11-09-2012, 09:05 AM | #101 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Dungeon Fantasy party compositions
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I find it jarring, personally.
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11-09-2012, 09:34 AM | #102 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Dungeon Fantasy party compositions
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Anyway, having met some of Sean's players (during that campaign, actually), a little silliness seems to be expected in the group.
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11-09-2012, 09:40 AM | #103 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Dungeon Fantasy party compositions
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In any event, any name that I can recognise from fiction bothers me if there is no plausible reason for it to be duplicated in the case of the character. One character sharing a name with another fictional character can be a coincidence, but once you put him in a relationship with a character that also shares a name with the fictional paramour of his fictional namesake, it more than stretches the bounds of coincidence. To me, that seems like something that would make it impossible to take the character seriously and thus, something designed to reduce the enjoyment I could derive from gaming.
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11-09-2012, 09:44 AM | #104 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: Dungeon Fantasy party compositions
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11-09-2012, 09:48 AM | #105 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy party compositions
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2. More generally, I don't find names jarring. After five years coordinating a huge first-year survey course at a university, where I had students whose real, legal names were swear words in English and/or whose parents must have been hippies (Starflower?), I'm immunized. 3. Those specific names you singled out mean nothing to me . . . If they're from fiction, it's fiction unfamiliar to me, and I don't do term searches on PCs' names.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-09-2012, 09:49 AM | #106 |
Join Date: Mar 2006
Location: Iceland*
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Re: Dungeon Fantasy party compositions
Eh, it isn't beyond the realms of possibility that characters would adopt silly names like their profession backwards, as long as that name for their profession exists in their world. It's being named for fiction that doesn't exist in the setting or other such examples of meta-game artifacts that I mind, because that makes it harder to accept the game world as a place of its own.
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11-09-2012, 09:53 AM | #107 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy party compositions
I use collaborative design exclusively, so if a player decides that a name exists and makes sense in the setting, then it is so. A name is just a label, and in infinite worlds, it isn't especially unlikely that an infinity of completely unrelated people could by dint of large numbers share a name. I should add that none of the names I listed provoked even a snicker in actual play . . . people were aware of what I just said and simply took unusual names in stride. The only forbidden name in my group is "Boba Fett," owing to a certain (non-Star Wars, gaming-related) video that I shouldn't link here – and note that it's forbidden by consensus, not by GM fiat.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-09-2012, 10:16 AM | #108 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Dungeon Fantasy party compositions
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*Though cases when not only the PC, but also his Allies or Dependants are taken straight from the same fictional source increase the unlikelihood considerably. Quote:
Furthermore, I find that a PC name that is self-consciously silly or flat-out breaks the fourth wall tends to be a huge warning sign that the player in question is not prepared to roleplay anything beyond an impulsive murder hobo in a vaguely defined world. After all, if he doesn't take his PC seriously, why should he take the setting seriously? *Well, a more accurate term would be 'deliberately silly'.
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11-09-2012, 10:40 AM | #109 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy party compositions
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Which isn't to say that I don't let players introduce cultures and such, because I do! However, they are required to do so within a framework – it isn't random. I just prefer to design the frame and let the players solve the setting Sudoku, so to speak. But heroes' names aren't constrained because I have too much real-world experience that suggests to me that far more people are named weirdly, randomly, and culturally atypically than you might at first think. Quote:
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This might be cultural in a different sense . . . It's possible that naming in Iceland is fairly consistent and traditional, I cannot say. I just know that in Canada, I can walk down the street and meet people whose legal names are, well, not traditional anywhere.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-09-2012, 11:05 AM | #110 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy party compositions
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