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Old 11-22-2012, 12:04 PM   #1
Enlightened
 
Join Date: Feb 2011
Default Fast-draw (arrow) ....without the roll every turn?

I'm sure I'm just missing something obvious here, but how many CP of what does a character need to buy to get the effect of Fast-Draw without having to roll for it?

Thanks in advance.
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Old 11-22-2012, 12:07 PM   #2
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Default Re: Fast-draw (arrow) ....without the roll every turn?

In my campaign, Fast-Draw (Arrow) at skill 16+, the Perk Rules Excemption (No-Nuisance Rolls allowed in combat with Fast-Draw (Arrow)) and finally the Perk No-Nuisance Rolls (Fast-Draw (Arrow)).

For someone with DX 12 and Combat Reflexes (or just DX 13), that's a total of 10 points. Cheaper if you have higher DX and more expensive if you have lower DX.
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Old 11-22-2012, 12:32 PM   #3
Enlightened
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Where in the book can I find the No-Nuisance Roll thingy? I remember seeing it before somewhere.
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Old 11-22-2012, 12:38 PM   #4
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Quote:
Originally Posted by Enlightened View Post
Where in the book can I find the No-Nuisance Roll thingy? I remember seeing it before somewhere.
GURPS Power-Ups 2: Perks p. 16.

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Last edited by Icelander; 11-22-2012 at 12:46 PM.
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Old 11-22-2012, 12:38 PM   #5
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Default Re: Fast-draw (arrow) ....without the roll every turn?

It is in a pyamrid article I believe. power ups 2?
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Old 11-22-2012, 12:52 PM   #6
Enlightened
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Cool.

Is the Perk Rules Excemption (No-Nuisance Rolls allowed in combat with Fast-Draw (Arrow)) thingy your own idea or is that in there somewhere too?
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Old 11-22-2012, 12:56 PM   #7
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Default Re: Fast-draw (arrow) ....without the roll every turn?

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Originally Posted by Enlightened View Post
Cool.

Is the Perk Rules Excemption (No-Nuisance Rolls allowed in combat with Fast-Draw (Arrow)) thingy your own idea or is that in there somewhere too?
Rules Excemption is in that book and given that No-Nuisance Rolls is by default not meant to work for combat skill rolls, I felt that it might be fair to charge a small additional surcharge for allowing an excemption from that.
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Old 03-11-2013, 06:13 PM   #8
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Quote:
Originally Posted by Aneirin View Post
It is in a pyamrid article I believe. power ups 2?
It originates in GURPS Supers, where it's used, for example, to let Spider-man or Tarzan swing from place to place without having to make a Per roll each time they need a new tree or building to swing from.

I might actually allow it to be used with Fast-Draw (Arrow) without an extra perk. It's not directly a combat roll, but a secondary roll than enables combat rolls. So I don't see it as directly abusive. On the other hand, I could see a GM wanting to have rapid fire be risky and thus not allowing it.

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Old 03-11-2013, 06:23 PM   #9
Anthony
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

There's a part of me that things certain skills should just not have an automatic failure chance; if you have a modified skill of 18, you never fail.
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Old 11-22-2012, 06:47 PM   #10
Peter V. Dell'Orto
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Quote:
Originally Posted by Icelander View Post
In my campaign, Fast-Draw (Arrow) at skill 16+, the Perk Rules Excemption (No-Nuisance Rolls allowed in combat with Fast-Draw (Arrow)) and finally the Perk No-Nuisance Rolls (Fast-Draw (Arrow)).
I do something almost identical in my DF game, since we have two scouts who would otherwise be rolling multiple times per turn for what was rarely a roll of any drama or consequence.

I should say I don't bother with "Rules Exemption." I just figure Heroic Archer is good enough to cover that.
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