07-19-2014, 07:39 PM | #11 | |
Join Date: Dec 2012
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
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07-19-2014, 07:48 PM | #12 | |
Join Date: May 2008
Location: CA
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
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Body of Shadow is so expensive because it has 2 Greater Effects in it, making it cost 5 times as much as normal - by altering the Greater Effect definition, you can make it a measly 70 energy. |
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07-19-2014, 08:04 PM | #13 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
As others have pointed out, a effective skill of 15 is...kind of low. A serious charm creator probably has a high-end Workspace Kit, maybe a place of power, grimoires for commonly created spells, and an apprentice or two that can help. Depending on your campaign setting, you may want to decide what is and isn't a Greater effect to offset the cost of some rituals (as has been previously suggested); let me also suggest you take Pyramid #3/66: The Laws of Magic for toying around with RPM in general.
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07-19-2014, 08:22 PM | #14 | |
Join Date: Mar 2013
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
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07-19-2014, 08:27 PM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
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07-19-2014, 09:05 PM | #16 |
Join Date: May 2008
Location: CA
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
Right. That's one of the major reasons why 15 is the base 'professional skill' level for a mage - they don't get positive TDMs for 'unrushed, unthreatened' use.
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07-19-2014, 09:08 PM | #17 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
Again, I think the OP is overlooking the bonuses you can acquire for grimoires, places of power, workspace kits, and so on.
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07-19-2014, 09:21 PM | #18 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
Question that occurs to me:
Would a charm creator need separate grimoires for the "cast" and the "charm/conditional" versions of a ritual?
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07-19-2014, 09:23 PM | #19 | |
Join Date: Dec 2012
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
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The suggestion proving to be most useful so far is to revisit the Lesser/Greater effects and be a little more friendly on what is a Lesser spell and instead of using cost multipliers I'm going to impose penalties to the casting rolls instead. This will make the channeling of energy for larger spells a little friendlier while making it more likely that casters attempting spells beyond their ability will fail the casting portion. |
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07-19-2014, 09:30 PM | #20 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] High Energy Cost spells (Example Body of Shadow)
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ritual path magic |
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