12-03-2012, 08:12 AM | #21 |
Join Date: Sep 2004
Location: Canada
|
Re: GURPS Fantasy or DF?
Yep, but they do it in different ways.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-03-2012, 09:45 AM | #22 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Fantasy or DF?
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
12-03-2012, 10:10 AM | #23 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: GURPS Fantasy or DF?
I'd recommend this as well. DF2 is more broadly useful for a game, and DFM1 assumes you know all the stuff in DF2.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
12-03-2012, 10:49 AM | #24 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Fantasy or DF?
In general, the Dungeon Fantasy titles aren't best bought in release order. I'd recommend the character-oriented supplements in this sequence: DF 1: Adventurers for the basics; then DF 15: Henchmen for lower-powered starting conditions; then a tossup between DF 3: The Next Level, DF 5: Allies, and DF 11: Power-Ups, all of which lean toward higher-powered games, the best choice depending on whether you prioritize nonhuman races, pets, or extra abilities, respectively; and finally the guides to professions that interest your players: DF 4: Sages, DF 7: Clerics, DF 9: Summoners, DF 12: Ninja, and/or DF 14: Psi. The volumes for GMs work best in this order: DF 2: Dungeons for the basics, then DF Monsters 1 for things to fight, then DF 8: Treasure Tables for rewards for fighting, and finally DF 6: 40 Artifacts if you need more rewards or DF 10: Taverns if you want to flesh out where the gold is spent. DF 13: Loadouts is a special case . . . for it to make the most sense, get it after you have both DF 1 and DF 8. It's hard to say how to interpolate the player and GM items, but I'd probably go with getting the GM's supplements up to DF 8 (so DF 2, DFM 1, and DF 8) before starting in on the players' guides.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-03-2012, 01:07 PM | #25 | |
Join Date: Dec 2010
Location: Seattle
|
Re: GURPS Fantasy or DF?
Quote:
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
|
12-03-2012, 02:45 PM | #26 | |
Join Date: Feb 2011
Location: Cambridge, MA
|
Re: GURPS Fantasy or DF?
Quote:
Note that I'm just reporting what I've heard from players. I personally love the templates, and I'm generally a fan of making them mandatory with minor tweaks as suggested in DF3, for game balance reasons as well as to ease the chargen process (including the GM's job of checking over characters). I'm talking about dungeon crawl games of course. I wouldn't use those templates as is in a more expansive fantasy game of the sort the OP is describing--I would rather make my own templates for players that want them, or just impose general guidelines on chargen. |
|
12-03-2012, 04:19 PM | #27 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
|
Re: GURPS Fantasy or DF?
Quote:
DF also gives a good starting point for more generalized fantasy characters that built off common fantasy troupes. Keep in mind racial templates are stripped bare of anything that doesn't involve "killing monsters and taking their stuff" if you want Elves to have advantages for being long-lived and artistically talented then you'll want to at least modify them to your liking.
__________________
The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
|
||
12-03-2012, 04:46 PM | #28 | |||
Join Date: Feb 2008
|
Re: GURPS Fantasy or DF?
Thanks to those who are suggesting Dungeon Fantasy on the Cheap. I checked it out and it looks pretty good. Between that and the existing templates, I don't think I'll have a problem with templates.
Quote:
Quote:
Quote:
Thanks for the "reading order," Kromm. It is much appreciated. And thanks to those who suggested DF 15. I'll be sure to pick it up. I'm running out of questions, but I wanted to ask a different type of question. This one might be a little more subjective... Coming from years of D&D (both me and my players), I may not exactly know how to "run" GURPS, while my players might not know how to "play" it. Roleplaying is roleplaying, and I think I have that aspect is covered. I don't know how well I'll build encounters appropriate for them, and I don't know if they'll be able to handle the encounters I build them. Is there any advice to be given in this regard? Anything advice you could spare a new GURPS GM on how to build an appropriate encounter? Or is this going to be one of those things that I have to feel out over many games? |
|||
12-03-2012, 05:09 PM | #29 | |
Join Date: Feb 2011
Location: Cambridge, MA
|
Re: GURPS Fantasy or DF?
Quote:
As far as combat, one great thing about GURPS is that players' tactical decisions can make a big difference in the outcome of a battle. This makes it awesome to play but also unpredictable, which can worry some GMs. Be prepared to improvise a little if need be. I would start with a few easier combats so everyone can get a feel for things without the PCs running into too much danger. With 150 points your players will have some very powerful tricks up their sleeves though, especially if you're allowing cinematic abilites (like Weapon Master) and supernatural powers (like Magery). |
|
12-03-2012, 05:26 PM | #30 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: GURPS Fantasy or DF?
Quote:
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
|
Tags |
dungeon fantasy, fantasy |
|
|