03-11-2013, 05:58 PM | #21 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Fast-draw (arrow) ....without the roll every turn?
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03-11-2013, 06:13 PM | #22 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Fast-draw (arrow) ....without the roll every turn?
It originates in GURPS Supers, where it's used, for example, to let Spider-man or Tarzan swing from place to place without having to make a Per roll each time they need a new tree or building to swing from.
I might actually allow it to be used with Fast-Draw (Arrow) without an extra perk. It's not directly a combat roll, but a secondary roll than enables combat rolls. So I don't see it as directly abusive. On the other hand, I could see a GM wanting to have rapid fire be risky and thus not allowing it. Bill Stoddard |
03-11-2013, 06:23 PM | #23 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fast-draw (arrow) ....without the roll every turn?
There's a part of me that things certain skills should just not have an automatic failure chance; if you have a modified skill of 18, you never fail.
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03-11-2013, 08:34 PM | #24 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Fast-draw (arrow) ....without the roll every turn?
The main point about NNR is that it's intended to eliminate rolls that (a) will hardly ever fail and (b) don't make a good dramatic point when they do fail. Having Odysseus, Robin Hood, or Legolas drop an arrow, or spill an entire quiver of arrows, or having Tarzan not spot the next vine to swing from and fall to the jungle floor, delaying his rescue of Jane while he regains consciousness, is the sort of thing that many people would feel undercuts the character's heroic stature and is not an interesting reason for failure.
But (b) is always a GM judgment call. If you think that a heroic archer ought to have a chance of dropping an arrow when he's shooting with extreme speed, then you should disallow NNR for Fast-Draw (Arrow). The kinds of rolls where you should always disallow NNR are those where making the roll is the dramatic focus of that scene or that action. If you're trying to fire your missile down a narrow exhaust shaft, you shouldn't be able to say, "My character used to bullseye targets that size back home!" and get an automatic success—because hitting that target is the dramatic focus of that part of the story. (All of which says that if you are a hardcore simulationist with no use for dramatic effects, you should forbid any use of NNR.) Bill Stoddard |
03-11-2013, 09:07 PM | #25 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fast-draw (arrow) ....without the roll every turn?
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Last edited by Anthony; 03-11-2013 at 09:10 PM. |
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03-11-2013, 09:57 PM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Fast-draw (arrow) ....without the roll every turn?
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Bill Stoddard |
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03-11-2013, 11:29 PM | #27 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Fast-draw (arrow) ....without the roll every turn?
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However, I'd also consider raising the skill requirement, so that you not only have to buy 2 Perks, Rules Exemption and No Nuisance Rolls, but that the effective skill in question must be 18+, rather than 16+. |
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03-11-2013, 11:34 PM | #28 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Fast-draw (arrow) ....without the roll every turn?
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They do train up very high Arm ST, but then they use bows that are slightly under-strength, instead of ones that are at the threshold of their draw strength, because that way they can do all sorts of fancy things, like holding the aim for a very long time, or launching a lot of arrows in a very short period of time. Things that would either be flat out impossible at a rated ST bow, or else cost a heck of a lot of FP, or involve serious risk of muscle damage (mild limb crippling, in GURPS terms). |
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03-12-2013, 02:53 PM | #29 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Fast-draw (arrow) ....without the roll every turn?
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So it works and it's fine in play.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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03-12-2013, 03:07 PM | #30 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Fast-draw (arrow) ....without the roll every turn?
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I was wondering about your feeling on whether one would be advisable for the Quick ready roll for Bow as well (with the same effective skill requirements of course). |
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