600K
[5-6, core] Habitat; 60 cabins, $9M

Middle:
[1-6] External Clamps; $1,800K

Rear:
[1] Armor, Light Alloy; dDR 10, $1.5M
[2!] Standard Reactionless Engine; 1G acceleration, $3M
[3!] Light Force Screen; dDR 100, $50M
[4!] Contragravity Lifter; $30M
[5!] Stardrive; $30M
[6] Engine Room; 1 Control Station, 2 Workspaces, $1M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, $60M

Design Features:
Artificial Gravity; $3M
Gravatic Compensation; $3M

Design Switches:
Adjustable Force Screen; $50M
Multiscanner Array
Standard Reactionless Engine gives off waste heat signature

Habitat Breakdown:
Cabins: 6 (6), full life support
Bunkrooms: 3 (3), full life support
Sickbays: 1 (1)
Steerage Cargo: 250 tons (50)

Minimum Crew:
Control Stations: 6
Engine Room: 2
Medics: 1
Total: 9

TL: 11^
dST/HP: 100
Hnd/SR: -1/5
HT: 13
Move: 1G/c
LWt: 3,000
Load: 242.4
SM: +9
Occ: 24ASV
dDR: 10/0/10
FF dDR: 100
Cost: $250.4M

Atmospheric Flight:
Hnd/SR: +1/5
Move: 10/125
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-19-2011, 09:54 AM   #9
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Default Re: Space Opera Setting - Spacecraft

Because I've been asked about these:

New and Revised Setting Switches

Multiscanner Array
The standard sensor package included in a Control Room, not just science and multipurpose arrays (as indicated in Spaceships on page 33), can be designated as multiscanner arrays able to discern radiological, biological, and chemical signatures. A science or multipurpose array is still required to detect these at greater ranges.

Waste Heat Signature
Page 24 of Spaceships indicates that the Hot Reactionless Engine has a waste heat signature similar to an engine which uses reaction mass. This switch makes it so that the other reactionless engines also give off a waste heat signature. This is standard on all designs that have reactionless engines for no additional cost.

(For completion, I've added Waste Heat Signature to those designs with Hot Reactionless anyway, even though by the description it's not necessary. A No Waste Heat Signature switch is probably valid for other settings to turn the Hot into a high-thrust standard reactionless thruster.)
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-19-2011, 10:04 AM   #10
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Default Re: Space Opera Setting - Spacecraft

Another craft for PCs:

Amazon-class Runabout
The Amazon-class runabout was originally designed as a light exploration vessel, and which is now often seen as the private transportation for businessmen, military staff officers, and occasionally families. The ship is lightly armed, sporting a pair of laser cannon and a single launcher for self-defense.

As can be expected of such a craft, the cargo hold is often replaced with additional cabin space. Occasionally, an Amazon is encountered with weapon turrets for greater defense.

The ships were originally named after rivers; later models are named after prominent geological features and landmarks.

Front:
[1] Armor, Light Alloy; dDR 2, $50K
[2] Science Comm/Sensor Array; Comm/Sensor 8, $1M
[3] Control Room; C8 Computer, Comm/Sensor 6, 2 Control Stations, $200K
[4] Passenger Seating; 6 seats, $30K
[5!] Weapons, Medium Battery; $600K
[6] Habitat; 1 cabin, $100K

Middle:
[1] Armor, Light Alloy; dDR 2, $50K
[2-4] Habitat; 3 cabins, $300K
[5-6, core] Cargo Hold, 15t

Rear:
[1] Armor, Light Alloy; dDR 2, $50K
[2!] Light Force Screen; dDR 30, $1.5M
[3-4!] Standard Reactionless Engine; 4G accel, $200K
[5!] Stardrive Engine; $1M
[6!] Contragravity Lifter; $1M
[core] Power Plant, Antimatter; 4PP, 20 yrs, $2M

Design Features:
Artificial Gravity; $100K
Gravatic Compensation; $100K

Design Switches:
Adjustable Force Screen; $1.5M
Multiscanner Array
Waste Heat Signature

Forward Medium Battery Breakdown:
Two Fixed-Mount 1 MJ Laser
Option: Improved
Option: Rapid Fire
dDam: 2d (2) burn
Range: Short
sAcc: 0
Rcl: 1
One Fixed-Mount 20cm Launcher
Base dDam: 6d×5 cr ex
Range: Long
sAcc: 3
Rcl: 1
Shots: 7

Habitat Breakdown:
Cabins: 4 (4)

Crew:
Control Stations: 2
Passengers: 6

TL: 11^
dST/HP: 30
Hnd/SR: 0/4
HT: 12
Move: 2G/c
LWt: 100
Load: 25.4
SM: +6
Occ: 4ASV or 8SV
dDR: 2
FF dDR: 30
Cost: $9.78M
Streamlined

Atmospheric Flight:
Hnd/SR: +2/4
Move: 20/1,750

Yes, this is inspired by the ST:DS9 Danube-class Runabout. Hell, nearly everything on here so far is inspired by some other craft... care to guess? :)
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"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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