Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-27-2008, 08:35 AM   #11
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] TL10^ exploration frigate

I reckon that the kind of shuttles they use in these ships probably cost about $4.37 million. That's why there are only two.

<edit>I'm even tempted to cut back to one shuttle with air cruise capability @ $4.37 million, backed up by an emergency shuttle without air cruise capability, @ $1.97 million/
__________________

Decay is inherent in all composite things.
Nod head. Get treat.

Last edited by Agemegos; 05-28-2008 at 01:30 AM.
Agemegos is offline   Reply With Quote
Old 05-27-2008, 11:52 AM   #12
thtraveller
 
thtraveller's Avatar
 
Join Date: Sep 2004
Location: Manchester, UK
Default Re: [Spaceships] TL10^ exploration frigate

Quote:
Originally Posted by Peter Knutsen
Alternatively one SM+6 shuttle, since IIRC that equates to 100 tons.
Wont fit according to page 43. Max craft size is SM-4 in one or two hangar bays.
__________________
Always challenge the assumptions
thtraveller is offline   Reply With Quote
Old 05-27-2008, 12:18 PM   #13
thtraveller
 
thtraveller's Avatar
 
Join Date: Sep 2004
Location: Manchester, UK
Default Re: [Spaceships] TL10^ exploration frigate

Very nice and well thought out design.

I wondered if the cargo might include some scientific payload missiles to launch through that missile launcher? Then you could potentially claim that all you weapons were purely defensive or scientific...

Also might be worth clarifying that refuel cost excludes the normally unused emergency reserve?
__________________
Always challenge the assumptions
thtraveller is offline   Reply With Quote
Old 05-27-2008, 01:16 PM   #14
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [Spaceships] TL10^ exploration frigate

Quote:
Originally Posted by thtraveller
Wont fit according to page 43. Max craft size is SM-4 in one or two hangar bays.
Thanks for reminding me. That's one rule I had forgotten about.
Peter Knutsen is offline   Reply With Quote
Old 05-28-2008, 02:32 AM   #15
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] TL10^ exploration frigate

Here is the design that I converted (rather freely converted, you note) from ForeSight.

Code:
Spaceship:	INS Zheng He		'Necho' class TL8 Survey frigate		
					(refitted)

Specifications
	
tech level	8	
				
Drives		Rating	Endurance	Armour	Size	Mass	Cost
 		(ms^-2) (hours)			(10m^3)	(tonne)	(kSVU)

acceleration	6.9	150		3	 23	  255	 16,257
agility		3	6		3	 10	  109	  6,967

interstellar capacity	4		3	 66	  730	139,349

Tankage					3	 15	  163	     16

Systems (see below)			varies	 37	  420	 11,102

Controls				4	  1	   12	    773
						___	_____	_______
Total						152	1,690	174,465


Combat-related values

	√profile		9.3

	Electronic warfare	Output
			ECM	7
			ECCM	4

	Manual control

Power
	Generation	9.2
	Consumption	9.1


Systems
				
Type			number	size	armour	total size	mass	cost
								(tonne)	(kSVU)
Cargo hold			4	3	4		44	  400
misc. facilities		4	0	4		40	   80
misc. facilities		3	4	3		36	  450
Superluxury suites	0.5	1	4	0.5		6	  175
Luxury staterooms	2	0.2	4	0.4		4.8	  140
Standard staterooms	28	0.1	4	2.8		33.6	  700
3rd class bunks		24	0.05	4	1.2		14.4	  300
generators			4.6	4	4.6		55.2	1,610
ECM gear			3.5	4	3.5		42	2,625
ECCM gear			1	4	1		12	  390
primary lasers		3	1	4	3		36	3,450
hangar space			2	4	2		24	  300
primary launchers	1	1	4	1.1		13.2	  206
launch/recovery		1	2	3	2.8		30.8	  490
launch/recovery		1	2	0	2.8		28	  266
The first thing to note is that the ForeSight system is a lot more detailed at this scale. The ForeSight version is 152 modules rather than 20. And that's without armour being included as modules.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.

Last edited by Agemegos; 05-28-2008 at 02:57 AM.
Agemegos is offline   Reply With Quote
Old 05-28-2008, 03:07 AM   #16
Pomphis
 
Join Date: Oct 2004
Default Re: [Spaceships] TL10^ exploration frigate

If I copy and paste that the format isnīt kept. Do you have a txt or doc version somewhere ? I would like to see how close I can get in VE2 and/or GT.
Pomphis is offline   Reply With Quote
Old 05-28-2008, 03:16 AM   #17
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] TL10^ exploration frigate

Try pressing the 'quote' button, and then copying the quoted material and pasting it into a text file. Then you'll have a template that will recover its format when you paste it into a vBulletin message.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 06-02-2008, 07:52 PM   #18
Adina
 
Join Date: Aug 2004
Location: Louisville, Ky
Default Re: [Spaceships] TL10^ exploration frigate

Quote:
Originally Posted by Agemegos
[4] Tactical array, $30M, —
Why not a multipurpose array? Cost?

Quote:
Originally Posted by Agemegos
Crew
  • Control room crew: 6
  • Engine room crew: 2
  • Turret gunners: 3
  • Damage control: 6
An Engine room has 1 control station (as per the text) in addition to the workspaces. Where do you derive the damage control crew number from?

I have a similar exploration ship I am converting that is also SM+9. It is interesting to see the similarities and differences. I should finish it up and post it for comparison.

Jeff
Adina is offline   Reply With Quote
Old 06-03-2008, 01:12 PM   #19
thtraveller
 
thtraveller's Avatar
 
Join Date: Sep 2004
Location: Manchester, UK
Default Re: [Spaceships] TL10^ exploration frigate

Quote:
Originally Posted by jmurrell
An Engine room has 1 control station (as per the text) in addition to the workspaces.
Hmm, hadn't noticed that before. I suspect it wasn't intended as having to have 2 Engineers in a small PC craft (SM5-8) is not the accepted norm. It would also lead to an SM+10 craft often having the same mechanic requirements as an SM+9 craft for the same basic design.

For example an SM+9 craft with Engine Room, Control Room, Drive and 1 Habitat, armor, cargo and fuel - would have 3 engine room crew (1 control station + 2 workspaces).

An SM+10 craft with the same overall design, but obviously without engine room, would have 3 engineering crew (1 workstation each for drive, control room and habitat).
__________________
Always challenge the assumptions
thtraveller is offline   Reply With Quote
Old 06-04-2008, 12:33 AM   #20
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] TL10^ exploration frigate

Quote:
Originally Posted by jmurrell
Why not a multipurpose array? Cost?
Lack of need.


Quote:
An Engine room has 1 control station (as per the text) in addition to the workspaces. Where do you derive the damage control crew number from?
Damage control team of 2 (for the +1), one to each hull section.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Reply

Tags
exploration, flat black, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:12 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.