04-02-2015, 03:30 PM | #231 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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My ongoing thread of GURPS versions of DC Comics characters. |
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04-02-2015, 07:11 PM | #232 |
Join Date: May 2009
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
As do I, which definitely makes it a hard choice. Except... Ms. Bertinelli could be the second bearer of the Huntress name/mantle/legacy, succeeding the daughter of Blue Beetle and Lynx, who would have been the first Huntress.
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04-02-2015, 07:57 PM | #233 |
Join Date: Jun 2006
Location: On the road again...
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
I should note that there was a post-WWII villainess named Huntress as well (retconned in Young All-Stars to being a former hero before she went bad), which would have made Helena Wayne (or this proposed daughter of Blue Beetle and Lynx) the second Huntress, and Bertinelli the third.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-02-2015, 11:10 PM | #234 |
Join Date: Dec 2004
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Fair enough. She does add a bit of grit to the Bat-family. Incidentally if you ever bring Jason Todd back you might take inspiration from the Under the Red Hood animated feature. It came up with a relatively logical explanation for his resurrection and made him an interesting character who I could see sometimes working with the Huntress.
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04-06-2015, 07:21 AM | #235 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Hero: The Flash (I)
Alias: Jay Garrick Allies and Affiliations: Justice Society of America, All-Star Squadron, Flash Family. Notable Enemies: Baron Blitzkrieg, Doctor Alchemy, The Fiddler, The Shade Jay Garrick was one of the sharpest scientific minds in his generation. He completed PhDs in both Chemistry and Physics while still in his 20s and soon founded his own research company, Garrick Laboratories, in his hometown of Keystone City. It was while working late in his lab that a chemical explosion put him in touch with the Speed Force. He was the first person in the super-hero era to connect with this mysterious elemental power, the first to bear the name "Flash", and one of the first Super-Heroes, period. He fought alongside the greatest of the first age of super-heroes in the original JSA and All-Star Squadron. Like most members of the JSA at that time, he was trained in boxing by Wildcat and judo by Black Canary (Dinah Drake). While he was unable to engage in direct conflict on the fronts of WWII (because of the spear of destiny), he was instrumental in keeping the homefront safe from saboteurs, spies, and super-villains. Like the rest of the JSA, he vanished in 1959 (at the age of 39) and didn't return until 1988, where he identified himself and took over Garrick Laboratories again. Since then, he's continued to age gracefully and now fights crime in his sixties. He's served as a mentor to many other heroes, both as a scientist and as a super-hero. As a result of his journey through time and the necessity of proving who he is to reclaim his business, Jay's identity is publicly known, so he must take extra precautions to protect his loved ones. Very recently, he's joined up with his former teammates, and a few new legacy heroes, to form a new JSA. Quote:
Note 2: The alternate abilities to Altered Time Rate represent attacks that require a full second to pull of--the infinite mass punch requires accelerating his fist to relativistic speeds and the whirlwind generation is limited by the the fluid dynamics of the air. Note 3: The Warp ability represents running at near light speeds. With Altered Time Rate, he can easily circumnavigate the globe in a turn. More notes coming, I'm sure, but I have to go to work and I wanted to get this up. Thanks in advance for your thoughts.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 05-07-2016 at 05:30 AM. |
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04-06-2015, 07:51 AM | #236 |
Join Date: Jun 2006
Location: On the road again...
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Where was that origin related? The reprint of his Golden Age origin (a reprint of Flash Comics #1, by National Publications [later DC Comics]) that I read had him as a football player (as a running back) in college who ended up running through a "mysterious fog bank" which gave him his speed powers.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-06-2015, 08:20 AM | #237 | |
Join Date: Aug 2004
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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My GURPS stuff |
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04-06-2015, 11:39 AM | #238 | ||
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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I guess it wouldn't hurt to pump up his adventuring skill levels a little as well, however (and maybe to rule that Speed Talent adds to Running).
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My ongoing thread of GURPS versions of DC Comics characters. |
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04-06-2015, 12:53 PM | #239 | |
Join Date: Aug 2004
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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Speed Talent adding to Running seems like a good fit regardless though.
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04-06-2015, 01:04 PM | #240 |
Join Date: Dec 2004
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
A few thoughts on Garrick/Flash:
1. Have you considered making everything work off a Wild Card Power and just listing some of the stunts he can perform? That might be more appropriate for a character who can do darn near anything as long as he can work in phrases like "Super speed" and "vibrating molecules." 2. Enhanced DX (with say a -5% or -10% limitation that it doesn't affect ranged attacks) might be better than the various enhanced defenses. Superspeed should make it easier to hit opponents as well as defend against them, 3. Have you considered adding as an alternate superspeed ability ATR with the Superspeed Enhancement and Non-combat limitation? That would allow the Flash to perform non-combat stunts very quickly. Possibly add in Extra Attacks with multi-strike as another alternative ability. |
Tags |
batman, dc comics, phantasm, superman, supers, vonkatzen |
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