12-25-2013, 07:26 AM | #31 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Charging a pike formation
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Given historical swordsmen, as the OP mentioned, and assuming they aren't a bunch of amped-up Weapon Masters, this should be exercise in parry a lot and then giving up, getting stabbed a lot, or, just maybe, getting lucky and getting in close and doing some damage. The last is possible, even not unrealistic, but Mark gave a good account of just how many attacks they'll need to deal with.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-25-2013, 10:53 PM | #32 |
Join Date: Jul 2009
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Re: Charging a pike formation
You're all forgetting the possibility of four Battlemages with spells like Explosive Fireball. ;)
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12-25-2013, 11:16 PM | #33 | |
Join Date: May 2005
Location: Oz
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Re: Charging a pike formation
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The OP specified that the PCs are swordsmen, not battlemages; also that the setting is historical Venice, not somewhere with battlemages in it.
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12-25-2013, 11:41 PM | #34 | |
Join Date: Mar 2013
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Re: Charging a pike formation
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One of the things I hated about most of the settings that my DnD characters ran in was that they used typical historical battle tactics in a world where fireballs and lightning bolts were common. Without magic, a good solicitor pike formation will grind four swordsman into hamburger. Now, my game's party, even if you remove the magic, one cinematic martial artist with a skill of 22+, and three others of 16+. And an inventor who barely can defend herself unless her tech works, in which case she has four small metal spheres, three of them armed with blasters. And one of the others has a monowire whip which would probably do some nastiness. And a really good use for power blow is to get your ST multiplied by 3 and to play "Bowling for Pikemen!" Of course, without magic, there probably aren't cinematic martial artists of her calibre.
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12-26-2013, 05:49 AM | #35 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Charging a pike formation
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12-26-2013, 06:36 AM | #36 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Charging a pike formation
FWIW, though, by the rules as written, they can attack normally. It says so explicitly on pg 388 under Attacking Through an Occupied Hex. It doesn't may multiple hexes in a row, but over the years it's never been put forward as a one-hex-only kind of thing. So by the RAW they should be fine even 3 or 4 hexes back.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
12-26-2013, 08:04 AM | #37 | |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Charging a pike formation
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If the OP's players' characters have no where to run to they are going to die unless they can lift the pikes or make a grand sweep to left and right. That means someone getting under the shafts (or between them for the sweep) and pushing them out of the way enough to allow the others to close with a small section of the line and hack an exit through while the rest of the pike formation tries to re-orient itself. A pikeman's only defense vs sword is to parry with the haft of the pike and it may be tangled. He is hemmed in front back and both sides (I think the pikemen are violating the 'one standing figure per hex' rule of GURPS but getting away with it with a Teamwork technique.) The plkemen may shrink to the sides when they find the swordsmen in their midst thus forming a corridor out of the formation. Fright rolls to maintain formation? Do the swordsmen do AoA (double) for more frightfulness?
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Joseph Paul |
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12-26-2013, 08:46 AM | #38 | |
Banned
Join Date: Apr 2008
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Re: Charging a pike formation
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12-26-2013, 12:47 PM | #39 |
Join Date: Nov 2012
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Re: Charging a pike formation
Just a tangent, but there's an interesting possibility that might let moderately heroic PCs have a chance against a pike block.
In one of the Sharpe books, a British square (essentially a modified pike & shot formation) is destroyed by French cavalry. Normally a square is immune to cavalry attack: the horses won't charge the bayonets, and the infantry have the advantage while their line holds. But in this case, one of the attacking horses was shot just before it turned away from the line, and the momentum of the corpse carried it into the defenders, opening a gap for the rest of the cavalry to exploit. Setting up the PCs as the first to react to the cracking of a pike formation seems to me to have fun dramatic potential.
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Craig |
01-02-2014, 03:04 AM | #40 | |
Join Date: Jul 2006
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Re: Charging a pike formation
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