12-07-2015, 06:22 AM | #261 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Raise a Million For GURPS
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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12-07-2015, 06:57 AM | #262 | |
Join Date: Oct 2005
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Re: Raise a Million For GURPS
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However, merchandise is also a great advertising campaign. Wearing a shirt that says "This week I was an Orc, last week I was a space pirate" or something similar will interest someone from two different interest groups who might then enquire about GURPS (and if you didn't wear such shirt or other merchandise, how would they know to ask?), so usable merchandise that is visible and intriguing can be a way to expand the customer base among those who had no idea that they were interested.
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12-07-2015, 07:04 AM | #264 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Raise a Million For GURPS
To what extent are fan conversions of other setting a help or hindrance?
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius |
12-07-2015, 07:12 AM | #265 | |
Join Date: Aug 2004
Location: U.K.
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Re: Raise a Million For GURPS
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As it is, no, there aren't even any dubious not-actually-Potter knock-offs out there that I know of. Which is a little bit interesting.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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12-07-2015, 07:24 AM | #266 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Raise a Million For GURPS
GURPS strenght is its system. Whenever I get the chance to explain why I like GURPS, I get a positive response from other roleplayers. Thing is, I dont have the time or energy to GM more games or to bring more people into the fold, its getting harder and harder.
But when I do, I always encourage the newbies to read the rules and understand the design decisions behind the setting in a way that empowers them to GM in the future. I try to make every game I GM somewhat of an opportunity to learn more GURPS, specially to learn how to GM GURPS. |
12-07-2015, 07:33 AM | #267 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Raise a Million For GURPS
On gaming stores, FWIW.
There's one gaming store* in the entire country here. They have GURPS books, I think it's at most 10 titles there. As far as I can tell there has not been much movement with those books, they've sat on that shelf for ages. While they'd be happy to special order for me, I don't see why I'd do that. I can go to W23 or Amazon or some other place online and to it myself and save myself the journey to the gaming store. *Arguably two, but the other one is almost solely concerned with family friendly board and card games. |
12-07-2015, 07:49 AM | #268 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Raise a Million For GURPS
Clearly we need a Sean Punch/Jason Levine swimsuit calendar.
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius |
12-07-2015, 10:58 AM | #269 | ||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Raise a Million For GURPS
This is very, very true. You might think I feel otherwise, given all the crunchy and rules-heavy material I write for GURPS – witness GURPS Powers, or the GURPS Power-Ups series, or even the reams of templates in GURPS Dungeon Fantasy. However, my publication list merely reflects the fact that I'm the custodian of the rules system. My job is fixing old rules, vetting new ones, checking that everything is consistent with them, and occasionally adding to them. My practical experience as a GM is that most of my players don't really look at the rules; they care about rules only when rules hinder their current Moment of Cool (or, occasionally, their power fantasy). I mean no offense to anyone reading when I say that the level of rules-concern I see on these forums is orders of magnitude out of whack with how the vast majority of gamers actually feel about rules.
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* I know several avid fan-fic writers who find the setting far harder to work with than almost any other.(We need to attract gamers, not scare them off. If you're going to the extent of using my physical self to sell games, you'd be better off asking me to either tend bar for or dance the tango with gamers. My swimsuit game is a distant third to that.)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-07-2015, 11:56 AM | #270 | ||
Join Date: Aug 2004
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Re: Raise a Million For GURPS
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More seriously, I have no actual experience in the industry, so obviously I defer to those with real knowledge - but just to throw my two cents into the discussion as an avid fan, I'll say that I'm on the side of those who say we need better, more accessible gateway drugs. To my mind, one of the best candidates is the "GURPS Intro Kit" idea that keeps coming up throughout this thread, under various names. Different people have different ideas of what it might contain: I'd probably just include a pre-packaged adventure written for first-time GMs, simple pre-gen characters, and a sheet of Cardboard Heroes with the appropriate PCs and NPCs, just for funsies. A couple of nice maps, paper props, or player handouts if possible; if not, not. In my fantasy world, it's a physical boxed set - but to be more realistic, I think it could also work really well as a PDF. It would be:
The simplicity and playability of GURPS' basic mechanics would be front and center; the full suite of GURPS options - particularly for character creation, but also for more richly simulationist approaches to every situation under the sun - would be left for later, if picked up at all. Result: easy fun. This has been said many, many times, of course, but I thought I might just add to the fan chorus. Last edited by Joe; 12-07-2015 at 12:02 PM. |
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