09-08-2018, 09:11 AM | #21 | |
Join Date: May 2010
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
Quote:
|
|
09-08-2018, 02:50 PM | #22 |
Join Date: Feb 2016
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
Vaporizing the average human body requires around 3 GJ of energy, which deals 3d×100 damage according the Spaceships. That is a respectable amount of damage, enough to threaten a c-level super, and is the equivalent of a SM+10 major battery. Since each hit would deal an average of 1050 points of damage, I am not even sure if a human would count as any form of cover.
|
09-08-2018, 05:41 PM | #23 |
Join Date: Aug 2007
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
Basically all situations. It was the dominant weapon of the setting's technology.
__________________
Fred Brackin |
09-08-2018, 05:52 PM | #24 | |
Join Date: May 2010
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
Quote:
|
|
09-08-2018, 08:44 PM | #25 |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
I get about 20MJ to turn the water in an average man into steam. That'd be about 6dx8 damage using Spaceships' scale, which looks about right.
Now turning someone into steam won't turn them into fire mist or dust, but if the energy is reasonably evenly applied they should blow up nicely.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
09-08-2018, 08:54 PM | #26 |
Join Date: Jul 2018
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
I suspect he's referencing one of the papers or similar sources that discuss such things:
https://journals.le.ac.uk/ojs1/index...ticle/view/705 https://blogs.scientificamerican.com...orize-a-human/ But there IS a semantic distinction here even if you allow for vaporizing. Human bodies are mostly water, and it only takes a few MJ/kg to vaporize bodies so you can vaporize with far less energy potentially (as a further note, several GJ is also the same magnitude of energy you need almost completely cremate a human body.. or at least the energy expended in modern crematoria.) If you want to rely more on mechanical damage that yield can be even lower (a hand grenade/stick of Dynamite by Mythbusters was roughly enough to blow apart a human torso and 400 j per sq cm will ''flay flesh from bone' via steam explosion so single digit MJ can arguably 'vaporize' too.) |
09-09-2018, 09:13 AM | #27 |
Join Date: May 2010
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
When we're talking about vaporizing a human body—what kind of collateral damage is that going to cause? Like if you fire a (non-explosive) tank cannon at a person, a second person standing to the side of the first a yard away might not be hurt? I think? (Standing behind the victim is obviously another matter.) But I think beam weapons might plausibly work differently, if the victim explodes, or the beam loses its coherence. Is that right?
|
09-09-2018, 09:25 AM | #28 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
Quote:
Faster energy deposit will cause an explosion. This could be at any level, say a follow-up 3d or 6d or 6dx5 cr ex attack. Luke |
|
09-09-2018, 10:43 AM | #29 | |
Join Date: May 2010
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
Quote:
|
|
09-09-2018, 12:23 PM | #30 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
|
Re: [Ultra-Tech] [Spaceships] Building a cosmic-powered setting
Quote:
Luke |
|
|
|