05-01-2014, 09:01 PM | #1 |
Join Date: May 2005
Location: Lynn, MA
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[MA] Ultimate Techniques
I need some Ultimate Techniques to go with my Ultimate Style to pitch to my GM...
Anybody got cool ones in their toy box they would like to share? |
05-01-2014, 09:41 PM | #2 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [MA] Ultimate Techniques
TL? Style? Cinematic? Weapon?
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
05-01-2014, 10:45 PM | #3 |
Join Date: May 2005
Location: Lynn, MA
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Re: [MA] Ultimate Techniques
Yeah, it's Ultimate Style (with weapons), which is about as cinematic as it gets... Weapon or unarmed.
MA p. 144 "It may also contain a few “invincible” or “unstoppable” moves with ludicrously steep default penalties; design these using Creating New Techniques (p. 89-95)." Just figured there must be a few rolling around someone has made. |
05-01-2014, 11:38 PM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: [MA] Ultimate Techniques
Crane Technique
Default: Karate-8, cannot exceed Karate "When done right, no defense." - Mr. Miyagi, The Karate Kid (1984) Do I need to elaborate? :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-02-2014, 12:25 AM | #5 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: [MA] Ultimate Techniques
Quote:
Otherwise, yeah, please elaborate. A technique isn't any good to me if I can't break it down to see the nuts and bolts... You haven't even provided a description. Example: Quote:
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05-02-2014, 05:48 AM | #6 |
Join Date: Jul 2012
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Re: [MA] Ultimate Techniques
The Crane Kick he means is this one... http://www.youtube.com/watch?v=pYE4fNQKTs4
It's every teenager's ultimate ultimate move :) |
05-02-2014, 06:07 AM | #7 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [MA] Ultimate Techniques
"When done right, no defense." - Mr. Miyagi, The Karate Kid (1984)
G&A's Crane Technique Default: Karate -9; Cannot Exceed Karate This is a Kicking Technique (-2) with all the normal benefits and drawbacks of that except as noted below (Reach 1, DX roll or fall on a miss, etc). It must target the Upper Body (+1), from a Standing Posture (+1), in an Attack, Committed Attack, or All-Out Attack following a Wait (Crane Kick X When X Moves Within Reach) Maneuver (+1) with no Step (+1) and no Retreat (+1), but the victim gets -4 to Parry (-8) and -4 to Dodge (-4) the kick (it's actually not that hard to block if you have a decent shield, considering its predictable trajectory - it defeats dodges and parries by sheer cinematic speed and power). Often combined with Targeted Attack (Crane Kick / Jaw) or (Crane Kick / Face), and often (but not necessarily) performed as an AoA (Determined), dumping the bonus for another -2 Deceptive. |
05-02-2014, 06:12 AM | #8 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [MA] Ultimate Techniques
Quote:
Mind, I actually haven't seen the movie in over 20 years, so I doubt I could describe it with any real accuracy. Edit: I see G&A has. It pretty much fits my memories. :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-02-2014 at 06:15 AM. |
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05-02-2014, 06:23 AM | #9 | |
Join Date: Jan 2010
Location: Brighton
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Re: [MA] Ultimate Techniques
Quote:
He only ever seemed to use it after having the crap kicked out of him. Actually I reckon that kick is better shown as some kind of stop thrust/kick as his opponents did seem to want to run on to it in their attempt to finish the fight. |
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05-02-2014, 07:40 AM | #10 | |||
Join Date: Jul 2007
Location: One Mile Up
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Re: [MA] Ultimate Techniques
Quote:
Quote:
Quote:
~~~~~ G&A's Karate Kid Crane Kick Technique: THE POINTS ARE NO OBJECT! Crazy-Pants Cinematic-Plus Version: Default: Karate -20; Cannot Exceed Karate This is a Kicking Technique (-2) with all the normal benefits and drawbacks of that except as noted below (Reach 1, etc). It must target the Upper Body (+1), from a Standing Posture (+1), in an Attack, Committed Attack, or All-Out Attack following a Wait (Crane Kick X When X Moves Within Reach) Maneuver (+1) with no Step (+1) and no Retreat (+1), but the victim gets -4 to Parry (-8), -4 to Dodge (-4), and -4 to Block (-4) the kick, and the attacker doesn't have to roll DX to avoid falling on a miss (-1) and gets +3 damage (-6). Often combined with Targeted Attack (Crane Kick / Jaw) or (Crane Kick / Face), and often (but not necessarily) performed as an AoA (Determined), dumping the bonus for another -2 Deceptive. May be improved to Karate +4 with the addition of the Technique Mastery (Crane Kick) Perk; by this point you've probably already spent about [20] on it anyway... Last edited by Gold & Appel Inc; 05-02-2014 at 08:13 AM. |
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