09-18-2019, 06:32 PM | #1 |
Join Date: Dec 2017
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The Steve Jackson Metric System
The thread on Dice Mods got me -re-thinking a thought that I thought
I would rather deal with things in straight up Hexes/Megahexes instead of talking about measurement in various feet. The climbing rules got me thinking about this. The missile rules are great because it streamlines range into hexes/megahexes. Climbing rules seem like a lot of minutiae for a game trying to be simpler. I also don't know if changing a hex to simulate 5ft would affect much from 4ft, but I would do it for ease of approximating thins to match. A 10ft pit is 2 hexes, from home to first base is 18 hexes or 6 megahexes, and so on. Last edited by JimmyPlenty; 09-18-2019 at 07:01 PM. |
09-21-2019, 11:07 AM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: The Steve Jackson Metric System
I switched to 6ft (or 2m) hexes for my games. The scale makes movement distances in melee more reasonable and also allows me to reuse many of my 1" = 5ft square grid maps from D&D and Pathfinder (I have clear acrylic tiles w/ 1.5" hexes I can overlay).
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09-24-2019, 12:25 AM | #3 |
Join Date: Dec 2017
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Re: The Steve Jackson Metric System
I also noticed that the megahex missile range system, although great, makes for some real oddball ranges when you starts using onesie and twosie hexes to supplement the board.
It shouldn't really be a problem because we the game is already pretty loose with stuff. But, if you felt the need, I guess the simple conversion is treat each megahex for 2.5 hexes. (being the average of megahex being either two or three hexes in length depending where you stand.) So for missile range... 0-5 hexes no DX penalty every 5 hexes after -1 DX penalty |
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