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Old 12-15-2009, 07:55 PM   #1
Mojoman
 
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Default Assassin's Creed...? share your thoughts...

I'm about to start a campaign for some friends that will be set in the middle east during the time of the Crusades. We all got the idea from playing the Assassin's Creed game. The PCs are a part of an elite secret organization called "Soldats di Silenzio" (Silent Soldiers). This is an alternate world where the church succeeds in conquering the holy land and crusader knights are actually noble and honorable (not like they really were in our timeline). Here's the question for you all:

What ideas do you have to share for specialized weapons, skills, missions, etc?

Let the creativity flow!

**edit - I forgot to mention... the PCs are actually soldiers for the church. Like secret service agents.
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Old 12-15-2009, 08:17 PM   #2
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Default Re: Assassin's Creed...? share your thoughts...

First thing's first: either get rid of the required Missing Finger Disadvantage, or make it merely a Feature [0 points] that doesn't affect the character(s).
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Old 12-15-2009, 09:16 PM   #3
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Default Re: Assassin's Creed...? share your thoughts...

I've been thinking along the same lines since my girlfriend has been playing AC. I picked up the GURPS Action PDFs just for this, to see how they handled Parkour and Free-Running.

Of course, I'm running mine in modern day to go along with my Gotham City campaign, but having such a society that dates back to the Crusades is perfect.
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Old 12-15-2009, 09:30 PM   #4
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Default Re: Assassin's Creed...? share your thoughts...

@Blood... Yeah, I'm not really concerned too much about the mechanics of the game. My group tends to go rules light on the action scenes with most of the die rolls reserved for combat or unusual social interactions. I would probably create a new skill called parkour for the campaign and the players would really only need to roll in stressful situations where failure could be a big problem.

I appreciate the mention of free running. I hadn't really thought too much about it, but that could be a really interesting element to put obstacles in the way of the PCs for them to solve.

@Rag... no missing finger disadvantage... I'm with you on this one.
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Old 12-16-2009, 02:42 AM   #5
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Default Re: Assassin's Creed...? share your thoughts...

Quote:
Originally Posted by Mojoman View Post
@Blood... Yeah, I'm not really concerned too much about the mechanics of the game. My group tends to go rules light on the action scenes with most of the die rolls reserved for combat or unusual social interactions. I would probably create a new skill called parkour for the campaign and the players would really only need to roll in stressful situations where failure could be a big problem.
If you want to gloss that stuff over by making it a single skill, but keep it RAW, you could call it a Bang! skill like Move! or Athlete! and let it cover all possible movement skills without being a massive discount.
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Old 12-16-2009, 07:24 AM   #6
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Default Re: Assassin's Creed...? share your thoughts...

You'll need Shadowing and high per to do Altair like things. Also don't forget Weapon Master.
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Old 12-17-2009, 07:52 PM   #7
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Default Re: Assassin's Creed...? share your thoughts...

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Originally Posted by Gold & Appel Inc View Post
If you want to gloss that stuff over by making it a single skill, but keep it RAW, you could call it a Bang! skill like Move! or Athlete! and let it cover all possible movement skills without being a massive discount.
Good idea... I hadn't thought of that. I was considering going the route of talents. You know like Talent (Assassin)... gives bonus to Knife, Stealth, Shadowing, Climbing, and Jumping. What do you think? Better to do a catch-all skill or talents or combine the two?
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Old 12-17-2009, 08:23 PM   #8
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Default Re: Assassin's Creed...? share your thoughts...

Striking ST with an Accessibility Limitation to daggers or short bladed weaponry in general.
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Old 12-18-2009, 02:54 AM   #9
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Default Re: Assassin's Creed...? share your thoughts...

Make them become scapegoats for some pretty fubar situation the templars have put themselves into and start a bourne identity kind of campaign in the middle of it =)
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Old 12-18-2009, 05:23 AM   #10
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Default Re: Assassin's Creed...? share your thoughts...

Video game characters tend to have greater than gritty realistic abilities. I'd consider a marlial arts style based on Imbuments ala the example in the Imbuments book "The Way of the Flaming Fist". As I'm unfamiliar with the video game, I can't make suggestions for doing soecific character abilities.
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