08-31-2004, 07:32 AM | #11 |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: Wish List for Car Wars version 4.0
The first thing that needs to be done on any future version of Car Wars is to realize that time has passed and we are not still in the early eighties. Cardboard counters are not the way to play the game. Period. If you don't start with that step, your game is doomed. Don't reinvent the wheel. Make the scale 3X (Hot Wheels/Matchbox) and let the players buy their own vehicles. I would bet the great majority are doing that anyway.
Next, rules that are a conglomeration of twenty years of "hack and paste" are not going to work. Determine what is good in the system and what is bad. Then, start ENTIRELY from scratch and reword the rules to incorporate the good and eliminate the bad. Make sure all the rules work together. Vehicle Design Rules. Is there any doubt the lack of same killed the new version? One rule book. Yes you can break it down into Basic and Advanced/Optional sections but the talk of different books and boxed sets, while initially appealing to the customer, would be deadly expensive for SJG which in turn ultimately is not good for the customer. Support. SJG needs to decide what they are going to do. Either they are behind Car Wars or they are not. Clix rules. I'm up in the air on this one. While it would introduce a new breed of player to the game, the game itself is radically changed. Sort of a double edged sword. |
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