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Old 06-15-2019, 02:28 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Supermages [Powers/Supers]

When we consider supermages, we actually have a wide variety of possible sources that could be used for abilities. A standard mage may use the Magic source, a clerical mage may use the Divine source, a nature mage may use the Nature source, a philosophical mage may use the Moral source, a shamanistic mage may use the Spirit source, etc. With such a diversity of supermages, there does not really seem to be a default supermage.

In addition, we have a wide variety of spells and/or rituals to go along with the sources, and different ways to fuel them. In addition to standard spells, there is Symbolic Magic, Ritual Magic, Realm Magic and Path/Book Magic. In addition to fueling spells with FP, there is Threshold-Limited Magic, Spirit-Assisted Magic, Energy Accumulating Magic, and Effect Shaping Magic. Even without the complexity of sources, there really does not seem to be a default supermage.

So, given the diversity of options, what limits do you put on supermages? Do you put any limits on them, or do you embrace the diversity? Other than using abilities with the Magic source and standard spells fueled with FP, what types of supermages have you played or had in your campaigns?
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