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Old 10-10-2017, 01:02 AM   #21
CON_Troll
 
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Default Re: Terrain destruction

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Originally Posted by AurochJake View Post
Version 1.1.3.0 is available now -
  • Feedback form has been updated - it should now be clearer that it uses the default configured email app; and provides an alternative contact email.
  • Superheavies and grouped infantry now show their remaining attack strength when viewed in the attack context menu.
  • Unit information now shows current as well maximum movement
  • Fixed the known issue where the game would hang when attempting to destroy a road. Roads can now be attacked and destroyed.
  • Scenario 6: Reactor Raid will properly end when an Ogre escapes after all three reactors have been raided.
  • Fixed Ogre Escape conditions for the Super CP Scenario
  • UI: Fixed an issue where the weapon select menu for Superheavies and Infantry would sometimes not disappear when using right-click to close the menu.
  • UI: The "Waiting On Opponent" message now appears and disappears correctly when its your opponent's turn during Overrun.
Hey Jake! Thanks for dropping in with the update... much appreciated!
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Old 10-10-2017, 12:01 PM   #22
AurochJake
 
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Join Date: Jun 2017
Location: Bristol, UK
Default Re: Terrain destruction

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Originally Posted by CON_Troll View Post
Hey Jake! Thanks for dropping in with the update... much appreciated!
No problem! What's that? You want more?


Version 1.1.4.0 Update

Patch notes
  • Ogres have been increased in size by 50% during Overrun relative to other units.
  • Ogres ramming armour units in Overrun no longer take tread damage, as per rule 8.05.2
  • Fixed bug where Ogre treads were not taking damage during Overrun if the Ogre was the initiator.
  • Disabled armour units can no longer Ram in Overrun
  • Options set in the front end will now carry through to in-game.
  • Mk IIIs Attacking: the victory condition now triggers correctly as soon as the Attacker escapes with a single Ogre.
  • Fixed bug where the Overrun Summary Menu was still visible if the player ended their current phase while it was still open.
  • Fixed bug that caused the Overrun Summary Menu to show either the wrong units or no units for the tile being overrun
  • Terrain Effects Table: Fixed some UI appearing over the top of the table.
  • Terrain Effects Table: Second "Damaged Forest or Town" now correctly reads as "Rubble"
  • Terrain Effects Table: Fixed text saying that Heavy Tracked Vehicles received triple rather than double defence bonus.
  • Movement Info: Fixed "Default" localisation when GEV cannot move during the GEV Moment phase, after having entered a swamp that turn. This now says "Unit is unable to move", which will be improved in a future update.
  • Movement Info: Fixed "Default" localisation when the selecting a train during the movement phase. Now tells the player it can only be moved during the train movement phase.
  • Attack Context Menu: Units with multiple weapons will now correctly display only their remaining attack strength with valid weapons against the currently selected target.
  • Buildings will take half SP damage from attacks when they're in Town tiles
  • Streams are being correctly referred to as Streams, instead of Rivers, in the GEVs & Terrain tutorial
  • Fixed various minor spelling errors across the game.
Thanks for your reports!
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