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12-14-2012, 10:25 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/50: Dungeon Fantasy II
Did you like Pyramid #3/36: Dungeon Fantasy? Do you need more templates and power-ups and dungeons and gear? If you said no, then get out of here, maggot! This issue is for monster-slaying, swag-hunting heroes, not pansy elves. Because more is always better, e23 presents Pyramid #3/50: Dungeon Fantasy II.Sneakin' and scoutin'
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-14-2012, 11:35 AM | #2 |
Join Date: Aug 2008
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Re: Pyramid #3/50: Dungeon Fantasy II
~looks for his debit card~
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
12-14-2012, 12:28 PM | #3 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Pyramid #3/50: Dungeon Fantasy II
When you find it, subscribe, I've had my doubts but, it pays off in the long run.
As for 50th Issue: Wow, four+ years... my favourite articles were mostly in issue 34; full of easy to understand adjustments. Deadly Spring and Action Points/ Painful Recovery were good but harder to use.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
12-14-2012, 12:49 PM | #4 | |
Join Date: Aug 2008
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Re: Pyramid #3/50: Dungeon Fantasy II
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I'm actually more of the opinion that Deadly Spring and Action Points are among my favorite additions via pyramid. But boy do I love me some DF yumminess!
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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12-14-2012, 02:33 PM | #5 | ||||||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/50: Dungeon Fantasy II
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I think that we should start mining Munchkin for ideas on prefixes and suffixes for monsters, unless the IP owner objects... 8P |
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12-14-2012, 04:34 PM | #6 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Pyramid #3/50: Dungeon Fantasy II
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It would have been nice if I found something really expensive that was worth the cost, but I really just didn't have a good idea for one. Quote:
And me too!
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-17-2012, 09:38 PM | #7 |
Join Date: Feb 2007
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Re: Pyramid #3/50: Dungeon Fantasy II
Oh man!
I just saw this. I haven't read the articles yet, but this issue of Pyramid jumps out immediately as a must have. I can't wait to read this one! :)
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
01-15-2013, 02:14 PM | #8 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Pyramid #3/50: Dungeon Fantasy II
Me too. Dungeon Fantasy Monsters 2 (and so on...) would be awesome.
The Dark Summoning Article made a great job to turn Necromancers and Demonologists more appealing. Before this upgrade, Necromancers and Demonologists were just Pokemon Masters, controling their pet while doing nothing else. Deathbolt seems awesome (and I can imagine a gruesome flying-skull). And to build a Death Knight (a Knight with necromatic powers) is cool. But why Infernal Diabolists doesn't have Shapeshifting (Demon)? |
01-16-2013, 03:09 AM | #9 |
Join Date: Oct 2004
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Re: Pyramid #3/50: Dungeon Fantasy II
Because there is an almost infinte number of completely different demons ?
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01-17-2013, 06:28 PM | #10 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Pyramid #3/50: Dungeon Fantasy II
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In any case, I don't think there are more demons than vertebrates, which can be shapeshifted by druids. I think that one, may two demons forms were already good enough: the devil kin and the standard demon, from DF Summoners.. |
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Tags |
dungeon fantasy, painful recovery, pyramid 3/50, pyramid issues |
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