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Old 01-19-2009, 01:50 AM   #1
chaoticsyst3m
 
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Join Date: Oct 2008
Location: Saint Paul, MN
Default Car Wars Variant VDS

I spent a good portion of Nov/Dec '08 creating an alternative vds for my gaming group (in preparation for the great Car Wars resurrection of '09). My goal was to balance the game better and greatly simplify vehicle design. There are no chassis mods, no special munitions, and engine power matches the max loads for cars. We are playtesting it now. I condensed the vds to fit in this forum post. I do have stats for cycles and trikes, but I'm only presenting the cars. We play 5e rules, but the vds can be used with 2.5 or 5e rules with only minor differences (which I point out).

STEP 1: BODY SIZE
Compact - $800, 800 lbs., max load 3,200 lbs., 8 spaces, HC 1.
Mid-size - $1,200, 1,200 lbs., max load 4,800 lbs., 12 spaces, HC 1.
Luxury - $1,600, 1,600 lbs., max load 6,400 lbs., 16 spaces, HC 1.
Pickup - $2,000, 2,000 lbs., max load 8,000 lbs., 20 spaces, HC 1.
Van - $2,400, 2,400 lbs., max load 9,600 lbs., 24 spaces, HC 1.

STEP 2: POWER PLANT
A car with power equal to its weight will accelerate 5 mph and have a top speed of 90 mph. A car with power double its weight will accelerate 10 mph and have a top speed of 100 mph. A car with power triple its weight will accelerate 15 mph and have a top speed of 110 mph. [5e: Ignore the last sentence and double acceleration.]

40kW Fuel Cell - $500, 200 lbs., 1 space, 2 DP, 1,600 power.
80kW Fuel Cell - $1,000, 400 lbs., 2 spaces, 4 DP, 3,200 power.
120kW Fuel Cell - $1,500, 600 lbs., 3 spaces, 6 DP, 4,800 power.
160kW Fuel Cell - $2,000, 800 lbs., 4 spaces, 8 DP, 6,400 power.
200kW Fuel Cell - $2,500, 1,000 lbs., 5 spaces, 10 DP, 8,000 power.
240kW Fuel Cell - $3,000, 1,200 lbs., 6 spaces, 12 DP, 9,600 power.
280kW Fuel Cell - $3,500, 1,400 lbs., 7 spaces, 14 DP, 11,200 power.
320kW Fuel Cell - $4,000, 1,600 lbs., 8 spaces, 16 DP, 12,800 power.
360kW Fuel Cell - $4,500, 1,800 lbs., 9 spaces, 18 DP, 14,400 power.
400kW Fuel Cell - $5,000, 2,000 lbs., 10 spaces, 20 DP, 16,000 power.
440kW Fuel Cell - $5,500, 2,200 lbs., 11 spaces, 22 DP, 17,600 power.
480kW Fuel Cell - $6,000, 2,400 lbs., 12 spaces, 24 DP, 19,200 power.

Platinum Catalysts - $250. Adds 400 to power.
Superconductors - $500. Adds 800 to power.

STEP 3: TIRES
Standard - $50, 30 lbs., 4 DP.
Heavy-Duty - $125, 45 lbs., 8 DP.
Solid - $250, 60 lbs., 12 DP.

High Performance Tires - $125 per wheel. Adds 1 to HC.

STEP 4: CREW
[unchanged]

STEP 5: WEAPONS
The total spaces of weapons mounted on any one side cannot exceed half your car's maximum spaces. [5e: 'Reverse' the to-hit numbers and triple ranges.]

Anti-Tank Rocket (ATR) - To-hit 9, 3d damage, $150, 50 lbs., 1 space, 1 DP, 1 shot.
Auto Shotgun (AS) - To-hit 6, 1d damage, $900, 125 lbs., 1 space, 2 DP, 10 shots, CPS $30, WPS 2.5 lbs. Does -1 damage for every full 4" of range.
Autocannon - To-hit 6, 4d damage, $3,600, 700 lbs., 4 spaces, 5 DP, 10 shots, CPS $90, WPS 10 lbs.
Chaingun (CG) - To-hit 6, 3d damage, $2,800, 525 lbs., 3 spaces, 4 DP, 10 shots, CPS $70, WPS 7.5 lbs.
Flamethrower - To-hit 6, 1d damage, $450, 300 lbs., 2 spaces, 3 DP, 10 shots, CPS $30, WPS 5 lbs. Maximum range 8".
Flaming Oil Jet - $350, 50 lbs., 2 spaces, 3 DP, 25 shots, CPS $20, WPS 2 lbs. Does 1d-3 damage to each wheel.
Grenade Launcher - To-hit 8, 1d damage, $900, 125 lbs., 1 space, 2 DP, 10 shots, CPS $30, WPS 2.5 lbs. [abilities unchanged]
Heavy Flamethrower (HFT) - To-hit 6, 2d damage, $750, 600 lbs., 3 spaces, 4 DP, 10 shots, CPS $50, WPS 10 lbs. Maximum range 8".
Heavy Laser - To-hit 5, 3d damage, $7,500, 525 lbs., 2 spaces, 3 DP, unlimited shots.
Heavy Machine Gun - To-hit 7, 2d damage, $1,500, 300 lbs., 2 spaces, 3 DP, 20 shots, CPS $50, WPS 5 lbs. Does 2 hits of damage if it misses by 1.
Incendiary Rocket (IR) - To-hit 9, 3d damage, $300, 50 lbs., 1 space, 1 DP, 1 shot.
Junk Dropper - [unchanged]
Light Laser - To-hit 5, 1d damage, $3,000, 175 lbs., 1 space, 1 DP, unlimited shots.
Machine Gun - To-hit 7, 1d damage, $900, 150 lbs., 1 space, 2 DP, 20 shots, CPS $30, WPS 2.5 lbs. Does 1 hit of damage if it misses by 1.
Medium Laser - To-hit 5, 2d damage, $5,000, 350 lbs., 2 spaces, 2 DP, unlimited shots.
Micro-Missile Launcher - To-hit 8, 1d damage, $600, 100 lbs., 1 space, 1 DP, 10 shots, CPS $30, WPS 2.5 lbs.
Minedropper - $500, 100 lbs., 2 spaces, 3 DP, 10 shots, CPS $50, WPS 5 lbs. Does 2d damage to the underbody.
Minigun (MNG) - To-hit 6, 2d damage, $2,250, 350 lbs., 2 spaces, 3 DP, 20 shots, CPS $50, WPS 5 lbs. Does 2 hits of damage if it misses by 1.
Oil Jet - [unchanged]
Paint Sprayer - [unchanged]
Recoilless Rifle - To-hit 7, 3d damage, $2,050, 375 lbs., 3 spaces, 4 DP, 10 shots, CPS $75, WPS 7.5 lbs.
Rocket Launcher - To-hit 8, 2d damage, $1,000, 200 lbs., 2 spaces, 2 DP, 10 shots, CPS $50, WPS 5 lbs.
Smokescreen - [2 DP but otherwise unchanged]
Sonic Cannon - To-hit 6, 3d damage, $6,000, 750 lbs., 3 spaces, 4 DP, unlimited shots. [abilities unchanged from 5e]
Spike Dropper - [2 DP but otherwise unchanged]

STEP 6: EXTRAS
Active Suspension - $4,000, 100 lbs. Adds 2 to HC. If a car with active suspension blows a tire, it's HC is only reduced by 2. [5e: only reduced by 1]
All-Wheel Steering (AWS) - $1,000, 50 lbs. Adds 1 to HC. A car with all-wheel steering can perform a 105 degree bend as a D7 maneuver. [5e: as a D6 maneuver]
Antilock Braking System - $500. [abilities unchanged]
Big Brakes - $200 per wheel. Increases safe deceleration by 10 mph.
Coilover Shocks - $200 per wheel. Adds 1 to HC.
Electronic Stability Control (ESC) - $500. Subtracts 1 from the Crash Modifier if you fail a Control Roll for a maneuver. Requires an antilock braking system.
Extra Magazine - [unchanged]
Fire Extinguisher - [unchanged]
Impact Trigger - [same as bumper trigger]
Link - [unchanged]
Low Profile - $500, 2 spaces. A low profile car is -1 to target and its top speed increases by 10 mph.
Pupil Scanner - $2,000. Adds 1 to the to-hit numbers of all aimed weapons for one crew member. Requires a targeting computer for that crew member.
Ramplate - $500, 300 lbs. A car with a ramplate does an extra 1d ram damage and takes only half damage to its front in a collision.
Smart Link - [unchanged]
Spoiler - $600, 20 lbs. Adds 1 to HC.
Targeting Computer - [unchanged]
Turret - One-space ($1,000, 100 lbs., 1 space), two-space ($1,500, 200 lbs., 2 spaces), three-space ($2,500, 300 lbs., 2 spaces)
Wheel Armor - $200, 80 lbs., adds 5 DP to each wheel. Wheel armor can be fire-resistant for $100 more or fireproof for $200 more.

STEP 7: ARMOR
Compact - Normal ($12, 6 lbs.), Fire-Resistant ($18), Fireproof ($24)
Mid-size - Normal ($16, 8 lbs.), Fire-Resistant ($24), Fireproof ($32)
Luxury - Normal ($20, 10 lbs.), Fire-Resistant ($30), Fireproof ($40)
Pickup - Normal ($24, 12 lbs.), Fire-Resistant ($36), Fireproof ($48)
Van - Normal ($28, 14 lbs.), Fire-Resistant ($42), Fireproof ($56)
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