Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-02-2014, 07:50 PM   #1
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Ritual Path Magic spells for zero point features?

How would I go about pricing a spell to alter features like changing sex?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is online now   Reply With Quote
Old 04-02-2014, 08:00 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Ritual Path Magic spells for zero point features?

Base it on giving them Alternate Form [15], with only the 0 point feature(s) being changed.
Nereidalbel is offline   Reply With Quote
Old 04-02-2014, 08:04 PM   #3
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Ritual Path Magic spells for zero point features?

Quote:
Originally Posted by Nereidalbel View Post
Base it on giving them Alternate Form [15], with only the 0 point feature(s) being changed.
That assumes they can change back and forth. What if I want it to be a semi-permanent life style choice?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is online now   Reply With Quote
Old 04-02-2014, 08:09 PM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Ritual Path Magic spells for zero point features?

Quote:
Originally Posted by Flyndaran View Post
That assumes they can change back and forth. What if I want it to be a semi-permanent life style choice?
We follow the rules of Affliction for this: the one Afflicting it decides if the Affliction is under the target's control, or always on. Thus, the Alternate Form would be always on if you want to make it a semi-permanent change.

For the semi-permanent part, either use a terminal condition, or buy a duration longer than you expect your target to live.
Nereidalbel is offline   Reply With Quote
Old 04-02-2014, 08:15 PM   #5
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Ritual Path Magic spells for zero point features?

Just plugged those numbers in and got over 100 energy. That is obscenely expensive for such a minor spell.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is online now   Reply With Quote
Old 04-02-2014, 08:26 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Ritual Path Magic spells for zero point features?

How long a duration did you go for? If you're willing to keep refreshing from time to time, you can go with a shorter duration and just extend as needed.
Nereidalbel is offline   Reply With Quote
Old 04-02-2014, 08:28 PM   #7
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Ritual Path Magic spells for zero point features?

Quote:
Originally Posted by Nereidalbel View Post
How long a duration did you go for? If you're willing to keep refreshing from time to time, you can go with a shorter duration and just extend as needed.
I assume greater transform Body, 300 lbs, +15 altered traits, and 12 hours leads to 96 points. Still prohibitive.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is online now   Reply With Quote
Old 04-02-2014, 08:31 PM   #8
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Ritual Path Magic spells for zero point features?

Quote:
Originally Posted by Flyndaran View Post
Just plugged those numbers in and got over 100 energy. That is obscenely expensive for such a minor spell.
Re-formatting someone's mind and/or body isn't minor.
Sunrunners_Fire is offline   Reply With Quote
Old 04-02-2014, 08:35 PM   #9
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Ritual Path Magic spells for zero point features?

Quote:
Originally Posted by Sunrunners_Fire View Post
Re-formatting someone's mind and/or body isn't minor.
Compared to throwing fireballs, and travelling to parallel realities, changing an innie into an outtie seems pretty inconsequential to me.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is online now   Reply With Quote
Old 04-02-2014, 08:37 PM   #10
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Ritual Path Magic spells for zero point features?

Quote:
Originally Posted by Flyndaran View Post
I assume greater transform Body, 300 lbs, +15 altered traits, and 12 hours leads to 96 points. Still prohibitive.
Considering it requires TL8 and a LOT of time on hormones to change one's gender, this isn't really a minor spell. If you want to reduce the chance of failure in public, you can make it into a potion and trick your victim into drinking it.
Nereidalbel is offline   Reply With Quote
Reply

Tags
ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:35 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.