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Old 05-26-2011, 08:26 PM   #1
David Johnston2
 
Join Date: Dec 2007
Default Warp Castling

The Eternal Victim has a power that causes her to switch places with people. How does one design Warp so that you switch places with objects or people on the other end?
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Old 05-26-2011, 08:35 PM   #2
Anaraxes
 
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Default Re: Warp Castling

The straightforward by-the-book approach would seem to be Warp (only to where someone else is) Linked to Afflict Warp -- the "teleport other" variant -- again with an Accessibility to "only where I am right now".

Presumably you'd also want some sort of Clairsentience power to remotely target your destination.
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Old 05-26-2011, 09:47 PM   #3
naloth
 
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Default Re: Warp Castling

Here's the thread I opened on the same thing a while back:

http://forums.sjgames.com/showthread...897#post160897
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Old 05-27-2011, 06:43 AM   #4
Ze'Manel Cunha
 
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Default Re: Warp Castling

Psionic Powers introduced the Castling Perk, but that's only useful between allies.

I think the better way to build this type of offensive Castling attack would be just with Exoteleport alone and a hard technique. See Psionic Powers p.69-70.

I'd call it:

Castling (offensive)
Hard
Default: Exoteleport-7; cannot exceed Exoteleport.

You can Exoteleport two subjects at once in order to Castle them.
Their combined weight cannot exceed your weight limit.
They must all be within line of sight.
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Old 05-27-2011, 06:55 AM   #5
Anders
 
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Default Re: Warp Castling

Quote:
Originally Posted by Ze'Manel Cunha View Post
Psionic Powers introduced the Castling Perk, but that's only useful between allies.

I think the better way to build this type of offensive Castling attack would be just with Exoteleport alone and a hard technique. See Psionic Powers p.69-70.

I'd call it:

Castling (offensive)
Hard
Default: Exoteleport-7; cannot exceed Exoteleport.

You can Exoteleport two subjects at once in order to Castle them.
Their combined weight cannot exceed your weight limit.
They must all be within line of sight.
Maybe a Will-based resistance roll?
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Old 05-27-2011, 07:14 AM   #6
Ze'Manel Cunha
 
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Default Re: Warp Castling

Quote:
Originally Posted by Asta Kask View Post
Maybe a Will-based resistance roll?

Personally I wouldn't change the resistance from HT to Will, if you aren't a teleporter your Will is meaningless in regards to what happens to your body as someone else decides to teleport it.

I do run that Teleportation Talent adds to the default HT resistance roll for Exoteleport, not sure if that's RAW, we could ask RPK.

Inertia Control is a Perk which gives a +3 to resist being teleported against your will.
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Old 05-28-2011, 02:23 PM   #7
Not another shrubbery
 
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Default Re: Warp Castling

Quote:
Originally Posted by Ze'Manel Cunha

Castling (offensive)
Hard
Default: Exoteleport-7; cannot exceed Exoteleport.

You can Exoteleport two subjects at once in order to Castle them.
Their combined weight cannot exceed your weight limit.
They must all be within line of sight.
Are you sure that's a valid Technique. I don't see a way to get the effect w/o Compartmentalized Mind, to 1) Warp subject A and 2) Warp subject B.
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Old 05-28-2011, 02:35 PM   #8
David Johnston2
 
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Default Re: Warp Castling

Quote:
Originally Posted by Ze'Manel Cunha View Post
Personally I wouldn't change the resistance from HT to Will, if you aren't a teleporter your Will is meaningless in regards to what happens to your body as someone else decides to teleport it.

I do run that Teleportation Talent adds to the default HT resistance roll for Exoteleport, not sure if that's RAW, we could ask RPK.

Inertia Control is a Perk which gives a +3 to resist being teleported against your will.
Well, the character in question can only change places with people who desperately want to be somewhere else in the first place. Actually now that I think about it, a ST resistance roll would be most appropriate (on the theory that the bigger the mass she's replacing the more unlikely it is to work)
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Old 05-28-2011, 08:35 PM   #9
Ze'Manel Cunha
 
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Default Re: Warp Castling

Quote:
Originally Posted by Not another shrubbery View Post
Are you sure that's a valid Technique. I don't see a way to get the effect w/o Compartmentalized Mind, to 1) Warp subject A and 2) Warp subject B.
Pretty sure it's valid, and personally I wouldn't have any issues using it.
If you're not comfortable with it, you can ask RPK for a more official take on it of course.

Keep in mind that the Castling Perk is just 1 point.

Quote:
Originally Posted by David Johnston2 View Post
Well, the character in question can only change places with people who desperately want to be somewhere else in the first place. Actually now that I think about it, a ST resistance roll would be most appropriate (on the theory that the bigger the mass she's replacing the more unlikely it is to work)
Sounds fine to me.
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Old 05-29-2011, 09:40 AM   #10
starslayer
 
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Default Re: Warp Castling

Does she only swap with them to take there damage for them, and then swap back?

If so this might be a special effect of some other ability, like say- cosmic payload, with range, reflexive, and compartmentalized mind to work the using of the payload, all with the special effect 'seems to swap places with target'.

Though you did ask specifically about how to make warp do it, so there may be other reasons to keep it in warp, if so ignore this idea.
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