09-18-2013, 05:18 PM | #61 |
Join Date: Jul 2008
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Re: Nanofabricators, DRM and Forced Scarcity
Yes, but unless you're proposing that demand for bioroids drives up those prices drastically that doesn't lead to the consequence I was arguing against.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
09-18-2013, 06:11 PM | #62 | |
Join Date: Jan 2010
Location: Los Angeles County
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Re: Nanofabricators, DRM and Forced Scarcity
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Does this lead to a scenario where labor union leaders arrange for bioroid manufacturers to form a cartel? o_O |
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09-18-2013, 06:23 PM | #63 | |
Join Date: May 2008
Location: CA
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Re: Nanofabricators, DRM and Forced Scarcity
Quote:
Also: I'm not sure why we're talking about bioroids in this thread. They aren't a good feature for the type of game the OP seems to want to run, as they'd essentially render humans obsolete and worthless. That's a completely different type of dystopia, and the OP doesn't seem to want a dystopia at all. |
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09-18-2013, 07:05 PM | #64 | |
Join Date: Jul 2007
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Re: Nanofabricators, DRM and Forced Scarcity
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09-18-2013, 07:38 PM | #65 | |
Join Date: Jul 2009
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Re: Nanofabricators, DRM and Forced Scarcity
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But, though the financial discussion here is completely beyond me, I still think the human-rights aspect of bioroids completely overshadows it. I see no way that unambiguously sapient people being treated as property wouldn't be nipped in the bud by various advocacy groups and public outrage. "What if it's happy with its job?" is not much of a grey area either; it's just brainwashing. Even just making bioshells with NAIs inside might be controversial; working alongside human-like-but-dead-inside automatons might trigger an uncanny-valley response for a lot of people, and more than a few religions would see their human form as confusing at best, and blasphemous at worst. |
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Tags |
drm, nanofabricator, scarcity, sci-fi, spaceships |
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